From 3a58b89ef12d2451c8958e1a4ea0ab6a7b49663c Mon Sep 17 00:00:00 2001 From: Qwerasd Date: Wed, 7 Aug 2024 18:17:49 -0400 Subject: [PATCH] fix: use single triangle for metal post shader vertex --- src/renderer/Metal.zig | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/renderer/Metal.zig b/src/renderer/Metal.zig index f67708773..67a5d199b 100644 --- a/src/renderer/Metal.zig +++ b/src/renderer/Metal.zig @@ -1371,9 +1371,9 @@ fn drawPostShader( void, objc.sel("drawPrimitives:vertexStart:vertexCount:"), .{ - @intFromEnum(mtl.MTLPrimitiveType.triangle_strip), + @intFromEnum(mtl.MTLPrimitiveType.triangle), @as(c_ulong, 0), - @as(c_ulong, 4), + @as(c_ulong, 3), }, ); }