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fmt
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@ -115,7 +115,7 @@ fn draw(self: Powerline, alloc: Allocator, canvas: *font.sprite.Canvas, cp: u32)
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fn draw_chevron(self: Powerline, canvas: *font.sprite.Canvas, cp: u32) !void {
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const width = self.width;
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const height = self.height;
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var p1_x: u32 = 0;
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var p1_y: u32 = 0;
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var p2_x: u32 = 0;
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@ -123,7 +123,6 @@ fn draw_chevron(self: Powerline, canvas: *font.sprite.Canvas, cp: u32) !void {
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var p3_x: u32 = 0;
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var p3_y: u32 = 0;
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switch (cp) {
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0xE0B1 => {
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p1_x = 0;
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@ -141,19 +140,15 @@ fn draw_chevron(self: Powerline, canvas: *font.sprite.Canvas, cp: u32) !void {
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p3_x = width;
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p3_y = height;
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},
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else => unreachable,
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else => unreachable,
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}
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try canvas.triangle_outline(.{
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.p0 = .{ .x = @floatFromInt(p1_x), .y = @floatFromInt(p1_y) },
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.p1 = .{ .x = @floatFromInt(p2_x), .y = @floatFromInt(p2_y) },
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.p2 = .{ .x = @floatFromInt(p3_x), .y = @floatFromInt(p3_y) },
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},
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@floatFromInt(Thickness.light.height(self.thickness)),
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.on);
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}, @floatFromInt(Thickness.light.height(self.thickness)), .on);
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}
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fn draw_wedge_triangle(self: Powerline, canvas: *font.sprite.Canvas, cp: u32) !void {
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