mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 08:46:08 +03:00
Merge pull request #1266 from mitchellh/shader-animation
custom shader animation can be set to "always" to always remain active
This commit is contained in:
@ -511,6 +511,7 @@ pub fn init(
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// Create the renderer thread
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var render_thread = try renderer.Thread.init(
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alloc,
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config,
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rt_surface,
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&self.renderer,
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&self.renderer_state,
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@ -831,23 +832,14 @@ fn changeConfig(self: *Surface, config: *const configpkg.Config) !void {
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// We need to store our configs in a heap-allocated pointer so that
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// our messages aren't huge.
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var renderer_config_ptr = try self.alloc.create(Renderer.DerivedConfig);
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errdefer self.alloc.destroy(renderer_config_ptr);
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var renderer_message = try renderer.Message.initChangeConfig(self.alloc, config);
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errdefer renderer_message.deinit();
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var termio_config_ptr = try self.alloc.create(termio.Impl.DerivedConfig);
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errdefer self.alloc.destroy(termio_config_ptr);
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// Update our derived configurations for the renderer and termio,
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// then send them a message to update.
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renderer_config_ptr.* = try Renderer.DerivedConfig.init(self.alloc, config);
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errdefer renderer_config_ptr.deinit();
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termio_config_ptr.* = try termio.Impl.DerivedConfig.init(self.alloc, config);
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errdefer termio_config_ptr.deinit();
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_ = self.renderer_thread.mailbox.push(.{
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.change_config = .{
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.alloc = self.alloc,
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.ptr = renderer_config_ptr,
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},
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}, .{ .forever = {} });
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_ = self.renderer_thread.mailbox.push(renderer_message, .{ .forever = {} });
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_ = self.io_thread.mailbox.push(.{
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.change_config = .{
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.alloc = self.alloc,
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@ -10,6 +10,7 @@ pub const url = @import("config/url.zig");
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pub const CopyOnSelect = Config.CopyOnSelect;
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pub const Keybinds = Config.Keybinds;
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pub const MouseShiftCapture = Config.MouseShiftCapture;
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pub const CustomShaderAnimation = Config.CustomShaderAnimation;
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pub const NonNativeFullscreen = Config.NonNativeFullscreen;
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pub const OptionAsAlt = Config.OptionAsAlt;
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pub const ShellIntegrationFeatures = Config.ShellIntegrationFeatures;
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@ -815,15 +815,21 @@ keybind: Keybinds = .{},
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/// If true (default), the focused terminal surface will run an animation
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/// loop when custom shaders are used. This uses slightly more CPU (generally
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/// less than 10%) but allows the shader to animate. This only runs if there
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/// are custom shaders.
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/// are custom shaders and the terminal is focused.
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///
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/// If this is set to false, the terminal and custom shader will only render
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/// when the terminal is updated. This is more efficient but the shader will
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/// not animate.
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///
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/// This can also be set to "always", which will always run the animation
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/// loop regardless of whether the terminal is focused or not. The animation
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/// loop will still only run when custom shaders are used. Note that this
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/// will use more CPU per terminal surface and can become quite expensive
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/// depending on the shader and your terminal usage.
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///
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/// This value can be changed at runtime and will affect all currently
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/// open terminals.
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@"custom-shader-animation": bool = true,
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@"custom-shader-animation": CustomShaderAnimation = .true,
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/// If anything other than false, fullscreen mode on macOS will not use the
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/// native fullscreen, but make the window fullscreen without animations and
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@ -2079,6 +2085,15 @@ fn equalField(comptime T: type, old: T, new: T) bool {
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}
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}
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/// Valid values for custom-shader-animation
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/// c_int because it needs to be extern compatible
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/// If this is changed, you must also update ghostty.h
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pub const CustomShaderAnimation = enum(c_int) {
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false,
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true,
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always,
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};
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/// Valid values for macos-non-native-fullscreen
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/// c_int because it needs to be extern compatible
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/// If this is changed, you must also update ghostty.h
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@ -155,7 +155,6 @@ pub const DerivedConfig = struct {
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invert_selection_fg_bg: bool,
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min_contrast: f32,
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custom_shaders: std.ArrayListUnmanaged([:0]const u8),
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custom_shader_animation: bool,
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links: link.Set,
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pub fn init(
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@ -218,7 +217,6 @@ pub const DerivedConfig = struct {
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null,
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.custom_shaders = custom_shaders,
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.custom_shader_animation = config.@"custom-shader-animation",
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.links = links,
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.arena = arena,
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@ -488,8 +486,7 @@ pub fn threadExit(self: *const Metal) void {
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/// True if our renderer has animations so that a higher frequency
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/// timer is used.
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pub fn hasAnimations(self: *const Metal) bool {
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return self.custom_shader_state != null and
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self.config.custom_shader_animation;
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return self.custom_shader_state != null;
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}
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/// Returns the grid size for a given screen size. This is safe to call
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@ -252,7 +252,6 @@ pub const DerivedConfig = struct {
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invert_selection_fg_bg: bool,
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min_contrast: f32,
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custom_shaders: std.ArrayListUnmanaged([:0]const u8),
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custom_shader_animation: bool,
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links: link.Set,
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pub fn init(
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@ -315,7 +314,6 @@ pub const DerivedConfig = struct {
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null,
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.custom_shaders = custom_shaders,
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.custom_shader_animation = config.@"custom-shader-animation",
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.links = links,
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.arena = arena,
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@ -558,7 +556,7 @@ pub fn threadExit(self: *const OpenGL) void {
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/// timer is used.
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pub fn hasAnimations(self: *const OpenGL) bool {
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const state = self.gl_state orelse return false;
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return state.custom != null and self.config.custom_shader_animation;
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return state.custom != null;
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}
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/// Callback when the focus changes for the terminal this is rendering.
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@ -7,6 +7,7 @@ const builtin = @import("builtin");
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const xev = @import("xev");
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const renderer = @import("../renderer.zig");
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const apprt = @import("../apprt.zig");
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const configpkg = @import("../config.zig");
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const BlockingQueue = @import("../blocking_queue.zig").BlockingQueue;
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const tracy = @import("tracy");
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const trace = tracy.trace;
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@ -72,6 +73,9 @@ mailbox: *Mailbox,
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/// Mailbox to send messages to the app thread
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app_mailbox: App.Mailbox,
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/// Configuration we need derived from the main config.
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config: DerivedConfig,
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flags: packed struct {
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/// This is true when a blinking cursor should be visible and false
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/// when it should not be visible. This is toggled on a timer by the
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@ -82,11 +86,22 @@ flags: packed struct {
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has_inspector: bool = false,
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} = .{},
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pub const DerivedConfig = struct {
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custom_shader_animation: configpkg.CustomShaderAnimation,
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pub fn init(config: *const configpkg.Config) DerivedConfig {
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return .{
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.custom_shader_animation = config.@"custom-shader-animation",
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};
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}
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};
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/// Initialize the thread. This does not START the thread. This only sets
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/// up all the internal state necessary prior to starting the thread. It
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/// is up to the caller to start the thread with the threadMain entrypoint.
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pub fn init(
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alloc: Allocator,
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config: *const configpkg.Config,
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surface: *apprt.Surface,
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renderer_impl: *renderer.Renderer,
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state: *renderer.State,
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@ -122,6 +137,7 @@ pub fn init(
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return Thread{
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.alloc = alloc,
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.config = DerivedConfig.init(config),
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.loop = loop,
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.wakeup = wakeup_h,
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.stop = stop_h,
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@ -199,6 +215,7 @@ fn startDrawTimer(self: *Thread) void {
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// If our renderer doesn't suppoort animations then we never run this.
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if (!@hasDecl(renderer.Renderer, "hasAnimations")) return;
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if (!self.renderer.hasAnimations()) return;
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if (self.config.custom_shader_animation == .false) return;
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// Set our active state so it knows we're running. We set this before
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// even checking the active state in case we have a pending shutdown.
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@ -236,8 +253,10 @@ fn drainMailbox(self: *Thread) !void {
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try self.renderer.setFocus(v);
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if (!v) {
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// Stop the draw timer
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self.stopDrawTimer();
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if (self.config.custom_shader_animation != .always) {
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// Stop the draw timer
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self.stopDrawTimer();
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}
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// If we're not focused, then we stop the cursor blink
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if (self.cursor_c.state() == .active and
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@ -308,8 +327,9 @@ fn drainMailbox(self: *Thread) !void {
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},
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.change_config => |config| {
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defer config.alloc.destroy(config.ptr);
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try self.renderer.changeConfig(config.ptr);
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defer message.deinit();
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try self.changeConfig(config.thread);
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try self.renderer.changeConfig(config.impl);
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// Stop and start the draw timer to capture the new
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// hasAnimations value.
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@ -322,6 +342,10 @@ fn drainMailbox(self: *Thread) !void {
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}
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}
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fn changeConfig(self: *Thread, config: *const DerivedConfig) !void {
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self.config = config.*;
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}
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fn wakeupCallback(
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self_: ?*Thread,
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_: *xev.Loop,
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@ -1,6 +1,7 @@
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const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const configpkg = @import("../config.zig");
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const font = @import("../font/main.zig");
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const renderer = @import("../renderer.zig");
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const terminal = @import("../terminal/main.zig");
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@ -45,9 +46,42 @@ pub const Message = union(enum) {
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/// The derived configuration to update the renderer with.
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change_config: struct {
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alloc: Allocator,
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ptr: *renderer.Renderer.DerivedConfig,
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thread: *renderer.Thread.DerivedConfig,
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impl: *renderer.Renderer.DerivedConfig,
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},
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/// Activate or deactivate the inspector.
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inspector: bool,
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/// Initialize a change_config message.
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pub fn initChangeConfig(alloc: Allocator, config: *const configpkg.Config) !Message {
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const thread_ptr = try alloc.create(renderer.Thread.DerivedConfig);
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errdefer alloc.destroy(thread_ptr);
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const config_ptr = try alloc.create(renderer.Renderer.DerivedConfig);
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errdefer alloc.destroy(config_ptr);
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thread_ptr.* = renderer.Thread.DerivedConfig.init(config);
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config_ptr.* = try renderer.Renderer.DerivedConfig.init(alloc, config);
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errdefer config_ptr.deinit();
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return .{
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.change_config = .{
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.alloc = alloc,
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.thread = thread_ptr,
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.impl = config_ptr,
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},
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};
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}
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pub fn deinit(self: *const Message) void {
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switch (self.*) {
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.change_config => |v| {
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v.impl.deinit();
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v.alloc.destroy(v.impl);
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v.alloc.destroy(v.thread);
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},
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else => {},
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}
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}
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};
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