mirror of
https://github.com/ghostty-org/ghostty.git
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175 lines
7.2 KiB
Swift
175 lines
7.2 KiB
Swift
import SwiftUI
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import GhosttyKit
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extension Ghostty {
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/// A spittable terminal view is one where the terminal allows for "splits" (vertical and horizontal) within the
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/// view. The terminal starts in the unsplit state (a plain ol' TerminalView) but responds to changes to the
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/// split direction by splitting the terminal.
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struct TerminalSplit: View {
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@Environment(\.ghosttyApp) private var app
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle: String?
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var body: some View {
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if let app = app {
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TerminalSplitContainer(app: app)
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.navigationTitle(surfaceTitle ?? "Ghostty")
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}
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}
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}
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private struct TerminalSplitPane: View {
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@ObservedObject var surfaceView: SurfaceView
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@Binding var requestSplit: SplitViewDirection?
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@Binding var requestClose: Bool
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var body: some View {
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let pub = NotificationCenter.default.publisher(for: Notification.ghosttyNewSplit, object: surfaceView)
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let pubClose = NotificationCenter.default.publisher(for: Notification.ghosttyCloseSurface, object: surfaceView)
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SurfaceWrapper(surfaceView: surfaceView)
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.onReceive(pub) { onNewSplit(notification: $0) }
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.onReceive(pubClose) { _ in requestClose = true }
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}
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private func onNewSplit(notification: SwiftUI.Notification) {
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guard let directionAny = notification.userInfo?["direction"] else { return }
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guard let direction = directionAny as? ghostty_split_direction_e else { return }
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switch (direction) {
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case GHOSTTY_SPLIT_RIGHT:
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requestSplit = .horizontal
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case GHOSTTY_SPLIT_DOWN:
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requestSplit = .vertical
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default:
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break
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}
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}
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}
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private struct TerminalSplitContainer: View {
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let app: ghostty_app_t
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var parentClose: Binding<Bool>? = nil
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@State private var direction: SplitViewDirection? = nil
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@State private var proposedDirection: SplitViewDirection? = nil
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@State private var closeTopLeft: Bool = false
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@State private var closeBottomRight: Bool = false
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@StateObject private var panes: PaneState
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class PaneState: ObservableObject {
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@Published var topLeft: SurfaceView
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@Published var bottomRight: SurfaceView? = nil
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/// Initialize the view state for the first time. This will create our topLeft view from new.
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init(_ app: ghostty_app_t) {
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self.topLeft = SurfaceView(app)
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}
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/// Initialize the view state using an existing top left. This is usually used when a split happens and
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/// the child view inherits the top left.
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init(topLeft: SurfaceView) {
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self.topLeft = topLeft
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}
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}
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init(app: ghostty_app_t) {
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self.app = app
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_panes = StateObject(wrappedValue: PaneState(app))
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}
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init(app: ghostty_app_t, parentClose: Binding<Bool>, topLeft: SurfaceView) {
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self.app = app
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self.parentClose = parentClose
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_panes = StateObject(wrappedValue: PaneState(topLeft: topLeft))
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}
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var body: some View {
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if let direction = self.direction {
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SplitView(direction, left: {
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TerminalSplitContainer(
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app: app,
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parentClose: $closeTopLeft,
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topLeft: panes.topLeft
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)
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.onChange(of: closeTopLeft) { value in
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guard value else { return }
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// Move our bottom to our top and reset all of our state
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panes.topLeft = panes.bottomRight!
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panes.bottomRight = nil
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self.direction = nil
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closeTopLeft = false
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closeBottomRight = false
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// See fixFocus comment, we have to run this whenever split changes.
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fixFocus()
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}
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}, right: {
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TerminalSplitContainer(
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app: app,
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parentClose: $closeBottomRight,
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topLeft: panes.bottomRight!
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)
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.onChange(of: closeBottomRight) { value in
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guard value else { return }
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// Move our bottom to our top and reset all of our state
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panes.bottomRight = nil
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self.direction = nil
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closeTopLeft = false
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closeBottomRight = false
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// See fixFocus comment, we have to run this whenever split changes.
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fixFocus()
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}
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})
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} else {
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TerminalSplitPane(surfaceView: panes.topLeft, requestSplit: $proposedDirection, requestClose: $closeTopLeft)
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.onChange(of: proposedDirection) { value in
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guard let newDirection = value else { return }
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split(to: newDirection)
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}
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.onChange(of: closeTopLeft) { value in
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guard value else { return }
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self.parentClose?.wrappedValue = value
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}
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}
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}
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private func split(to: SplitViewDirection) {
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assert(direction == nil)
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// Make the split the desired value
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direction = to
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// Create the new split which always goes to the bottom right.
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panes.bottomRight = SurfaceView(app)
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// See fixFocus comment, we have to run this whenever split changes.
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fixFocus()
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}
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/// There is a bug I can't figure out where when changing the split state, the terminal view
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/// will lose focus. There has to be some nice SwiftUI-native way to fix this but I can't
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/// figure it out so we're going to do this hacky thing to bring focus back to the terminal
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/// that should have it.
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private func fixFocus() {
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DispatchQueue.main.async {
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// The view we want to focus
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var view = panes.topLeft
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if let right = panes.bottomRight { view = right }
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// If the callback runs before the surface is attached to a view
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// then the window will be nil. We just reschedule in that case.
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guard let window = view.window else {
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self.fixFocus()
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return
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}
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_ = panes.topLeft.resignFirstResponder()
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_ = panes.bottomRight?.resignFirstResponder()
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window.makeFirstResponder(view)
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}
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}
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}
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}
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