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renderer/metal: update comment
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@ -1260,11 +1260,7 @@ fn drawCellBgs(
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);
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}
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/// Loads some set of cell data into our buffer and issues a draw call.
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/// This expects all the Metal command encoder state to be setup.
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///
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/// Future: when we move to multiple shaders, this will go away and
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/// we'll have a draw call per-shader.
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/// Draw the cell foregrounds using the text shader.
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fn drawCellFgs(
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self: *Metal,
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encoder: objc.Object,
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