3808 Commits

Author SHA1 Message Date
Mitchell Hashimoto
542f605d54 terminal: add explicit errorset to scroll screen 2023-11-19 20:39:40 -08:00
Mitchell Hashimoto
a8579c1d5d Merge pull request #912 from vancluever/vancluever-nix-fix-package-build
nix: fix package build
2023-11-19 16:57:19 -08:00
Chris Marchesi
2671215211 nix: fix package build
This fixes the Nix *package* build (read: not devShell, which is not
touched) so that it builds, and also conforms to what is generally seen
for a Zig project in nixpkgs.

The highlights:

* We use a Zig 0.12 derivation that I constructed from the Zig 0.11
  derivation, in addition to LLVM 17 updates found in
  NixOS/nixpkgs#258614. This specifically includes the patches that
  address ziglang/zig#15898, and also allows us to take advantage of the
  build hooks included in the Zig toolchain there.

* We pre-download the cache using "zig build --fetch" and a fixed-output
  derivation. This is similar to how the Go builders work in nixpkgs and
  I could see Zig ultimately going in a similar path, given that the
  fetcher part of the build system seems to be shaping up to having a Go
  module system-style DX (mind you, this is a naive opinion right now).

* Finally, cleaned up the derivation so that there's no special fixups
  happening outside of what is defined in the basic nixpkgs workflow.
  This is similar to other Zig projects I looked at (notably River) that
  seem to just include their dependencies in buildInputs and call it a
  day.

One specific change that is worth noting is that this changes the build
mode from ReleaseFast to ReleaseSafe - this is the current default
within the Zig build hook in nixpkgs. If we need ReleaseFast, we'll have
to override this.
2023-11-19 14:21:34 -08:00
Mitchell Hashimoto
1c2c468b7c Merge pull request #911 from mitchellh/ctrl-tab
macos: alternate solution to ignoring "always" userTabbingPreference
2023-11-18 21:14:17 -08:00
Mitchell Hashimoto
7d9eaddeb3 macos: alternate solution to ignoring "always" userTabbingPreference
Related to #642
Fixes #910

See #642 for why we want to ignore the "always" userTabbingPreference.
To do that, we'd set tabbingMode to "disallow" because we manually (in
code) handled it all.

Unfortunately, setting the tabbingMode to "disallow" introduce #910. I
still believe this is a macOS bug at heart, so I'm going to submit an
Apple Feedback item for it. However, I've found a workaround which I
also feel is the better solution, implemented here.

Instead of setting tabbingMode to "disallow" I now detect if we're in
the scenario where the user has their system tabbing preference set to
"always". In that case, we detect if the new window has been
automatically put into a tab group by macOS, and if so we remove it.

This all happens in the `windowDidLoad` controller callback. At this
phase, our Ghostty-managed windows should NEVER be in a tab group,
because "new tab" adds them to a tab _after_. So we can be certain that
if we're already in a tab group it was from the macOS system setting.

This happens to fix #910.
2023-11-18 21:09:08 -08:00
Mitchell Hashimoto
eb694574ab config: select all should default to ctrl+shift+a on linux 2023-11-18 11:17:02 -08:00
Mitchell Hashimoto
2a002bad5e Merge pull request #908 from gpanders/surface-close
macos: ensure all surfaces are closed when a window is closed
2023-11-18 08:32:13 -08:00
Gregory Anders
be7be538af macos: ensure all surfaces are closed when a window is closed 2023-11-18 08:40:40 -06:00
Mitchell Hashimoto
080789957a Merge pull request #903 from mitchellh/macos-update
Custom Shaders (Metal and OpenGL)
2023-11-17 22:06:38 -08:00
Mitchell Hashimoto
eaf847381a config: clarify runtime reloading of shader stuff 2023-11-17 22:00:33 -08:00
Mitchell Hashimoto
f2513e0825 Merge pull request #876 from gpanders/notifications
Add support for desktop notifications
2023-11-17 21:57:09 -08:00
Mitchell Hashimoto
e55cb274ba config: custom-shader-animation 2023-11-17 21:51:07 -08:00
Mitchell Hashimoto
61f10dc583 renderer/opengl: new gpucell 2023-11-17 21:51:07 -08:00
Mitchell Hashimoto
8253fc1f31 renderer/opengl: shaders only need one color input 2023-11-17 21:51:07 -08:00
Mitchell Hashimoto
2db36646ac renderer/opengl: some comments 2023-11-17 21:51:07 -08:00
Mitchell Hashimoto
a64d12d3cb renderer: animations should stop if config changes them 2023-11-17 21:51:07 -08:00
Mitchell Hashimoto
5d7c47a469 renderer/metal: clean up some memory management 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
cc389c81c2 quiet tests 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
39e7055853 renderer/opengl: enable animations 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
5c7bad2f7d renderer/opengl: resize the screen texture 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
c8a51a2158 renderer/opengl: create the screen texture 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
db244da101 config: note custom-shader requires opengl 4.2 on linux 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
fbc13d08b0 renderer/opengl: set resolution uniform on screen size change 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
2559d6b367 renderer/opengl: increment time uniform 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
e0afa442c4 renderer/opengl: better organization of custom shader state 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
47971e7663 renderer/opengl: setup uniform buffer objects for custom shaders 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
5fc91401f2 renderer/opengl: draw custom shaders, simplified 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
da600fee8f renderer/opengl: pull out cell program drawing to dedicated func 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
aff5090362 renderer/opengl: simplifying the custom shader to get things working 2023-11-17 21:51:06 -08:00
Mitchell Hashimoto
1fedc912f0 renderer/opengl: create ubos 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
3502db0f5f renderer/opengl: start custom program work 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
cc630f10ac renderer/opengl: only one GPUCell 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
fb0929a11b renderer/opengl: extract cell program state to dedicated struct 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
46dd084ee9 renderer/opengl: wip 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
3aa217ad2e pkg/opengl: add Framebuffer APIs 2023-11-17 21:51:05 -08:00
Mitchell Hashimoto
8576acb89e renderer/opengl: move opengl API to pkg/opengl 2023-11-17 21:51:04 -08:00
Mitchell Hashimoto
76a88e3fbe renderer: spirv binary must be aligned to u32 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
4742cd308d renderer: animation timer if we have custom shaders 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
17de73f802 renderer: log shadertoy compile errors 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
3a17ac48cf prettier: ignore shaders 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
244e7266a1 renderer/metal: don't recreate custom shader resources per frame 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
d3bc1ab6da renderer/metal: reuse an intermediate texture for custom shaders 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
bc70d19257 renderer/metal: set valid sampler properties 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
01a73994cb renderer/metal: setup sampler state 2023-11-17 21:50:53 -08:00
Mitchell Hashimoto
1e572fb10b renderer/metal: load custom shaders 2023-11-17 21:50:52 -08:00
Mitchell Hashimoto
2520bb3d07 config: introduce RepeatablePath to automatically expand 2023-11-17 21:50:36 -08:00
Mitchell Hashimoto
9fbee7e6d1 renderer: turn assertion into error 2023-11-17 21:50:35 -08:00
Mitchell Hashimoto
dba78b20ca renderer: shadertoy convert to MSL 2023-11-17 21:50:35 -08:00
Mitchell Hashimoto
1bd92619b1 renderer: shadertoy functions 2023-11-17 21:50:35 -08:00
Mitchell Hashimoto
3a4aef2dcd pkg/spirv-cross: correct c header 2023-11-17 21:50:35 -08:00