diff --git a/shaders/cell.v.glsl b/shaders/cell.v.glsl index 36e1d7a8b..72730fed3 100644 --- a/shaders/cell.v.glsl +++ b/shaders/cell.v.glsl @@ -130,8 +130,6 @@ void main() { vec2 glyph_offset_calc = glyph_offset; // If the glyph is larger than our cell, we need to downsample it - // TODO: for now, we assume this means it is a full width character - // TODO: in the future, use unicode libs to verify this. vec2 glyph_size_downsampled = glyph_size; if (glyph_size.x > cell_size.x) { glyph_size_downsampled.x = cell_size_scaled.x;