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fix: use single triangle for metal post shader vertex
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@ -1371,9 +1371,9 @@ fn drawPostShader(
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void,
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objc.sel("drawPrimitives:vertexStart:vertexCount:"),
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.{
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@intFromEnum(mtl.MTLPrimitiveType.triangle_strip),
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@intFromEnum(mtl.MTLPrimitiveType.triangle),
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@as(c_ulong, 0),
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@as(c_ulong, 4),
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@as(c_ulong, 3),
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},
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);
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}
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