Fixes#2462
This sets up a listener for screen parameter changes. This only triggers
when a screen is added, removed, or a parameter such as its resolution
changes. This doesn't trigger when a window is simply moved from one
screen to another.
On parameter change, we ensure that the window is within the bounds of
the screen. As an exception, if the window was previously already
outside the bounds of the screen, we don't move it back in.
Fixes#2409
This is one of the weirder macOS quirks (bugs? who knows!) I've seen
recently. The bug as described in #2409: when you have at least two
monitors ("screens" in AppKit parlance), Ghostty on one, a focused app
on the other, and you toggle the quick terminal, the quick terminal
does not have focus.
We already knew and accounted for the fact that
`window.makeKeyAndOrderFront(nil)` does not work until the window is visible
and on the target screen. To do this, we only called this once the
animation was complete. For the same NSScreen, this works, but for
another screen, it does not.
Using one DispatchQueue.async tick also does not work. Based on testing,
it takes anywhere from 2 to 5 ticks to get the window focus API to work
properly. Okay.
The solution I came up with here is to retry the focus operation every
25ms up to 250ms. This has worked consistently for me within the first 5
ticks but it is obviously a hack so I'm not sure if this is all right.
This fixes the issue but if there's a better way to do this, I'm all
ears!
macOS 12 is officially EOL by Apple and the project only supports
officially supported versions of macOS. Once publicly released, users on
older macOS versions will have to use older released builds.
Fixes#2330
The quick terminal now supports fullscreen. The fullscreen mode is
always non-native due to the quick terminal being a titleless, floating
window.
When the quick terminal loses focus and animates out, it will always
exit fullscreen mode.
First, this commit modifies libghostty to use a single unified action
dispatch system based on a tagged union versus the one-off callback
system that was previously in place. This change simplifies the code on
both the core and consumer sides of the library. Importantly, as we
introduce new actions, we can now maintain ABI compatibility so long as
our union size does not change (something I don't promise yet).
Second, this moves a lot more of the functions call on a surface into
the action system. This affects all apprts and continues the previous
work of introducing a more unified API for optional surface features.