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remove done shader TODO
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@ -130,8 +130,6 @@ void main() {
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vec2 glyph_offset_calc = glyph_offset;
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vec2 glyph_offset_calc = glyph_offset;
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// If the glyph is larger than our cell, we need to downsample it
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// If the glyph is larger than our cell, we need to downsample it
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// TODO: for now, we assume this means it is a full width character
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// TODO: in the future, use unicode libs to verify this.
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vec2 glyph_size_downsampled = glyph_size;
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vec2 glyph_size_downsampled = glyph_size;
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if (glyph_size.x > cell_size.x) {
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if (glyph_size.x > cell_size.x) {
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glyph_size_downsampled.x = cell_size_scaled.x;
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glyph_size_downsampled.x = cell_size_scaled.x;
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