macos: redo all the split views

This commit is contained in:
Mitchell Hashimoto
2023-03-08 22:14:29 -08:00
parent 0388dc35bb
commit 31378bcaa5
4 changed files with 124 additions and 112 deletions

View File

@ -11,90 +11,143 @@ extension Ghostty {
var body: some View {
if let app = app {
TerminalSplitChild(app)
TerminalSplitContainer(app: app)
.navigationTitle(surfaceTitle ?? "Ghostty")
}
}
}
private struct TerminalSplitChild: View {
enum Direction {
case none
case vertical
case horizontal
private struct TerminalSplitPane: View {
@ObservedObject var surfaceView: SurfaceView
@Binding var requestSplit: SplitViewDirection?
@Binding var requestClose: Bool
var body: some View {
let pub = NotificationCenter.default.publisher(for: Notification.ghosttyNewSplit, object: surfaceView)
let pubClose = NotificationCenter.default.publisher(for: Notification.ghosttyCloseSurface, object: surfaceView)
SurfaceWrapper(surfaceView: surfaceView)
.onReceive(pub) { onNewSplit(notification: $0) }
.onReceive(pubClose) { _ in requestClose = true }
}
/// The stored state between invocations.
class ViewState: ObservableObject {
/// The direction of the split currently
@Published var direction: Direction = .none
/// The top or left view. This is always set.
@Published var topLeft: Ghostty.SurfaceView
/// The bottom or right view. This can be nil if the direction == .none.
@Published var bottomRight: Ghostty.SurfaceView? = nil
private func onNewSplit(notification: SwiftUI.Notification) {
guard let directionAny = notification.userInfo?["direction"] else { return }
guard let direction = directionAny as? ghostty_split_direction_e else { return }
switch (direction) {
case GHOSTTY_SPLIT_RIGHT:
requestSplit = .horizontal
case GHOSTTY_SPLIT_DOWN:
requestSplit = .vertical
default:
break
}
}
}
private struct TerminalSplitContainer: View {
let app: ghostty_app_t
var parentClose: Binding<Bool>? = nil
@State private var direction: SplitViewDirection? = nil
@State private var proposedDirection: SplitViewDirection? = nil
@State private var closeTopLeft: Bool = false
@State private var closeBottomRight: Bool = false
@StateObject private var panes: PaneState
class PaneState: ObservableObject {
@Published var topLeft: SurfaceView
@Published var bottomRight: SurfaceView? = nil
/// Initialize the view state for the first time. This will create our topLeft view from new.
init(_ app: ghostty_app_t) {
self.topLeft = Ghostty.SurfaceView(app)
self.topLeft = SurfaceView(app)
}
/// Initialize the view state using an existing top left. This is usually used when a split happens and
/// the child view inherits the top left.
init(topLeft: Ghostty.SurfaceView) {
init(topLeft: SurfaceView) {
self.topLeft = topLeft
}
}
let app: ghostty_app_t
@StateObject private var state: ViewState
init(_ app: ghostty_app_t) {
init(app: ghostty_app_t) {
self.app = app
_state = StateObject(wrappedValue: ViewState(app))
_panes = StateObject(wrappedValue: PaneState(app))
}
init(_ app: ghostty_app_t, topLeft: Ghostty.SurfaceView) {
init(app: ghostty_app_t, parentClose: Binding<Bool>, topLeft: SurfaceView) {
self.app = app
_state = StateObject(wrappedValue: ViewState(topLeft: topLeft))
self.parentClose = parentClose
_panes = StateObject(wrappedValue: PaneState(topLeft: topLeft))
}
var body: some View {
if let direction = self.direction {
SplitView(direction, left: {
TerminalSplitContainer(
app: app,
parentClose: $closeTopLeft,
topLeft: panes.topLeft
)
.onChange(of: closeTopLeft) { value in
guard value else { return }
// Move our bottom to our top and reset all of our state
panes.topLeft = panes.bottomRight!
panes.bottomRight = nil
self.direction = nil
closeTopLeft = false
closeBottomRight = false
// See fixFocus comment, we have to run this whenever split changes.
fixFocus()
}
}, right: {
TerminalSplitContainer(
app: app,
parentClose: $closeBottomRight,
topLeft: panes.bottomRight!
)
.onChange(of: closeBottomRight) { value in
guard value else { return }
// Move our bottom to our top and reset all of our state
panes.bottomRight = nil
self.direction = nil
closeTopLeft = false
closeBottomRight = false
// See fixFocus comment, we have to run this whenever split changes.
fixFocus()
}
})
} else {
TerminalSplitPane(surfaceView: panes.topLeft, requestSplit: $proposedDirection, requestClose: $closeTopLeft)
.onChange(of: proposedDirection) { value in
guard let newDirection = value else { return }
split(to: newDirection)
}
.onChange(of: closeTopLeft) { value in
guard value else { return }
self.parentClose?.wrappedValue = value
}
}
}
func split(to: Direction) {
assert(to != .none)
assert(state.direction == .none)
private func split(to: SplitViewDirection) {
assert(direction == nil)
// Make the split the desired value
state.direction = to
direction = to
// Create the new split which always goes to the bottom right.
state.bottomRight = Ghostty.SurfaceView(app)
panes.bottomRight = SurfaceView(app)
// See fixFocus comment, we have to run this whenever split changes.
fixFocus()
}
func closeTopLeft() {
assert(state.direction != .none)
assert(state.bottomRight != nil)
state.topLeft = state.bottomRight!
state.bottomRight = nil
state.direction = .none
// See fixFocus comment, we have to run this whenever split changes.
fixFocus()
}
func closeBottomRight() {
assert(state.direction != .none)
assert(state.bottomRight != nil)
state.bottomRight = nil
state.direction = .none
// See fixFocus comment, we have to run this whenever split changes.
fixFocus()
}
/// There is a bug I can't figure out where when changing the split state, the terminal view
/// will lose focus. There has to be some nice SwiftUI-native way to fix this but I can't
/// figure it out so we're going to do this hacky thing to bring focus back to the terminal
@ -102,8 +155,8 @@ extension Ghostty {
private func fixFocus() {
DispatchQueue.main.async {
// The view we want to focus
var view = state.topLeft
if let right = state.bottomRight { view = right }
var view = panes.topLeft
if let right = panes.bottomRight { view = right }
// If the callback runs before the surface is attached to a view
// then the window will be nil. We just reschedule in that case.
@ -112,55 +165,10 @@ extension Ghostty {
return
}
_ = state.topLeft.resignFirstResponder()
_ = state.bottomRight?.resignFirstResponder()
_ = panes.topLeft.resignFirstResponder()
_ = panes.bottomRight?.resignFirstResponder()
window.makeFirstResponder(view)
}
}
private func onNewSplit(notification: SwiftUI.Notification) {
guard let directionAny = notification.userInfo?["direction"] else { return }
guard let direction = directionAny as? ghostty_split_direction_e else { return }
switch (direction) {
case GHOSTTY_SPLIT_RIGHT:
split(to: .horizontal)
case GHOSTTY_SPLIT_DOWN:
split(to: .vertical)
default:
break
}
}
var body: some View {
switch (state.direction) {
case .none:
let pub = NotificationCenter.default.publisher(for: Ghostty.Notification.ghosttyNewSplit, object: state.topLeft)
SurfaceWrapper(surfaceView: state.topLeft)
.onReceive(pub) { onNewSplit(notification: $0) }
case .horizontal:
SplitView(.horizontal, left: {
let pub = NotificationCenter.default.publisher(for: Ghostty.Notification.ghosttyCloseSurface, object: state.topLeft)
TerminalSplitChild(app, topLeft: state.topLeft)
.onReceive(pub) { _ in closeTopLeft() }
}, right: {
let pub = NotificationCenter.default.publisher(for: Ghostty.Notification.ghosttyCloseSurface, object: state.bottomRight!)
TerminalSplitChild(app, topLeft: state.bottomRight!)
.onReceive(pub) { _ in closeBottomRight() }
})
case .vertical:
SplitView(.vertical, left: {
let pub = NotificationCenter.default.publisher(for: Ghostty.Notification.ghosttyCloseSurface, object: state.topLeft)
TerminalSplitChild(app, topLeft: state.topLeft)
.onReceive(pub) { _ in closeTopLeft() }
}, right: {
let pub = NotificationCenter.default.publisher(for: Ghostty.Notification.ghosttyCloseSurface, object: state.bottomRight!)
TerminalSplitChild(app, topLeft: state.bottomRight!)
.onReceive(pub) { _ in closeBottomRight() }
})
}
}
}
}

View File

@ -9,21 +9,27 @@ extension Ghostty {
var body: some View {
if let app = self.app {
TerminalForApp(app)
.navigationTitle(surfaceTitle ?? "Ghostty")
SurfaceForApp(app) { surfaceView in
SurfaceWrapper(surfaceView: surfaceView)
}
.navigationTitle(surfaceTitle ?? "Ghostty")
}
}
}
private struct TerminalForApp: View {
/// Yields a SurfaceView for a ghostty app that can then be used however you want.
struct SurfaceForApp<Content: View>: View {
let content: ((SurfaceView) -> Content)
@StateObject private var surfaceView: SurfaceView
init(_ app: ghostty_app_t) {
init(_ app: ghostty_app_t, @ViewBuilder content: @escaping ((SurfaceView) -> Content)) {
_surfaceView = StateObject(wrappedValue: SurfaceView(app))
self.content = content
}
var body: some View {
SurfaceWrapper(surfaceView: surfaceView)
content(surfaceView)
}
}

View File

@ -3,7 +3,7 @@ import SwiftUI
extension SplitView {
/// The split divider that is rendered and can be used to resize a split view.
struct Divider: View {
let direction: Direction
let direction: SplitViewDirection
let visibleSize: CGFloat
let invisibleSize: CGFloat

View File

@ -7,7 +7,7 @@ import SwiftUI
/// as time goes on. For example, the splitter divider size and styling is all hardcoded.
struct SplitView<L: View, R: View>: View {
/// Direction of the split
let direction: Direction
let direction: SplitViewDirection
/// The left and right views to render.
let left: L
@ -41,7 +41,7 @@ struct SplitView<L: View, R: View>: View {
}
}
init(_ direction: Direction, @ViewBuilder left: (() -> L), @ViewBuilder right: (() -> R)) {
init(_ direction: SplitViewDirection, @ViewBuilder left: (() -> L), @ViewBuilder right: (() -> R)) {
self.direction = direction
self.left = left()
self.right = right()
@ -114,8 +114,6 @@ struct SplitView<L: View, R: View>: View {
}
}
extension SplitView {
enum Direction {
case horizontal, vertical
}
enum SplitViewDirection {
case horizontal, vertical
}