mirror of
https://github.com/ghostty-org/ghostty.git
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474 lines
16 KiB
Zig
474 lines
16 KiB
Zig
//! A font group is a a set of multiple font faces of potentially different
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//! styles that are used together to find glyphs. They usually share sizing
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//! properties so that they can be used interchangably with each other in cases
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//! a codepoint doesn't map cleanly. For example, if a user requests a bold
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//! char and it doesn't exist we can fallback to a regular non-bold char so
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//! we show SOMETHING.
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//!
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//! Note this is made specifically for terminals so it has some features
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//! that aren't generally helpful, such as detecting and drawing the terminal
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//! box glyphs and requiring cell sizes for such glyphs.
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const Group = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const font = @import("main.zig");
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const DeferredFace = @import("main.zig").DeferredFace;
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const Face = @import("main.zig").Face;
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const Library = @import("main.zig").Library;
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const Glyph = @import("main.zig").Glyph;
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const Style = @import("main.zig").Style;
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const Presentation = @import("main.zig").Presentation;
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const options = @import("main.zig").options;
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const log = std.log.scoped(.font_group);
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/// Packed array to map our styles to a set of faces.
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// Note: this is not the most efficient way to store these, but there is
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// usually only one font group for the entire process so this isn't the
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// most important memory efficiency we can look for. This is totally opaque
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// to the user so we can change this later.
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const StyleArray = std.EnumArray(Style, std.ArrayListUnmanaged(DeferredFace));
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/// The allocator for this group
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alloc: Allocator,
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/// The library being used for all the faces.
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lib: Library,
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/// The desired font size. All fonts in a group must share the same size.
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size: font.face.DesiredSize,
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/// The available faces we have. This shouldn't be modified manually.
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/// Instead, use the functions available on Group.
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faces: StyleArray,
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/// If discovery is available, we'll look up fonts where we can't find
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/// the codepoint. This can be set after initialization.
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discover: ?font.Discover = null,
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/// Set this to a non-null value to enable sprite glyph drawing. If this
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/// isn't enabled we'll just fall through to trying to use regular fonts
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/// to render sprite glyphs. But more than likely, if this isn't set then
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/// terminal rendering will look wrong.
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sprite: ?font.sprite.Face = null,
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pub fn init(
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alloc: Allocator,
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lib: Library,
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size: font.face.DesiredSize,
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) !Group {
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var result = Group{ .alloc = alloc, .lib = lib, .size = size, .faces = undefined };
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// Initialize all our styles to initially sized lists.
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var i: usize = 0;
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while (i < StyleArray.len) : (i += 1) {
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result.faces.values[i] = .{};
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try result.faces.values[i].ensureTotalCapacityPrecise(alloc, 2);
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}
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return result;
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}
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pub fn deinit(self: *Group) void {
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var it = self.faces.iterator();
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while (it.next()) |entry| {
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for (entry.value.items) |*item| item.deinit();
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entry.value.deinit(self.alloc);
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}
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if (font.Discover != void) {
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if (self.discover) |*discover| discover.deinit();
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}
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}
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/// Add a face to the list for the given style. This face will be added as
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/// next in priority if others exist already, i.e. it'll be the _last_ to be
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/// searched for a glyph in that list.
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///
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/// The group takes ownership of the face. The face will be deallocated when
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/// the group is deallocated.
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pub fn addFace(self: *Group, alloc: Allocator, style: Style, face: DeferredFace) !void {
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const list = self.faces.getPtr(style);
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// We have some special indexes so we must never pass those.
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if (list.items.len >= FontIndex.Special.start - 1) return error.GroupFull;
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try list.append(alloc, face);
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}
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/// Resize the fonts to the desired size.
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pub fn setSize(self: *Group, size: font.face.DesiredSize) !void {
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// Note: there are some issues here with partial failure. We don't
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// currently handle it in any meaningful way if one face can resize
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// but another can't.
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// Resize all our faces that are loaded
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var it = self.faces.iterator();
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while (it.next()) |entry| {
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for (entry.value.items) |*deferred| {
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if (!deferred.loaded()) continue;
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try deferred.face.?.setSize(size);
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}
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}
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// Set our size for future loads
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self.size = size;
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}
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/// This represents a specific font in the group.
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pub const FontIndex = packed struct {
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/// The number of bits we use for the index.
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const idx_bits = 8 - @typeInfo(@typeInfo(Style).Enum.tag_type).Int.bits;
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pub const IndexInt = @Type(.{ .Int = .{ .signedness = .unsigned, .bits = idx_bits } });
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/// The special-case fonts that we support.
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pub const Special = enum(IndexInt) {
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// We start all special fonts at this index so they can be detected.
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pub const start = std.math.maxInt(IndexInt);
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/// Sprite drawing, this is rendered JIT using 2D graphics APIs.
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sprite = start,
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};
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style: Style = .regular,
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idx: IndexInt = 0,
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/// Initialize a special font index.
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pub fn initSpecial(v: Special) FontIndex {
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return .{ .style = .regular, .idx = @enumToInt(v) };
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}
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/// Convert to int
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pub fn int(self: FontIndex) u8 {
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return @bitCast(u8, self);
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}
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/// Returns true if this is a "special" index which doesn't map to
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/// a real font face. We can still render it but there is no face for
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/// this font.
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pub fn special(self: FontIndex) ?Special {
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if (self.idx < Special.start) return null;
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return @intToEnum(Special, self.idx);
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}
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test {
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// We never want to take up more than a byte since font indexes are
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// everywhere so if we increase the size of this we'll dramatically
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// increase our memory usage.
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try std.testing.expectEqual(@sizeOf(u8), @sizeOf(FontIndex));
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}
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};
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/// Looks up the font that should be used for a specific codepoint.
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/// The font index is valid as long as font faces aren't removed. This
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/// isn't cached; it is expected that downstream users handle caching if
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/// that is important.
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///
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/// Optionally, a presentation format can be specified. This presentation
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/// format will be preferred but if it can't be found in this format,
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/// any text format will be accepted. If presentation is null, any presentation
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/// is allowed. This func will NOT determine the default presentation for
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/// a code point.
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pub fn indexForCodepoint(
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self: *Group,
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cp: u32,
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style: Style,
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p: ?Presentation,
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) ?FontIndex {
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// If we have sprite drawing enabled, check if our sprite face can
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// handle this.
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if (self.sprite) |sprite| {
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if (sprite.hasCodepoint(cp, p)) {
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return FontIndex.initSpecial(.sprite);
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}
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}
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// If we can find the exact value, then return that.
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if (self.indexForCodepointExact(cp, style, p)) |value| return value;
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// Try looking for another font that will satisfy this request.
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if (font.Discover != void) {
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if (self.discover) |*disco| discover: {
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var disco_it = disco.discover(.{
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.codepoint = cp,
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.size = self.size.points,
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.bold = style == .bold or style == .bold_italic,
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.italic = style == .italic or style == .bold_italic,
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}) catch break :discover;
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defer disco_it.deinit();
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if (disco_it.next() catch break :discover) |face| {
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log.info("found codepoint 0x{x} in fallback face={s}", .{
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cp,
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face.name() catch "<error>",
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});
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self.addFace(self.alloc, style, face) catch break :discover;
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if (self.indexForCodepointExact(cp, style, p)) |value| return value;
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}
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}
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}
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// If this is already regular, we're done falling back.
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if (style == .regular and p == null) return null;
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// For non-regular fonts, we fall back to regular.
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return self.indexForCodepointExact(cp, .regular, null);
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}
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fn indexForCodepointExact(self: Group, cp: u32, style: Style, p: ?Presentation) ?FontIndex {
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for (self.faces.get(style).items) |deferred, i| {
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if (deferred.hasCodepoint(cp, p)) {
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return FontIndex{
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.style = style,
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.idx = @intCast(FontIndex.IndexInt, i),
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};
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}
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}
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// Not found
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return null;
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}
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/// Returns the presentation for a specific font index. This is useful for
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/// determining what atlas is needed.
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pub fn presentationFromIndex(self: Group, index: FontIndex) !font.Presentation {
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if (index.special()) |sp| switch (sp) {
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.sprite => return .text,
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};
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const face = try self.faceFromIndex(index);
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return face.presentation;
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}
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/// Return the Face represented by a given FontIndex. Note that special
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/// fonts (i.e. box glyphs) do not have a face.
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pub fn faceFromIndex(self: Group, index: FontIndex) !Face {
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if (index.special() != null) return error.SpecialHasNoFace;
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const deferred = &self.faces.get(index.style).items[@intCast(usize, index.idx)];
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try deferred.load(self.lib, self.size);
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return deferred.face.?;
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}
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/// Render a glyph by glyph index into the given font atlas and return
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/// metadata about it.
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///
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/// This performs no caching, it is up to the caller to cache calls to this
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/// if they want. This will also not resize the atlas if it is full.
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///
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/// IMPORTANT: this renders by /glyph index/ and not by /codepoint/. The caller
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/// is expected to translate codepoints to glyph indexes in some way. The most
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/// trivial way to do this is to get the Face and call glyphIndex. If you're
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/// doing text shaping, the text shaping library (i.e. HarfBuzz) will automatically
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/// determine glyph indexes for a text run.
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pub fn renderGlyph(
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self: Group,
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alloc: Allocator,
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atlas: *font.Atlas,
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index: FontIndex,
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glyph_index: u32,
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max_height: ?u16,
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) !Glyph {
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// Special-case fonts are rendered directly.
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if (index.special()) |sp| switch (sp) {
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.sprite => return try self.sprite.?.renderGlyph(
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alloc,
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atlas,
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glyph_index,
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),
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};
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const face = &self.faces.get(index.style).items[@intCast(usize, index.idx)];
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try face.load(self.lib, self.size);
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return try face.face.?.renderGlyph(alloc, atlas, glyph_index, max_height);
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}
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test {
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const testing = std.testing;
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const alloc = testing.allocator;
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const testFont = @import("test.zig").fontRegular;
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const testEmoji = @import("test.zig").fontEmoji;
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const testEmojiText = @import("test.zig").fontEmojiText;
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var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale);
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defer atlas_greyscale.deinit(alloc);
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var lib = try Library.init();
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defer lib.deinit();
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var group = try init(alloc, lib, .{ .points = 12 });
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defer group.deinit();
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try group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testFont, .{ .points = 12 })));
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try group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testEmoji, .{ .points = 12 })));
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try group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testEmojiText, .{ .points = 12 })));
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// Should find all visible ASCII
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var i: u32 = 32;
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while (i < 127) : (i += 1) {
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const idx = group.indexForCodepoint(i, .regular, null).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(FontIndex.IndexInt, 0), idx.idx);
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// Render it
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const face = try group.faceFromIndex(idx);
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const glyph_index = face.glyphIndex(i).?;
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_ = try group.renderGlyph(
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alloc,
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&atlas_greyscale,
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idx,
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glyph_index,
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null,
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);
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}
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// Try emoji
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{
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const idx = group.indexForCodepoint('🥸', .regular, null).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(FontIndex.IndexInt, 1), idx.idx);
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}
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// Try text emoji
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{
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const idx = group.indexForCodepoint(0x270C, .regular, .text).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(FontIndex.IndexInt, 2), idx.idx);
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}
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{
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const idx = group.indexForCodepoint(0x270C, .regular, .emoji).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(FontIndex.IndexInt, 1), idx.idx);
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}
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// Box glyph should be null since we didn't set a box font
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{
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try testing.expect(group.indexForCodepoint(0x1FB00, .regular, null) == null);
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}
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}
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test "box glyph" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale);
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defer atlas_greyscale.deinit(alloc);
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var lib = try Library.init();
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defer lib.deinit();
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var group = try init(alloc, lib, .{ .points = 12 });
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defer group.deinit();
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// Set box font
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group.sprite = font.sprite.Face{ .width = 18, .height = 36, .thickness = 2 };
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// Should find a box glyph
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const idx = group.indexForCodepoint(0x2500, .regular, null).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@enumToInt(FontIndex.Special.sprite), idx.idx);
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// Should render it
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const glyph = try group.renderGlyph(
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alloc,
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&atlas_greyscale,
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idx,
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0x2500,
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null,
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);
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try testing.expectEqual(@as(u32, 36), glyph.height);
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}
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test "resize" {
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const testing = std.testing;
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const alloc = testing.allocator;
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const testFont = @import("test.zig").fontRegular;
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var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale);
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defer atlas_greyscale.deinit(alloc);
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var lib = try Library.init();
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defer lib.deinit();
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var group = try init(alloc, lib, .{ .points = 12, .xdpi = 96, .ydpi = 96 });
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defer group.deinit();
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try group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testFont, .{ .points = 12, .xdpi = 96, .ydpi = 96 })));
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// Load a letter
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{
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const idx = group.indexForCodepoint('A', .regular, null).?;
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const face = try group.faceFromIndex(idx);
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const glyph_index = face.glyphIndex('A').?;
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const glyph = try group.renderGlyph(
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alloc,
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&atlas_greyscale,
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idx,
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glyph_index,
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null,
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);
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try testing.expectEqual(@as(u32, 11), glyph.height);
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}
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// Resize
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try group.setSize(.{ .points = 24, .xdpi = 96, .ydpi = 96 });
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{
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const idx = group.indexForCodepoint('A', .regular, null).?;
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const face = try group.faceFromIndex(idx);
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const glyph_index = face.glyphIndex('A').?;
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const glyph = try group.renderGlyph(
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alloc,
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&atlas_greyscale,
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idx,
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glyph_index,
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null,
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);
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try testing.expectEqual(@as(u32, 21), glyph.height);
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}
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}
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test "discover monospace with fontconfig and freetype" {
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if (options.backend != .fontconfig_freetype) return error.SkipZigTest;
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const testing = std.testing;
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const alloc = testing.allocator;
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const Discover = @import("main.zig").Discover;
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// Search for fonts
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var fc = Discover.init();
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var it = try fc.discover(.{ .family = "monospace", .size = 12 });
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defer it.deinit();
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// Initialize the group with the deferred face
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var lib = try Library.init();
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defer lib.deinit();
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var group = try init(alloc, lib, .{ .points = 12 });
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defer group.deinit();
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try group.addFace(alloc, .regular, (try it.next()).?);
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// Should find all visible ASCII
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var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale);
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defer atlas_greyscale.deinit(alloc);
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var i: u32 = 32;
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while (i < 127) : (i += 1) {
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const idx = group.indexForCodepoint(i, .regular, null).?;
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try testing.expectEqual(Style.regular, idx.style);
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try testing.expectEqual(@as(FontIndex.IndexInt, 0), idx.idx);
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// Render it
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const face = try group.faceFromIndex(idx);
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const glyph_index = face.glyphIndex(i).?;
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_ = try group.renderGlyph(
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alloc,
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&atlas_greyscale,
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idx,
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glyph_index,
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null,
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);
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}
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}
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