Mitchell Hashimoto
a1d238e385
Fix a couple bugs in memory access (tests only)
2022-09-23 12:51:50 -07:00
Mitchell Hashimoto
72105fc6cd
update to the latest stage2 compiler we can
2022-09-23 12:08:06 -07:00
Mitchell Hashimoto
c68c487e14
Make selection part of the cache key for GPU cells
...
If the selection state changes for a given row, the row must be
invalidated.
2022-09-14 19:58:36 -07:00
Mitchell Hashimoto
77851b30a2
Revert "update to latest Zig nightly"
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This reverts commit f3f2c3df268db905b6af6588e5e5008da0f48b60.
2022-09-14 19:39:10 -07:00
Mitchell Hashimoto
f3f2c3df26
update to latest Zig nightly
2022-09-14 19:34:19 -07:00
Mitchell Hashimoto
59191b05cd
build fontconfig
2022-09-13 14:34:40 -07:00
Mitchell Hashimoto
d5ee4f8b21
Cell GPU cache must also key by screen type (primary/alternate)
2022-09-13 10:43:03 -07:00
Mitchell Hashimoto
7bde20a43d
a cell is empty only if it also has no styling
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Previously we only checked if it had no character. With text shaping,
this was causing runs of only empty backgrounds to not render.
2022-09-13 10:12:44 -07:00
Mitchell Hashimoto
b5f9e8abf0
fix potential crash
2022-09-13 10:12:29 -07:00
Mitchell Hashimoto
662b656218
implement LRU row GPU cell caching
2022-09-12 11:28:47 -07:00
Mitchell Hashimoto
3e27120e8c
lru resize
2022-09-12 11:01:22 -07:00
Mitchell Hashimoto
4f6c67fe9d
add LRU
2022-09-12 10:21:18 -07:00
Mitchell Hashimoto
8995e74e23
rows are dirty when initialized
2022-09-10 11:01:40 -07:00
Mitchell Hashimoto
08b7a866b6
Screen dirty tracking
2022-09-10 10:59:57 -07:00
Mitchell Hashimoto
97aef76501
avoid large shaper buffer allocation on every frame
2022-09-07 20:27:36 -07:00
Mitchell Hashimoto
98dff5a163
better handling of combination characters
2022-09-07 20:10:06 -07:00
Mitchell Hashimoto
8d90292cb2
remove font conversion stuff
2022-09-07 16:17:41 -07:00
Mitchell Hashimoto
278d9ad9d6
add tracing
2022-09-07 16:10:16 -07:00
Mitchell Hashimoto
85dff335f1
much more accurate run splits and cell widths in runs
2022-09-07 10:30:40 -07:00
Mitchell Hashimoto
3f1942223b
only test presentation VS15/16 if directly adjacent to codepoint
2022-09-06 14:26:43 -07:00
Mitchell Hashimoto
da7843e8b4
test shaping a long emoji
2022-09-06 14:25:29 -07:00
Mitchell Hashimoto
3754de3b95
test very long emoji
2022-09-06 14:21:07 -07:00
Mitchell Hashimoto
f40eb3663a
kind of handle VS15/16 better, its not blank anymore, but its wrong
2022-09-06 13:56:20 -07:00
Mitchell Hashimoto
e326bc4921
fonts are presentation format aware (text vs emoji)
2022-09-06 13:30:29 -07:00
Mitchell Hashimoto
302889bfb3
font don't include convert
2022-09-05 22:53:29 -07:00
Mitchell Hashimoto
0d2c03c21c
Font face handles zero-width glyphs (weird but happens)
2022-09-05 22:53:00 -07:00
Mitchell Hashimoto
90d250a3ba
Rebase
2022-09-05 11:41:40 -07:00
Mitchell Hashimoto
480d262bc1
Calculate grid_width properly, use that instead of wide mask in shader
2022-09-05 11:38:53 -07:00
Mitchell Hashimoto
3231b84927
Ligatures
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This introduces a naive first pass at integrating ligatures. The basic
ligatures (such as "==" in some fonts) work great. Skin-toned emoji are
struggling a bit.
This isn't the most performant way to do this, either, and I plan on
improving that.
2022-09-05 11:38:52 -07:00
Mitchell Hashimoto
9e8d00f140
attach zero-width joiners to cells
2022-09-05 11:32:14 -07:00
Mitchell Hashimoto
8ef31aaaf9
Disable
2022-09-05 11:22:29 -07:00
Mitchell Hashimoto
802f230fa2
handle graphemes with more than 1 joiner
2022-09-05 10:35:22 -07:00
Mitchell Hashimoto
47242ad12a
test writing graphemes
2022-09-05 10:29:52 -07:00
Mitchell Hashimoto
7ceff79ea9
various methods on Row are grapheme-aware and tested
2022-09-05 09:47:35 -07:00
Mitchell Hashimoto
b3ec7028fb
detect and attach grapheme to grapheme data
2022-09-04 21:57:07 -07:00
Mitchell Hashimoto
a605ff07e1
setup flags, storage for graphemes
2022-09-04 11:17:41 -07:00
Mitchell Hashimoto
e6564dfd11
fix some resize crashes
2022-09-04 09:43:20 -07:00
Mitchell Hashimoto
f417659368
on resize, if rows increasing, handle that first
2022-09-03 22:33:20 -07:00
Mitchell Hashimoto
ac9f9b29d6
bump render to 144hz, slowest 120hz
2022-09-03 22:17:25 -07:00
Mitchell Hashimoto
f3f60e47d1
clearHistory
2022-09-03 21:40:03 -07:00
Mitchell Hashimoto
6373900dfa
comment on screen struct
2022-09-03 21:35:43 -07:00
Mitchell Hashimoto
c0e36bedd6
remove dirty for now
2022-09-03 21:26:49 -07:00
Mitchell Hashimoto
3d0ec16ad4
resize with shrinking cols
2022-09-03 21:25:06 -07:00
Mitchell Hashimoto
7134ddec4e
resize less rows
2022-09-03 17:59:24 -07:00
Mitchell Hashimoto
1121438d8a
maybe clean up resize more cols
2022-09-03 17:50:04 -07:00
Mitchell Hashimoto
d6e243cde1
resize with reflow more cols
2022-09-03 17:28:26 -07:00
Mitchell Hashimoto
2583b8cb65
fix y pos on resize
2022-09-03 12:25:26 -07:00
Mitchell Hashimoto
41f2b756ae
fix scrolling and new row calculation
2022-09-03 12:18:45 -07:00
Mitchell Hashimoto
d22a323896
clean up some assertions
2022-09-01 23:25:51 -07:00
Mitchell Hashimoto
81b805b8c2
use an arena allocator for tty allocs
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libuv always called the alloc cb right before read, and read owns the
buffer. By using an arena, we're probably just reusing the same buffer
over and over again. This should be quite fast.
In tracing, this indeed changes the MTPC on ttyReadAlloc from ~750ns to
~275ns. I'll take it!
2022-09-01 22:48:33 -07:00