diff --git a/src/font/sprite/Powerline.zig b/src/font/sprite/Powerline.zig index 904eae957..eaa7554b1 100644 --- a/src/font/sprite/Powerline.zig +++ b/src/font/sprite/Powerline.zig @@ -115,7 +115,7 @@ fn draw(self: Powerline, alloc: Allocator, canvas: *font.sprite.Canvas, cp: u32) fn draw_chevron(self: Powerline, canvas: *font.sprite.Canvas, cp: u32) !void { const width = self.width; const height = self.height; - + var p1_x: u32 = 0; var p1_y: u32 = 0; var p2_x: u32 = 0; @@ -123,7 +123,6 @@ fn draw_chevron(self: Powerline, canvas: *font.sprite.Canvas, cp: u32) !void { var p3_x: u32 = 0; var p3_y: u32 = 0; - switch (cp) { 0xE0B1 => { p1_x = 0; @@ -141,19 +140,15 @@ fn draw_chevron(self: Powerline, canvas: *font.sprite.Canvas, cp: u32) !void { p3_x = width; p3_y = height; }, - - else => unreachable, + else => unreachable, } try canvas.triangle_outline(.{ .p0 = .{ .x = @floatFromInt(p1_x), .y = @floatFromInt(p1_y) }, .p1 = .{ .x = @floatFromInt(p2_x), .y = @floatFromInt(p2_y) }, .p2 = .{ .x = @floatFromInt(p3_x), .y = @floatFromInt(p3_y) }, - }, - @floatFromInt(Thickness.light.height(self.thickness)), - .on); - + }, @floatFromInt(Thickness.light.height(self.thickness)), .on); } fn draw_wedge_triangle(self: Powerline, canvas: *font.sprite.Canvas, cp: u32) !void {