remove done shader TODO

This commit is contained in:
Mitchell Hashimoto
2022-08-20 17:39:34 -07:00
parent f19f5fdc79
commit 13225a2d78

View File

@ -130,8 +130,6 @@ void main() {
vec2 glyph_offset_calc = glyph_offset;
// If the glyph is larger than our cell, we need to downsample it
// TODO: for now, we assume this means it is a full width character
// TODO: in the future, use unicode libs to verify this.
vec2 glyph_size_downsampled = glyph_size;
if (glyph_size.x > cell_size.x) {
glyph_size_downsampled.x = cell_size_scaled.x;