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macos: ensure quick terminal becomes key and focused after animation in
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@ -100,6 +100,12 @@ class QuickTerminalController: BaseTerminalController {
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guard !visible else { return }
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visible = true
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// If our application is not active, then we grab focus. The quick terminal
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// always grabs focus on animation in.
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if !NSApp.isActive {
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NSApp.activate(ignoringOtherApps: true)
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}
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// Animate the window in
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animateWindowIn(window: window, from: position)
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@ -110,16 +116,6 @@ class QuickTerminalController: BaseTerminalController {
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let leaf: Ghostty.SplitNode.Leaf = .init(ghostty.app!, baseConfig: nil)
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surfaceTree = .leaf(leaf)
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focusedSurface = leaf.surface
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// We need to grab first responder but it takes a few loop cycles
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// before the view is attached to the window so we do it async.
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DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(250)) {
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// We should probably retry here but I was never able to trigger this.
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// If this happens though its a crash so let's avoid it.
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guard let leafWindow = leaf.surface.window,
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leafWindow == window else { return }
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window.makeFirstResponder(leaf.surface)
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}
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}
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}
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@ -136,12 +132,6 @@ class QuickTerminalController: BaseTerminalController {
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private func animateWindowIn(window: NSWindow, from position: QuickTerminalPosition) {
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guard let screen = ghostty.config.quickTerminalScreen.screen else { return }
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// If our application is not active, then we grab focus. The quick terminal
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// always grabs focus.
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if !NSApp.isActive {
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NSApp.activate(ignoringOtherApps: true)
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}
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// Move our window off screen to the top
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position.setInitial(in: window, on: screen)
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@ -150,11 +140,26 @@ class QuickTerminalController: BaseTerminalController {
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// Run the animation that moves our window into the proper place and makes
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// it visible.
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NSAnimationContext.runAnimationGroup { context in
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NSAnimationContext.runAnimationGroup({ context in
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context.duration = 0.2
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context.timingFunction = .init(name: .easeIn)
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position.setFinal(in: window.animator(), on: screen)
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}
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}, completionHandler: {
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// If we canceled our animation in we do nothing
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guard self.visible else { return }
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// If our focused view is somehow not connected to this window then the
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// function calls below do nothing. I don't think this is possible but
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// we should guard against it because it is a Cocoa assertion.
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guard let focusedView = self.focusedSurface,
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focusedView.window == window else { return }
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// The window must become top-level
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window.makeKeyAndOrderFront(self)
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// The view must gain our keyboard focus
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window.makeFirstResponder(focusedView)
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})
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}
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private func animateWindowOut(window: NSWindow, to position: QuickTerminalPosition) {
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