4361 Commits

Author SHA1 Message Date
Mitchell Hashimoto
a1d238e385 Fix a couple bugs in memory access (tests only) 2022-09-23 12:51:50 -07:00
Mitchell Hashimoto
72105fc6cd update to the latest stage2 compiler we can 2022-09-23 12:08:06 -07:00
Mitchell Hashimoto
c68c487e14 Make selection part of the cache key for GPU cells
If the selection state changes for a given row, the row must be
invalidated.
2022-09-14 19:58:36 -07:00
Mitchell Hashimoto
77851b30a2 Revert "update to latest Zig nightly"
This reverts commit f3f2c3df268db905b6af6588e5e5008da0f48b60.
2022-09-14 19:39:10 -07:00
Mitchell Hashimoto
f3f2c3df26 update to latest Zig nightly 2022-09-14 19:34:19 -07:00
Mitchell Hashimoto
59191b05cd build fontconfig 2022-09-13 14:34:40 -07:00
Mitchell Hashimoto
d5ee4f8b21 Cell GPU cache must also key by screen type (primary/alternate) 2022-09-13 10:43:03 -07:00
Mitchell Hashimoto
7bde20a43d a cell is empty only if it also has no styling
Previously we only checked if it had no character. With text shaping,
this was causing runs of only empty backgrounds to not render.
2022-09-13 10:12:44 -07:00
Mitchell Hashimoto
b5f9e8abf0 fix potential crash 2022-09-13 10:12:29 -07:00
Mitchell Hashimoto
662b656218 implement LRU row GPU cell caching 2022-09-12 11:28:47 -07:00
Mitchell Hashimoto
3e27120e8c lru resize 2022-09-12 11:01:22 -07:00
Mitchell Hashimoto
4f6c67fe9d add LRU 2022-09-12 10:21:18 -07:00
Mitchell Hashimoto
8995e74e23 rows are dirty when initialized 2022-09-10 11:01:40 -07:00
Mitchell Hashimoto
08b7a866b6 Screen dirty tracking 2022-09-10 10:59:57 -07:00
Mitchell Hashimoto
97aef76501 avoid large shaper buffer allocation on every frame 2022-09-07 20:27:36 -07:00
Mitchell Hashimoto
98dff5a163 better handling of combination characters 2022-09-07 20:10:06 -07:00
Mitchell Hashimoto
8d90292cb2 remove font conversion stuff 2022-09-07 16:17:41 -07:00
Mitchell Hashimoto
278d9ad9d6 add tracing 2022-09-07 16:10:16 -07:00
Mitchell Hashimoto
85dff335f1 much more accurate run splits and cell widths in runs 2022-09-07 10:30:40 -07:00
Mitchell Hashimoto
3f1942223b only test presentation VS15/16 if directly adjacent to codepoint 2022-09-06 14:26:43 -07:00
Mitchell Hashimoto
da7843e8b4 test shaping a long emoji 2022-09-06 14:25:29 -07:00
Mitchell Hashimoto
3754de3b95 test very long emoji 2022-09-06 14:21:07 -07:00
Mitchell Hashimoto
f40eb3663a kind of handle VS15/16 better, its not blank anymore, but its wrong 2022-09-06 13:56:20 -07:00
Mitchell Hashimoto
e326bc4921 fonts are presentation format aware (text vs emoji) 2022-09-06 13:30:29 -07:00
Mitchell Hashimoto
302889bfb3 font don't include convert 2022-09-05 22:53:29 -07:00
Mitchell Hashimoto
0d2c03c21c Font face handles zero-width glyphs (weird but happens) 2022-09-05 22:53:00 -07:00
Mitchell Hashimoto
90d250a3ba Rebase 2022-09-05 11:41:40 -07:00
Mitchell Hashimoto
480d262bc1 Calculate grid_width properly, use that instead of wide mask in shader 2022-09-05 11:38:53 -07:00
Mitchell Hashimoto
3231b84927 Ligatures
This introduces a naive first pass at integrating ligatures. The basic
ligatures (such as "==" in some fonts) work great. Skin-toned emoji are
struggling a bit.

This isn't the most performant way to do this, either, and I plan on
improving that.
2022-09-05 11:38:52 -07:00
Mitchell Hashimoto
9e8d00f140 attach zero-width joiners to cells 2022-09-05 11:32:14 -07:00
Mitchell Hashimoto
8ef31aaaf9 Disable 2022-09-05 11:22:29 -07:00
Mitchell Hashimoto
802f230fa2 handle graphemes with more than 1 joiner 2022-09-05 10:35:22 -07:00
Mitchell Hashimoto
47242ad12a test writing graphemes 2022-09-05 10:29:52 -07:00
Mitchell Hashimoto
7ceff79ea9 various methods on Row are grapheme-aware and tested 2022-09-05 09:47:35 -07:00
Mitchell Hashimoto
b3ec7028fb detect and attach grapheme to grapheme data 2022-09-04 21:57:07 -07:00
Mitchell Hashimoto
a605ff07e1 setup flags, storage for graphemes 2022-09-04 11:17:41 -07:00
Mitchell Hashimoto
e6564dfd11 fix some resize crashes 2022-09-04 09:43:20 -07:00
Mitchell Hashimoto
f417659368 on resize, if rows increasing, handle that first 2022-09-03 22:33:20 -07:00
Mitchell Hashimoto
ac9f9b29d6 bump render to 144hz, slowest 120hz 2022-09-03 22:17:25 -07:00
Mitchell Hashimoto
f3f60e47d1 clearHistory 2022-09-03 21:40:03 -07:00
Mitchell Hashimoto
6373900dfa comment on screen struct 2022-09-03 21:35:43 -07:00
Mitchell Hashimoto
c0e36bedd6 remove dirty for now 2022-09-03 21:26:49 -07:00
Mitchell Hashimoto
3d0ec16ad4 resize with shrinking cols 2022-09-03 21:25:06 -07:00
Mitchell Hashimoto
7134ddec4e resize less rows 2022-09-03 17:59:24 -07:00
Mitchell Hashimoto
1121438d8a maybe clean up resize more cols 2022-09-03 17:50:04 -07:00
Mitchell Hashimoto
d6e243cde1 resize with reflow more cols 2022-09-03 17:28:26 -07:00
Mitchell Hashimoto
2583b8cb65 fix y pos on resize 2022-09-03 12:25:26 -07:00
Mitchell Hashimoto
41f2b756ae fix scrolling and new row calculation 2022-09-03 12:18:45 -07:00
Mitchell Hashimoto
d22a323896 clean up some assertions 2022-09-01 23:25:51 -07:00
Mitchell Hashimoto
81b805b8c2 use an arena allocator for tty allocs
libuv always called the alloc cb right before read, and read owns the
buffer. By using an arena, we're probably just reusing the same buffer
over and over again. This should be quite fast.

In tracing, this indeed changes the MTPC on ttyReadAlloc from ~750ns to
~275ns. I'll take it!
2022-09-01 22:48:33 -07:00