The prior light/dark mode awareness work works on surface-level APIs. As
a result, configurations used at the app-level (such as split divider
colors, inactive split opacity, etc.) are not aware of the current theme
configurations and default to the "light" theme.
This commit adds APIs to specify app-level color scheme changes. This
changes the configuration for the app and sets the default conditional
state to use that new theme. This latter point makes it so that future
surfaces use the correct theme on load rather than requiring some apprt
event loop ticks. Some users have already reported a short "flicker" to
load the correct theme, so this should help alleviate that.
I genuinely don't know what they do, but Xcode recommended it and
cursory docs reading seems to indicate its safe. I don't think it'll
result in any noticeable changes.
Previously, we would access the `ghostty.config` object from anywhere.
The issue with this is that memory lifetime access to the underlying
`ghostty_config_t` was messy. It was easy when the apprt owned every
reference but since automatic theme changes were implemented, this isn't
always true anymore.
To fix this, we move to the same pattern we use internally in the core
of ghostty: whenever the config changes, we handle an event, derive our
desired values out of the config (copy them), and then let the caller
free the config if they want to. This way, we can be sure that any
information we need from the config is always owned by us.
Fixes a crash found in Discord.
Cloning the keybinding set previously shallow copied the actions, but
actions may contain pointers. These pointer values must be deep copied
to avoid dangling references when the underlying memory is freed.
Fixes#2747
I admit I don't fully understand this. But somehow, doing `var x: ?T =
undefined` in release fast mode makes `x` act as if its unset. I am
guessing since undefined does nothing to the memory, the memory layout
is such that it looks null for zeroed stack memory. This is a guess.
To fix this, I now initialize the type `T` and set it onto the optional
later. This commit also fixes an issue where calling `parseCLI` multiple
times on an optional would not modify the previous value if set.
Fixes#2745
GTK uses a delayed surface initialization since we initialize on
GTKGLArea realize not on the actual callback. Because of that, our
inherited directory doesn't always work since that depends on a
previously focused widget.
This copies our desired inherited directory to an allocation so that we
can set it during realize.
This enables the compile options and Xcode configuration so that logging
in Metal shaders shows up in our Xcode debug console. This doesn't add
any log messages, but makes it so that when we iterate on the shaders in
the future, we can add and see logs to help us out.