fix: use single triangle for metal post shader vertex

This commit is contained in:
Qwerasd
2024-08-07 18:17:49 -04:00
parent 76dc157675
commit 3a58b89ef1

View File

@ -1371,9 +1371,9 @@ fn drawPostShader(
void,
objc.sel("drawPrimitives:vertexStart:vertexCount:"),
.{
@intFromEnum(mtl.MTLPrimitiveType.triangle_strip),
@intFromEnum(mtl.MTLPrimitiveType.triangle),
@as(c_ulong, 0),
@as(c_ulong, 4),
@as(c_ulong, 3),
},
);
}