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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 00:36:07 +03:00
setup flags, storage for graphemes
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@ -97,7 +97,7 @@ const StorageCell = union {
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comptime {
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// We only check this during ReleaseFast because safety checks
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// have to be disabled to get this size.
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if (builtin.mode == .ReleaseFast) {
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if (!std.debug.runtime_safety) {
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// We want to be at most the size of a cell always. We have WAY
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// more cells than other fields, so we don't want to pay the cost
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// of padding due to other fields.
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@ -113,12 +113,23 @@ const StorageCell = union {
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/// The row header is at the start of every row within the storage buffer.
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/// It can store row-specific data.
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pub const RowHeader = struct {
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/// Used internally to track if this row has been initialized.
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init: bool = false,
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const Id = u32;
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/// If true, this row is soft-wrapped. The first cell of the next
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/// row is a continuous of this row.
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wrap: bool = false,
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/// The ID of this row, used to uniquely identify this row. The cells
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/// are also ID'd by id + cell index (0-indexed). This will wrap around
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/// when it reaches the maximum value for the type. For caching purposes,
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/// when wrapping happens, all rows in the screen will be marked dirty.
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id: Id = 0,
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// Packed flags
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flags: packed struct {
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/// If true, this row is soft-wrapped. The first cell of the next
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/// row is a continuous of this row.
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wrap: bool = false,
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/// True if any cell in this row has a grapheme associated with it.
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grapheme: bool = false,
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} = .{},
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};
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/// Cell is a single cell within the screen.
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@ -136,8 +147,8 @@ pub const Cell = struct {
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/// Foreground and background color. attrs.has_{bg/fg} must be checked
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/// to see if these are useful values.
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fg: color.RGB = undefined,
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bg: color.RGB = undefined,
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fg: color.RGB = .{},
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bg: color.RGB = .{},
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/// On/off attributes that can be set
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attrs: packed struct {
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@ -157,6 +168,12 @@ pub const Cell = struct {
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/// wide character (tail) or following (head).
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wide_spacer_tail: bool = false,
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wide_spacer_head: bool = false,
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/// True if this cell has additional codepoints to form a complete
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/// grapheme cluster. If this is true, then the row grapheme flag must
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/// also be true. The grapheme code points can be looked up in the
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/// screen grapheme map.
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grapheme: bool = false,
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} = .{},
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/// True if the cell should be skipped for drawing
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@ -187,7 +204,7 @@ pub const Row = struct {
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/// Set that this row is soft-wrapped. This doesn't change the contents
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/// of this row so the row won't be marked dirty.
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pub fn setWrapped(self: Row, v: bool) void {
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self.storage[0].header.wrap = v;
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self.storage[0].header.flags.wrap = v;
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}
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/// Retrieve the header for this row.
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@ -220,7 +237,6 @@ pub const Row = struct {
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/// Get a single immutable cell.
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pub fn getCell(self: Row, x: usize) Cell {
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assert(self.header().init);
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assert(x < self.storage.len - 1);
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return self.storage[x + 1].cell;
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}
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@ -230,32 +246,20 @@ pub const Row = struct {
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/// next call to re-render this cell. Any change detection to avoid
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/// this should be done prior.
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pub fn getCellPtr(self: Row, x: usize) *Cell {
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assert(self.header().init);
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assert(x < self.storage.len - 1);
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return &self.storage[x + 1].cell;
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}
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/// Copy the row src into this row. The row can be from another screen.
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pub fn copyRow(self: Row, src: Row) void {
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assert(self.header().init);
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const end = @minimum(src.storage.len, self.storage.len);
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std.mem.copy(StorageCell, self.storage[1..], src.storage[1..end]);
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}
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/// Read-only iterator for the cells in the row.
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pub fn cellIterator(self: Row) CellIterator {
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assert(self.header().init);
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return .{ .row = self };
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}
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/// If this row isn't initialized, this sets all our cells to the
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/// proper union tag so that it is properly zeroed.
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fn initIfNeeded(self: Row) void {
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if (!self.storage[0].header.init) {
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self.fill(.{});
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self.storage[0].header.init = true;
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}
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}
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};
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/// Used to iterate through the rows of a specific region.
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@ -389,16 +393,53 @@ pub const RowIndexTag = enum {
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}
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};
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/// Stores the extra unicode codepoints that form a complete grapheme
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/// cluster alongside a cell. We store this separately from a Cell because
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/// grapheme clusters are relatively rare (depending on the language) and
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/// we don't want to pay for the full cost all the time.
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pub const GraphemeData = union(enum) {
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// The named counts allow us to avoid allocators. We do this because
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// []u21 is sizeof([4]u21) anyways so if we can store avoid small allocations
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// we prefer it. Grapheme clusters are almost always <= 4 codepoints.
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one: u21,
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two: [2]u21,
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three: [3]u21,
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four: [4]u21,
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many: []u21,
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test {
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//log.warn("Grapheme={}", .{@sizeOf(GraphemeData)});
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}
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comptime {
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// We want to keep this at most the size of the tag + []u21 so that
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// at most we're paying for the cost of a slice.
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assert(@sizeOf(GraphemeData) == 24);
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}
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};
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// Initialize to header and not a cell so that we can check header.init
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// to know if the remainder of the row has been initialized or not.
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const StorageBuf = CircBuf(StorageCell, .{ .header = .{} });
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/// Stores a mapping of cell ID (row ID + cell offset + 1) to
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/// graphemes associated with a cell. To know if a cell has graphemes,
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/// check the "grapheme" flag of a cell.
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const GraphemeMap = std.AutoHashMapUnmanaged(usize, GraphemeData);
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/// The allocator used for all the storage operations
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alloc: Allocator,
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/// The full set of storage.
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storage: StorageBuf,
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/// Graphemes associated with our current screen.
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graphemes: GraphemeMap = .{},
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/// The next ID to assign to a row. The value of this is NOT assigned.
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next_row_id: RowHeader.Id = 1,
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/// The number of rows and columns in the visible space.
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rows: usize,
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cols: usize,
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@ -448,6 +489,10 @@ pub fn init(
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pub fn deinit(self: *Screen) void {
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self.storage.deinit(self.alloc);
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var grapheme_it = self.graphemes.valueIterator();
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while (grapheme_it.next()) |data| if (data.* == .many) self.alloc.free(data.many);
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self.graphemes.deinit(self.alloc);
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}
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/// Returns true if the viewport is scrolled to the bottom of the screen.
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@ -496,7 +541,18 @@ pub fn getRow(self: *Screen, index: RowIndex) Row {
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assert(slices[0].len == self.cols + 1 and slices[1].len == 0);
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const row: Row = .{ .storage = slices[0] };
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row.initIfNeeded();
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if (row.storage[0].header.id == 0) {
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const Id = @TypeOf(self.next_row_id);
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const id = self.next_row_id;
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self.next_row_id +%= @intCast(Id, self.cols);
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// Store the header
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row.storage[0].header.id = id;
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// We only need to fill with runtime safety because unions are
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// tag-checked. Otherwise, the default value of zero will be valid.
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if (std.debug.runtime_safety) row.fill(.{});
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}
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return row;
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}
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@ -750,7 +806,7 @@ pub fn selectionString(self: *Screen, alloc: Allocator, sel: Selection) ![:0]con
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}
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// If this row is not soft-wrapped, add a newline
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if (!row.header().wrap) {
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if (!row.header().flags.wrap) {
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buf[buf_i] = '\n';
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buf_i += 1;
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}
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@ -975,7 +1031,7 @@ pub fn resize(self: *Screen, rows: usize, cols: usize) !void {
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}
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// If no reflow, just keep going
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if (!old_row.header().wrap) {
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if (!old_row.header().flags.wrap) {
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y += 1;
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continue;
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}
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@ -1029,7 +1085,7 @@ pub fn resize(self: *Screen, rows: usize, cols: usize) !void {
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// We copied the full amount left in this wrapped row.
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if (copy_len == wrapped_cells_rem) {
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// If this row isn't also wrapped, we're done!
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if (!wrapped_row.header().wrap) {
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if (!wrapped_row.header().flags.wrap) {
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// If we were able to copy the entire row then
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// we shortened the screen by one. We need to reflect
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// this in our viewport.
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@ -1168,7 +1224,7 @@ pub fn resize(self: *Screen, rows: usize, cols: usize) !void {
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// If we aren't wrapping, then move to the next row
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if (trimmed_row.len == 0 or
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!old_row.header().wrap)
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!old_row.header().flags.wrap)
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{
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y += 1;
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x = 0;
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@ -95,9 +95,9 @@ pub const Name = enum(u8) {
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/// RGB
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pub const RGB = packed struct {
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r: u8,
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g: u8,
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b: u8,
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r: u8 = 0,
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g: u8 = 0,
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b: u8 = 0,
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test {
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try std.testing.expectEqual(@as(usize, 3), @sizeOf(RGB));
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