diff --git a/src/renderer/Metal.zig b/src/renderer/Metal.zig index 7c54ab4af..7c3aa75b6 100644 --- a/src/renderer/Metal.zig +++ b/src/renderer/Metal.zig @@ -1260,11 +1260,7 @@ fn drawCellBgs( ); } -/// Loads some set of cell data into our buffer and issues a draw call. -/// This expects all the Metal command encoder state to be setup. -/// -/// Future: when we move to multiple shaders, this will go away and -/// we'll have a draw call per-shader. +/// Draw the cell foregrounds using the text shader. fn drawCellFgs( self: *Metal, encoder: objc.Object,