fixup! renderer/metal: blend rendered cells/text in linear RGB space

This commit is contained in:
Aljoscha Krettek
2025-01-06 19:24:16 +01:00
parent 3d3f2127a9
commit ae1043e93d

View File

@ -2861,7 +2861,7 @@ fn addGlyph(
.powerline => .fg_powerline,
};
// TOOD: Could convert from sRGB color to linear here, possibly using a LUT.
// TODO: Could convert from sRGB color to linear here, possibly using a LUT.
try self.cells.add(self.alloc, .text, .{
.mode = mode,
.grid_pos = .{ @intCast(x), @intCast(y) },