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fixup! renderer/metal: blend rendered cells/text in linear RGB space
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@ -2861,7 +2861,7 @@ fn addGlyph(
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.powerline => .fg_powerline,
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.powerline => .fg_powerline,
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};
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};
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// TOOD: Could convert from sRGB color to linear here, possibly using a LUT.
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// TODO: Could convert from sRGB color to linear here, possibly using a LUT.
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try self.cells.add(self.alloc, .text, .{
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try self.cells.add(self.alloc, .text, .{
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.mode = mode,
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.mode = mode,
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.grid_pos = .{ @intCast(x), @intCast(y) },
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.grid_pos = .{ @intCast(x), @intCast(y) },
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