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https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
apprt: convert selection info to a single struct and C API
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@ -373,6 +373,13 @@ typedef struct {
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const char* message;
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} ghostty_error_s;
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typedef struct {
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double tl_px_x;
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double tl_px_y;
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uint32_t offset_start;
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uint32_t offset_len;
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} ghostty_selection_s;
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typedef struct {
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void* nsview;
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} ghostty_platform_macos_s;
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@ -557,8 +564,7 @@ uintptr_t ghostty_surface_selection(ghostty_surface_t, char*, uintptr_t);
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#ifdef __APPLE__
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void ghostty_surface_set_display_id(ghostty_surface_t, uint32_t);
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void* ghostty_surface_quicklook_font(ghostty_surface_t);
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void ghostty_surface_selection_range(ghostty_surface_t, uint32_t*, uint32_t*);
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void ghostty_surface_selection_point(ghostty_surface_t, double*, double*);
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bool ghostty_surface_selection_info(ghostty_surface_t, ghostty_selection_s*);
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#endif
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ghostty_inspector_t ghostty_surface_inspector(ghostty_surface_t);
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@ -935,10 +935,9 @@ extension Ghostty.SurfaceView: NSTextInputClient {
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// Get our range from the Ghostty API. There is a race condition between getting the
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// range and actually using it since our selection may change but there isn't a good
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// way I can think of to solve this for AppKit.
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var start: UInt32 = 0;
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var len: UInt32 = 0;
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ghostty_surface_selection_range(surface, &start, &len);
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return NSRange(location: Int(start), length: Int(len))
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var sel: ghostty_selection_s = ghostty_selection_s();
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guard ghostty_surface_selection_info(surface, &sel) else { return NSRange() }
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return NSRange(location: Int(sel.offset_start), length: Int(sel.offset_len))
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}
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func setMarkedText(_ string: Any, selectedRange: NSRange, replacementRange: NSRange) {
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@ -1017,7 +1016,13 @@ extension Ghostty.SurfaceView: NSTextInputClient {
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// point right now. I'm sure I'm missing something fundamental...
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if range.length > 0 && range != self.selectedRange() {
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// QuickLook
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ghostty_surface_selection_point(surface, &x, &y)
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var sel: ghostty_selection_s = ghostty_selection_s();
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if ghostty_surface_selection_info(surface, &sel) {
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x = sel.tl_px_x;
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y = sel.tl_px_y;
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} else {
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ghostty_surface_ime_point(surface, &x, &y)
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}
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} else {
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ghostty_surface_ime_point(surface, &x, &y)
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}
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108
src/Surface.zig
108
src/Surface.zig
@ -849,26 +849,23 @@ pub fn selectionString(self: *Surface, alloc: Allocator) !?[]const u8 {
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});
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}
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/// This returns the selection range offset from the beginning of the
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/// viewport. If the selection is not entirely within the viewport then
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/// this will return null.
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/// Return the apprt selection metadata used by apprt's for implementing
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/// things like contextual information on right click and so on.
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///
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/// This is a oddly specific function that is used with macOS to enable
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/// NSTextInputClient to work properly for features such as the IME Emoji
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/// keyboard and QuickLook amongst other things.
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pub fn selectionRange(self: *Surface) ?struct {
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start: u32,
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len: u32,
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} {
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/// This only returns non-null if the selection is fully contained within
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/// the viewport. The use case for this function at the time of authoring
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/// it is for apprt's to implement right-click contextual menus and
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/// those only make sense for selections fully contained within the
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/// viewport. We don't handle the case where you right click a word-wrapped
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/// word at the end of the viewport yet.
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pub fn selectionInfo(self: *const Surface) ?apprt.Selection {
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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// Get the TL/BR pins for the selection
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const sel = self.io.terminal.screen.selection orelse return null;
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// Get the TL/BR pins for the selection and convert to viewport.
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const tl = sel.topLeft(&self.io.terminal.screen);
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const br = sel.bottomRight(&self.io.terminal.screen);
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// Convert the pins to coordinates (x,y)
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const tl_pt = self.io.terminal.screen.pages.pointFromPin(.viewport, tl) orelse return null;
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const br_pt = self.io.terminal.screen.pages.pointFromPin(.viewport, br) orelse return null;
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const tl_coord = tl_pt.coord();
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@ -878,7 +875,41 @@ pub fn selectionRange(self: *Surface) ?struct {
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const start = tl_coord.y * self.io.terminal.screen.pages.cols + tl_coord.x;
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const end = br_coord.y * self.io.terminal.screen.pages.cols + br_coord.x;
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return .{ .start = start, .len = end - start };
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// Our sizes are all scaled so we need to send the unscaled values back.
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const content_scale = self.rt_surface.getContentScale() catch .{ .x = 1, .y = 1 };
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const x: f64 = x: {
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// Simple x * cell width gives the top-left corner
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var x: f64 = @floatFromInt(tl_coord.x * self.cell_size.width);
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// We want the midpoint
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x += @as(f64, @floatFromInt(self.cell_size.width)) / 2;
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// And scale it
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x /= content_scale.x;
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break :x x;
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};
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const y: f64 = y: {
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// Simple x * cell width gives the top-left corner
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var y: f64 = @floatFromInt(tl_coord.y * self.cell_size.height);
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// We want the bottom
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y += @floatFromInt(self.cell_size.height);
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// And scale it
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y /= content_scale.y;
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break :y y;
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};
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return .{
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.tl_x_px = x,
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.tl_y_px = y,
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.offset_start = start,
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.offset_len = end - start,
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};
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}
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/// Returns the pwd of the terminal, if any. This is always copied because
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@ -933,53 +964,6 @@ pub fn imePoint(self: *const Surface) apprt.IMEPos {
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return .{ .x = x, .y = y };
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}
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/// Returns the x/y coordinate of where the selection top-left is. This is
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/// used currently only by macOS to render the QuickLook highlight in the
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/// proper location.
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pub fn selectionPoint(self: *const Surface) ?apprt.IMEPos {
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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// Get the top-left coordinate of the selection in the viewport.
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const sel = self.io.terminal.screen.selection orelse return null;
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const tl_pt = self.io.terminal.screen.pages.pointFromPin(
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.viewport,
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sel.topLeft(&self.io.terminal.screen),
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) orelse return null;
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const tl_coord = tl_pt.coord();
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// Our sizes are all scaled so we need to send the unscaled values back.
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const content_scale = self.rt_surface.getContentScale() catch .{ .x = 1, .y = 1 };
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const x: f64 = x: {
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// Simple x * cell width gives the top-left corner
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var x: f64 = @floatFromInt(tl_coord.x * self.cell_size.width);
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// We want the midpoint
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x += @as(f64, @floatFromInt(self.cell_size.width)) / 2;
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// And scale it
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x /= content_scale.x;
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break :x x;
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};
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const y: f64 = y: {
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// Simple x * cell width gives the top-left corner
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var y: f64 = @floatFromInt(tl_coord.y * self.cell_size.height);
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// We want the bottom
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y += @floatFromInt(self.cell_size.height);
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// And scale it
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y /= content_scale.y;
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break :y y;
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};
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return .{ .x = x, .y = y };
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}
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fn clipboardWrite(self: *const Surface, data: []const u8, loc: apprt.Clipboard) !void {
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if (self.config.clipboard_write == .deny) {
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log.info("application attempted to write clipboard, but 'clipboard-write' is set to deny", .{});
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@ -1376,6 +1376,13 @@ pub const CAPI = struct {
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}
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};
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const Selection = extern struct {
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tl_x_px: f64,
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tl_y_px: f64,
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offset_start: u32,
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offset_len: u32,
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};
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/// Create a new app.
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export fn ghostty_app_new(
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opts: *const apprt.runtime.App.Options,
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@ -1803,34 +1810,24 @@ pub const CAPI = struct {
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return copy;
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}
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/// This returns the start and length of the current selection range
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/// in viewport coordinates. If the selection is not visible in the
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/// viewport completely then this will return 0,0. This rather odd
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/// detail is due to the current usage of this in the macOS app where
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/// selections are only meaningful if they're in the viewport. We can
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/// change this behavior if we have something useful to do with the
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/// selection range outside of the viewport in the future.
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export fn ghostty_surface_selection_range(
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/// This returns the selection metadata for the current selection.
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/// This will return false if there is no selection or the
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/// selection is not fully contained in the viewport (since the
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/// metadata is all about that).
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export fn ghostty_surface_selection_info(
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ptr: *Surface,
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start: *u32,
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len: *u32,
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) void {
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start.* = 0;
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len.* = 0;
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info: *Selection,
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) bool {
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const sel = ptr.core_surface.selectionInfo() orelse
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return false;
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const range = ptr.core_surface.selectionRange() orelse return;
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start.* = range.start;
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len.* = range.len;
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}
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export fn ghostty_surface_selection_point(
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ptr: *Surface,
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x: *f64,
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y: *f64,
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) void {
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const point = ptr.core_surface.selectionPoint() orelse return;
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x.* = point.x;
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y.* = point.y;
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info.* = .{
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.tl_x_px = sel.tl_x_px,
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.tl_y_px = sel.tl_y_px,
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.offset_start = sel.offset_start,
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.offset_len = sel.offset_len,
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};
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return true;
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}
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export fn ghostty_inspector_metal_init(ptr: *Inspector, device: objc.c.id) bool {
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@ -74,3 +74,18 @@ pub const ColorScheme = enum(u2) {
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light = 0,
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dark = 1,
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};
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/// Selection information
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pub const Selection = struct {
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/// Top-left point of the selection in the viewport in scaled
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/// window pixels. (0,0) is the top-left of the window.
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tl_x_px: f64,
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tl_y_px: f64,
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/// The offset of the selection start in cells from the top-left
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/// of the viewport.
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///
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/// This is a strange metric but its used by macOS.
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offset_start: u32,
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offset_len: u32,
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};
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