diff --git a/src/renderer/shaders/glsl/cell_bg.f.glsl b/src/renderer/shaders/glsl/cell_bg.f.glsl index 7ba6caaa6..fa48c6736 100644 --- a/src/renderer/shaders/glsl/cell_bg.f.glsl +++ b/src/renderer/shaders/glsl/cell_bg.f.glsl @@ -1,7 +1,7 @@ #include "common.glsl" // Position the origin to the upper left -layout(origin_upper_left, pixel_center_integer) in vec4 gl_FragCoord; +layout(origin_upper_left) in vec4 gl_FragCoord; // Must declare this output for some versions of OpenGL. layout(location = 0) out vec4 out_FragColor;