30 Commits

Author SHA1 Message Date
Qwerasd
8f50c7f269 font/sprite: no more margin in atlas region
We no longer need a margin in the atlas because we always sample with
nearest neighbor and our glyphs are always pixel perfect, no worry about
interpolation between adjacent glyphs anymore!
2025-07-05 22:13:26 -06:00
Qwerasd
1377e6d225 font/sprite: rework sprite font drawing
This is a fairly large rework of how we handle the sprite font drawing.
Drawing routines are now context-less, provided only a canvas and some
metrics. There is now a separate file per unicode block / PUA area.
Sprites are now drawn on canvases with an extra quarter-cell of padding
on each edge, and automatically cropped when sent to the atlas, this
allows sprites to extend past cell boundaries which makes it possible to
have, for example, diagonal box drawing characters that connect across
cell diagonals instead of being pinched in.

Most of the sprites the code is just directly ported from the old code,
but I've rewritten a handful. Moving forward, I'd like to rewrite more
of these since the way they're currently written isn't ideal.

This rework, in addition to improving the packing efficiency of sprites
on the atlas, and allowing for out-of-cell drawing, will make it a lot
easier to add new sprites in the future, since all it takes now is to
add a single function and an import (if it's a new file).

I reworked the regression/change testing to be more robust as well, it
now covers all sprite glyphs (except non-codepoint ones) and does so at
4 different sizes. Addition/removal of glyphs will no longer create diff
noise in the generated diff image, since the position in the image of
each glyph is now fixed.
2025-06-30 11:16:47 -06:00
Qwerasd
2384bd69cc style: use decl literals
This commit changes a LOT of areas of the code to use decl literals
instead of redundantly referring to the type.

These changes were mostly driven by some regex searches and then manual
adjustment on a case-by-case basis.

I almost certainly missed quite a few places where decl literals could
be used, but this is a good first step in converting things, and other
instances can be addressed when they're discovered.

I tested GLFW+Metal and building the framework on macOS and tested a GTK
build on Linux, so I'm 99% sure I didn't introduce any syntax errors or
other problems with this. (fingers crossed)
2025-05-26 21:50:14 -06:00
rhodes-b
bbbe81efc5 z2d context no longer has err return 2025-04-26 23:51:04 -05:00
Qwerasd
9f4d9dc36e font/sprite: fix z2d StaticPath accounting + undefined use
Annotate the node count of all uses of z2d `StaticPath` to verify
correctness, adjusted the size of a couple which were oversized, and
changed all painter calls that take node slices from `StaticPath`s to
use the slice from the wrapped `ArrayList` so that we don't include any
potentially `undefined` nodes at the end of the list, which I think was
causing a crash before.
2024-12-23 04:21:33 -05:00
Qwerasd
b920352c39 deps: update z2d to v0.4.0
Introduces static path methods and a reworked context API that makes
things generally cleaner.

This update incidentally fixed a bug we had before where the corner
triangle shade characters were drawn solid rather than medium shade.
2024-12-22 16:07:05 -05:00
Mike Hartington
df4a6f2161 font/sprite: add missing chevron powerline fonts 2024-11-29 14:26:22 -05:00
Mitchell Hashimoto
8a38c87d90 font: use explicit error sets where we can 2024-10-15 09:37:51 -07:00
Mitchell Hashimoto
bb2c8e479d font/sprite: clarify log 2024-10-15 09:30:55 -07:00
Qwerasd
c66042d6e0 font/sprite: address PR review feedback
- Make canvas geometry primitives generic, use `Rect(u32)` for `rect`
function, so that we don't have to worry about negatives or rounding.
- Make `Quads` struct packed just in case it gets non-comptime use in
the future.
- Clarify comment on why we're discarding out of range pixels + runtime
unreachable for any other type of error which we shouldn't ever see.
- Move z2d import above in-tree imports.
2024-10-15 12:00:11 -04:00
Qwerasd
d38d0f30c4 font/sprite: replace pixman with z2d, extend Box coverage
More complete coverage of the Symbols For Legacy Computing block,
including characters from Unicode 16.0.

Pixman and the web canvas impl for Canvas have been removed in favor of
z2d for drawing, since it has a nicer API with more powerful methods,
and is in Zig with no specific platform optimizations so should compile
to wasm no problem.
2024-10-14 17:50:49 -04:00
Mitchell Hashimoto
f67a647a12 font/sprite: bounds checking for pixel writes on Pixman 2024-09-29 09:38:38 -07:00
Qwerasd
10b8ca3c69 spelling: normalize grey -> gray 2024-08-11 18:31:01 -04:00
Mitchell Hashimoto
796d1312ff font/sprite: rect must be smaller than canvas dims 2024-02-24 13:19:49 -08:00
Mitchell Hashimoto
759c8cddb4 font/sprite: test for thick underline, assertion on x/y for rect 2024-02-24 09:30:04 -08:00
Krzysztof Wolicki
0750698b62 Update to latest master,
update libxev dependency,
change mach_glfw to an updated fork until upstream updates
2023-11-30 21:41:33 +01:00
Krzysztof Wolicki
44a48f62f1 change unmodified vars to consts in anticipation of zig changes 2023-11-17 15:46:46 +01:00
Matthew Winter
a5eb746cf5 feat: update undercurl with antialiasing 2023-10-29 02:49:31 +11:00
Mitchell Hashimoto
3c5be0726f sprite: all rasterized sprites should have a 1px padding 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
314f9287b1 Update Zig (#164)
* update zig

* pkg/fontconfig: clean up @as

* pkg/freetype,harfbuzz: clean up @as

* pkg/imgui: clean up @as

* pkg/macos: clean up @as

* pkg/pixman,utf8proc: clean up @as

* clean up @as

* lots more @as cleanup

* undo flatpak changes

* clean up @as
2023-06-30 12:15:31 -07:00
Mitchell Hashimoto
56f8e39e5b Update zig, mach, fmt 2023-06-25 11:08:20 -07:00
Mitchell Hashimoto
97d9157d22 update zig version 2023-05-07 20:50:51 -07:00
Mitchell Hashimoto
05a5cfddb5 font: web canvas sprite trapezoid 2022-12-13 22:22:00 -08:00
Mitchell Hashimoto
c391d0f3de font: web canvas sprite font can composite 2022-12-13 22:17:27 -08:00
Mitchell Hashimoto
bf054e5b44 font: web canvas sprite font can write to atlas 2022-12-13 22:01:13 -08:00
Mitchell Hashimoto
b48a0db040 font: web canvas rect sprite func 2022-12-13 21:46:33 -08:00
Mitchell Hashimoto
c9755f5fd1 font: mostly empty web canvas sprite renderer, but compiles 2022-12-13 21:19:40 -08:00
Mitchell Hashimoto
68e697dcbe font: remove getData from canvas 2022-12-13 21:09:09 -08:00
Mitchell Hashimoto
ead8610604 font: Box font uses canvas abstraction 2022-12-13 21:08:45 -08:00
Mitchell Hashimoto
b21e18a9e6 font: start converting Box font to our abstract canvas interface 2022-12-13 16:16:56 -08:00