9140 Commits

Author SHA1 Message Date
Mitchell Hashimoto
d5ee4f8b21 Cell GPU cache must also key by screen type (primary/alternate) 2022-09-13 10:43:03 -07:00
Mitchell Hashimoto
7bde20a43d a cell is empty only if it also has no styling
Previously we only checked if it had no character. With text shaping,
this was causing runs of only empty backgrounds to not render.
2022-09-13 10:12:44 -07:00
Mitchell Hashimoto
b5f9e8abf0 fix potential crash 2022-09-13 10:12:29 -07:00
Mitchell Hashimoto
0801786d51 Cache text shaping results per row
This uses an LRU to cache text shaping results per row. Rows are marked "dirty" and the cache invalidated whenever any cell on a row changes. Rows are identified by an ID in the screen circular buffer and not by y-value so even as the screen scrolls, the row cache remains valid. Benchmarks via tracing:

* Heavy output (`cat <big>.txt`) - ~2% slower due to overhead of low hit rate on cache
* Mostly static screen with only text - ~10% faster, high cache hit rate
* Mostly static screen with a mix of ligatures, emoji, text - ~40% faster, high cache hit rate

Terminals are "mostly static". Usually we sit with our prompt sitting there flashing, just re-rendering the history that already exists. We might scroll back a bit to see some recent results. Ultimately, `cat <big>.txt` is not that common so I think trading 2% slowdown on that for 10-40% speedup on the common case is worth it.

These percentages can eventually be thought of as direct FPS improvements (40% more FPS) once I split tty stream processing and rendering into separate threads and remove the FPS limiter that exists today.
2022-09-12 12:01:26 -07:00
Mitchell Hashimoto
b694afa425 update TODO 2022-09-12 11:39:20 -07:00
Mitchell Hashimoto
662b656218 implement LRU row GPU cell caching 2022-09-12 11:28:47 -07:00
Mitchell Hashimoto
3e27120e8c lru resize 2022-09-12 11:01:22 -07:00
Mitchell Hashimoto
4f6c67fe9d add LRU 2022-09-12 10:21:18 -07:00
Mitchell Hashimoto
8995e74e23 rows are dirty when initialized 2022-09-10 11:01:40 -07:00
Mitchell Hashimoto
08b7a866b6 Screen dirty tracking 2022-09-10 10:59:57 -07:00
Mitchell Hashimoto
d7d372124b update to stage3 zig with -fstage1 2022-09-08 13:46:05 -07:00
Mitchell Hashimoto
97aef76501 avoid large shaper buffer allocation on every frame 2022-09-07 20:27:36 -07:00
Mitchell Hashimoto
98dff5a163 better handling of combination characters 2022-09-07 20:10:06 -07:00
Mitchell Hashimoto
d42c99b6be Merge pull request #12 from mitchellh/ligs
Ligatures v1 and VS15/VS16 Emoji Support
2022-09-07 16:18:58 -07:00
Mitchell Hashimoto
8d90292cb2 remove font conversion stuff 2022-09-07 16:17:41 -07:00
Mitchell Hashimoto
d951e40553 update TODO 2022-09-07 16:15:38 -07:00
Mitchell Hashimoto
54d47e8390 update TODO 2022-09-07 16:10:27 -07:00
Mitchell Hashimoto
278d9ad9d6 add tracing 2022-09-07 16:10:16 -07:00
Mitchell Hashimoto
90e4d12f79 only scale fonts to height 2022-09-07 15:59:23 -07:00
Mitchell Hashimoto
c1bb6450b0 fix some emoji sizing 2022-09-07 14:41:37 -07:00
Mitchell Hashimoto
85dff335f1 much more accurate run splits and cell widths in runs 2022-09-07 10:30:40 -07:00
Mitchell Hashimoto
3f1942223b only test presentation VS15/16 if directly adjacent to codepoint 2022-09-06 14:26:43 -07:00
Mitchell Hashimoto
da7843e8b4 test shaping a long emoji 2022-09-06 14:25:29 -07:00
Mitchell Hashimoto
3754de3b95 test very long emoji 2022-09-06 14:21:07 -07:00
Mitchell Hashimoto
f40eb3663a kind of handle VS15/16 better, its not blank anymore, but its wrong 2022-09-06 13:56:20 -07:00
Mitchell Hashimoto
e326bc4921 fonts are presentation format aware (text vs emoji) 2022-09-06 13:30:29 -07:00
Mitchell Hashimoto
302889bfb3 font don't include convert 2022-09-05 22:53:29 -07:00
Mitchell Hashimoto
0d2c03c21c Font face handles zero-width glyphs (weird but happens) 2022-09-05 22:53:00 -07:00
Mitchell Hashimoto
90d250a3ba Rebase 2022-09-05 11:41:40 -07:00
Mitchell Hashimoto
480d262bc1 Calculate grid_width properly, use that instead of wide mask in shader 2022-09-05 11:38:53 -07:00
Mitchell Hashimoto
3231b84927 Ligatures
This introduces a naive first pass at integrating ligatures. The basic
ligatures (such as "==" in some fonts) work great. Skin-toned emoji are
struggling a bit.

This isn't the most performant way to do this, either, and I plan on
improving that.
2022-09-05 11:38:52 -07:00
Mitchell Hashimoto
d839257c04 Merge pull request #11 from mitchellh/graphemes
Graphemes and ZWJs
2022-09-05 11:36:38 -07:00
Mitchell Hashimoto
9e8d00f140 attach zero-width joiners to cells 2022-09-05 11:32:14 -07:00
Mitchell Hashimoto
8ef31aaaf9 Disable 2022-09-05 11:22:29 -07:00
Mitchell Hashimoto
802f230fa2 handle graphemes with more than 1 joiner 2022-09-05 10:35:22 -07:00
Mitchell Hashimoto
47242ad12a test writing graphemes 2022-09-05 10:29:52 -07:00
Mitchell Hashimoto
7ceff79ea9 various methods on Row are grapheme-aware and tested 2022-09-05 09:47:35 -07:00
Mitchell Hashimoto
b3ec7028fb detect and attach grapheme to grapheme data 2022-09-04 21:57:07 -07:00
Mitchell Hashimoto
a605ff07e1 setup flags, storage for graphemes 2022-09-04 11:17:41 -07:00
Mitchell Hashimoto
eb0913d1b4 update TODO 2022-09-04 09:47:49 -07:00
Mitchell Hashimoto
e6564dfd11 fix some resize crashes 2022-09-04 09:43:20 -07:00
Mitchell Hashimoto
f417659368 on resize, if rows increasing, handle that first 2022-09-03 22:33:20 -07:00
Mitchell Hashimoto
ac9f9b29d6 bump render to 144hz, slowest 120hz 2022-09-03 22:17:25 -07:00
Mitchell Hashimoto
1d5edb25b5 New Screen Storage
This rewrites the "screen" implementation. The immediate user-impacting highlights:

  * `time cat <large file>.txt` is ~25% faster
  * Fully loaded (full scrollback) memory usage is 25% smaller
  * Scrollback is now dynamically allocated. This lowers initial memory usage
  * Resize without reflow (common with full screen apps like vim) is now ~10% faster
  * Resize with text reflow is ~20% faster when the column count doesn't change
  * All resize operations now maintain the cursor position correctly in more cases

Besides those impacts, the goals of this rewrite was to lay the foundation for the screen state to performantly handle text shaping (ligatures) and grapheme clusters (unicode zero-width joiners, combination markers, etc.). This new structure will let us track dirty state on a row-by-row basis for better caching of GPU resources, eventually (not in this PR), which is particularly important for text shaping (ligatures).
2022-09-03 21:50:24 -07:00
Mitchell Hashimoto
f3f60e47d1 clearHistory 2022-09-03 21:40:03 -07:00
Mitchell Hashimoto
6373900dfa comment on screen struct 2022-09-03 21:35:43 -07:00
Mitchell Hashimoto
c0e36bedd6 remove dirty for now 2022-09-03 21:26:49 -07:00
Mitchell Hashimoto
3d0ec16ad4 resize with shrinking cols 2022-09-03 21:25:06 -07:00
Mitchell Hashimoto
7134ddec4e resize less rows 2022-09-03 17:59:24 -07:00
Mitchell Hashimoto
1121438d8a maybe clean up resize more cols 2022-09-03 17:50:04 -07:00