The prior light/dark mode awareness work works on surface-level APIs. As
a result, configurations used at the app-level (such as split divider
colors, inactive split opacity, etc.) are not aware of the current theme
configurations and default to the "light" theme.
This commit adds APIs to specify app-level color scheme changes. This
changes the configuration for the app and sets the default conditional
state to use that new theme. This latter point makes it so that future
surfaces use the correct theme on load rather than requiring some apprt
event loop ticks. Some users have already reported a short "flicker" to
load the correct theme, so this should help alleviate that.
Rather than storing a list of errors we now store a list of
"diagnostics." Each diagnostic has a richer set of structured
information, including a message, a key, the location where it occurred.
This lets us show more detailed messages, more human friendly messages, and
also let's us filter by key or location. We don't take advantage of
all of this capability in this initial commit, but we do use every field
for something.
This was recently introduced a few days ago. Unfortunately, this doesn't
work as expected. The "function" modifier is not actually the fn key
but used by macOS to represent a variety of "functional" key presses.
This breaks other bindings such as #2411.
I can't find a source on the internet that reliably tells me how we
can detect fn key presses, but I do find a number of sources that tell
us we can't.
First, this commit modifies libghostty to use a single unified action
dispatch system based on a tagged union versus the one-off callback
system that was previously in place. This change simplifies the code on
both the core and consumer sides of the library. Importantly, as we
introduce new actions, we can now maintain ABI compatibility so long as
our union size does not change (something I don't promise yet).
Second, this moves a lot more of the functions call on a surface into
the action system. This affects all apprts and continues the previous
work of introducing a more unified API for optional surface features.
Fixes#1547
The core change to make this work is to make the cursor position
callback support taking updated modifiers. On both macOS and GTK, cursor
position events also provide the pressed modifiers so we can pass those
in.
Fixes#1802
This allows `keybind` configurations to map to any Unicode codepoint. This enables keybindings for which we don't have a registered keycode or for custom keyboard firmwares that may produce arbitrary text (but the Ghostty support is limited to a single codepoint).
The `keybind` syntax is unchanged. If a bound character doesn't map to a known logical key that Ghostty knows about, we map it to a Unicode codepoint. The unicode codepoint is compared against the _unshifted codepoint_ from the apprt key event.
Note that this binding is to a single _codepoint_. We don't support arbitrary sequences of characters or multi-code point graphemes for keybindings due to the complexity in memory management that would introduce.
This also provides a good fallback for scenarios where it might make sense to educate Ghostty about a key code or fix a bug in our keyboard input system, but the unicode data is correct. In that scenario, unicode key binds should allow key binds to still work while we investigate the input issues.
Example:
```
shift+ö=text:hello
```
This now works as expected on a US hardware keyboard with the Hungarian keyboard layout.