renderer/opengl: maybe fix issue with cell bg alignment

By using integers for the fragcoords I may have stepped on an edge case
which causes cell background positions to be shifted by 1 px under some
circumstances. I couldn't reproduce that issue in a VM, so I'm making
this commit for the user who was having the problem to test it.
This commit is contained in:
Qwerasd
2025-07-02 17:43:05 -06:00
parent 4d609a884e
commit 1270e04480

View File

@ -1,7 +1,7 @@
#include "common.glsl"
// Position the origin to the upper left
layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord;
layout(origin_upper_left) in vec4 gl_FragCoord;
// Must declare this output for some versions of OpenGL.
layout(location = 0) out vec4 out_FragColor;