//! A font group is a a set of multiple font faces of potentially different //! styles that are used together to find glyphs. They usually share sizing //! properties so that they can be used interchangably with each other in cases //! a codepoint doesn't map cleanly. For example, if a user requests a bold //! char and it doesn't exist we can fallback to a regular non-bold char so //! we show SOMETHING. //! //! Note this is made specifically for terminals so it has some features //! that aren't generally helpful, such as detecting and drawing the terminal //! box glyphs and requiring cell sizes for such glyphs. const Group = @This(); const std = @import("std"); const assert = std.debug.assert; const Allocator = std.mem.Allocator; const font = @import("main.zig"); const DeferredFace = @import("main.zig").DeferredFace; const Face = @import("main.zig").Face; const Library = @import("main.zig").Library; const Glyph = @import("main.zig").Glyph; const Style = @import("main.zig").Style; const Presentation = @import("main.zig").Presentation; const options = @import("main.zig").options; const log = std.log.scoped(.font_group); /// Packed array to map our styles to a set of faces. // Note: this is not the most efficient way to store these, but there is // usually only one font group for the entire process so this isn't the // most important memory efficiency we can look for. This is totally opaque // to the user so we can change this later. const StyleArray = std.EnumArray(Style, std.ArrayListUnmanaged(DeferredFace)); /// The allocator for this group alloc: Allocator, /// The library being used for all the faces. lib: Library, /// The desired font size. All fonts in a group must share the same size. size: font.face.DesiredSize, /// The available faces we have. This shouldn't be modified manually. /// Instead, use the functions available on Group. faces: StyleArray, /// If discovery is available, we'll look up fonts where we can't find /// the codepoint. This can be set after initialization. discover: ?font.Discover = null, /// Set this to a non-null value to enable sprite glyph drawing. If this /// isn't enabled we'll just fall through to trying to use regular fonts /// to render sprite glyphs. But more than likely, if this isn't set then /// terminal rendering will look wrong. sprite: ?font.sprite.Face = null, pub fn init( alloc: Allocator, lib: Library, size: font.face.DesiredSize, ) !Group { var result = Group{ .alloc = alloc, .lib = lib, .size = size, .faces = undefined }; // Initialize all our styles to initially sized lists. var i: usize = 0; while (i < StyleArray.len) : (i += 1) { result.faces.values[i] = .{}; try result.faces.values[i].ensureTotalCapacityPrecise(alloc, 2); } return result; } pub fn deinit(self: *Group) void { var it = self.faces.iterator(); while (it.next()) |entry| { for (entry.value.items) |*item| item.deinit(); entry.value.deinit(self.alloc); } if (font.Discover != void) { if (self.discover) |*discover| discover.deinit(); } } /// Add a face to the list for the given style. This face will be added as /// next in priority if others exist already, i.e. it'll be the _last_ to be /// searched for a glyph in that list. /// /// The group takes ownership of the face. The face will be deallocated when /// the group is deallocated. pub fn addFace(self: *Group, alloc: Allocator, style: Style, face: DeferredFace) !void { const list = self.faces.getPtr(style); // We have some special indexes so we must never pass those. if (list.items.len >= FontIndex.Special.start - 1) return error.GroupFull; try list.append(alloc, face); } /// Resize the fonts to the desired size. pub fn setSize(self: *Group, size: font.face.DesiredSize) !void { // Note: there are some issues here with partial failure. We don't // currently handle it in any meaningful way if one face can resize // but another can't. // Resize all our faces that are loaded var it = self.faces.iterator(); while (it.next()) |entry| { for (entry.value.items) |*deferred| { if (!deferred.loaded()) continue; try deferred.face.?.setSize(size); } } // Set our size for future loads self.size = size; } /// This represents a specific font in the group. pub const FontIndex = packed struct { /// The number of bits we use for the index. const idx_bits = 8 - @typeInfo(@typeInfo(Style).Enum.tag_type).Int.bits; pub const IndexInt = @Type(.{ .Int = .{ .signedness = .unsigned, .bits = idx_bits } }); /// The special-case fonts that we support. pub const Special = enum(IndexInt) { // We start all special fonts at this index so they can be detected. pub const start = std.math.maxInt(IndexInt); /// Sprite drawing, this is rendered JIT using 2D graphics APIs. sprite = start, }; style: Style = .regular, idx: IndexInt = 0, /// Initialize a special font index. pub fn initSpecial(v: Special) FontIndex { return .{ .style = .regular, .idx = @enumToInt(v) }; } /// Convert to int pub fn int(self: FontIndex) u8 { return @bitCast(u8, self); } /// Returns true if this is a "special" index which doesn't map to /// a real font face. We can still render it but there is no face for /// this font. pub fn special(self: FontIndex) ?Special { if (self.idx < Special.start) return null; return @intToEnum(Special, self.idx); } test { // We never want to take up more than a byte since font indexes are // everywhere so if we increase the size of this we'll dramatically // increase our memory usage. try std.testing.expectEqual(@sizeOf(u8), @sizeOf(FontIndex)); } }; /// Looks up the font that should be used for a specific codepoint. /// The font index is valid as long as font faces aren't removed. This /// isn't cached; it is expected that downstream users handle caching if /// that is important. /// /// Optionally, a presentation format can be specified. This presentation /// format will be preferred but if it can't be found in this format, /// any text format will be accepted. If presentation is null, any presentation /// is allowed. This func will NOT determine the default presentation for /// a code point. pub fn indexForCodepoint( self: *Group, cp: u32, style: Style, p: ?Presentation, ) ?FontIndex { // If we have sprite drawing enabled, check if our sprite face can // handle this. if (self.sprite) |sprite| { if (sprite.hasCodepoint(cp, p)) { return FontIndex.initSpecial(.sprite); } } // If we can find the exact value, then return that. if (self.indexForCodepointExact(cp, style, p)) |value| return value; // Try looking for another font that will satisfy this request. if (font.Discover != void) { if (self.discover) |*disco| discover: { var disco_it = disco.discover(.{ .codepoint = cp, .size = self.size.points, .bold = style == .bold or style == .bold_italic, .italic = style == .italic or style == .bold_italic, }) catch break :discover; defer disco_it.deinit(); if (disco_it.next() catch break :discover) |face| { log.info("found codepoint 0x{x} in fallback face={s}", .{ cp, face.name() catch "", }); self.addFace(self.alloc, style, face) catch break :discover; if (self.indexForCodepointExact(cp, style, p)) |value| return value; } } } // If this is already regular, we're done falling back. if (style == .regular and p == null) return null; // For non-regular fonts, we fall back to regular. return self.indexForCodepointExact(cp, .regular, null); } fn indexForCodepointExact(self: Group, cp: u32, style: Style, p: ?Presentation) ?FontIndex { for (self.faces.get(style).items) |deferred, i| { if (deferred.hasCodepoint(cp, p)) { return FontIndex{ .style = style, .idx = @intCast(FontIndex.IndexInt, i), }; } } // Not found return null; } /// Returns the presentation for a specific font index. This is useful for /// determining what atlas is needed. pub fn presentationFromIndex(self: Group, index: FontIndex) !font.Presentation { if (index.special()) |sp| switch (sp) { .sprite => return .text, }; const face = try self.faceFromIndex(index); return face.presentation; } /// Return the Face represented by a given FontIndex. Note that special /// fonts (i.e. box glyphs) do not have a face. pub fn faceFromIndex(self: Group, index: FontIndex) !Face { if (index.special() != null) return error.SpecialHasNoFace; const deferred = &self.faces.get(index.style).items[@intCast(usize, index.idx)]; try deferred.load(self.lib, self.size); return deferred.face.?; } /// Render a glyph by glyph index into the given font atlas and return /// metadata about it. /// /// This performs no caching, it is up to the caller to cache calls to this /// if they want. This will also not resize the atlas if it is full. /// /// IMPORTANT: this renders by /glyph index/ and not by /codepoint/. The caller /// is expected to translate codepoints to glyph indexes in some way. The most /// trivial way to do this is to get the Face and call glyphIndex. If you're /// doing text shaping, the text shaping library (i.e. HarfBuzz) will automatically /// determine glyph indexes for a text run. pub fn renderGlyph( self: Group, alloc: Allocator, atlas: *font.Atlas, index: FontIndex, glyph_index: u32, max_height: ?u16, ) !Glyph { // Special-case fonts are rendered directly. if (index.special()) |sp| switch (sp) { .sprite => return try self.sprite.?.renderGlyph( alloc, atlas, glyph_index, ), }; const face = &self.faces.get(index.style).items[@intCast(usize, index.idx)]; try face.load(self.lib, self.size); return try face.face.?.renderGlyph(alloc, atlas, glyph_index, max_height); } test { const testing = std.testing; const alloc = testing.allocator; const testFont = @import("test.zig").fontRegular; const testEmoji = @import("test.zig").fontEmoji; const testEmojiText = @import("test.zig").fontEmojiText; var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale); defer atlas_greyscale.deinit(alloc); var lib = try Library.init(); defer lib.deinit(); var group = try init(alloc, lib, .{ .points = 12 }); defer group.deinit(); try group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testFont, .{ .points = 12 }))); try group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testEmoji, .{ .points = 12 }))); try group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testEmojiText, .{ .points = 12 }))); // Should find all visible ASCII var i: u32 = 32; while (i < 127) : (i += 1) { const idx = group.indexForCodepoint(i, .regular, null).?; try testing.expectEqual(Style.regular, idx.style); try testing.expectEqual(@as(FontIndex.IndexInt, 0), idx.idx); // Render it const face = try group.faceFromIndex(idx); const glyph_index = face.glyphIndex(i).?; _ = try group.renderGlyph( alloc, &atlas_greyscale, idx, glyph_index, null, ); } // Try emoji { const idx = group.indexForCodepoint('🥸', .regular, null).?; try testing.expectEqual(Style.regular, idx.style); try testing.expectEqual(@as(FontIndex.IndexInt, 1), idx.idx); } // Try text emoji { const idx = group.indexForCodepoint(0x270C, .regular, .text).?; try testing.expectEqual(Style.regular, idx.style); try testing.expectEqual(@as(FontIndex.IndexInt, 2), idx.idx); } { const idx = group.indexForCodepoint(0x270C, .regular, .emoji).?; try testing.expectEqual(Style.regular, idx.style); try testing.expectEqual(@as(FontIndex.IndexInt, 1), idx.idx); } // Box glyph should be null since we didn't set a box font { try testing.expect(group.indexForCodepoint(0x1FB00, .regular, null) == null); } } test "box glyph" { const testing = std.testing; const alloc = testing.allocator; var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale); defer atlas_greyscale.deinit(alloc); var lib = try Library.init(); defer lib.deinit(); var group = try init(alloc, lib, .{ .points = 12 }); defer group.deinit(); // Set box font group.sprite = font.sprite.Face{ .width = 18, .height = 36, .thickness = 2 }; // Should find a box glyph const idx = group.indexForCodepoint(0x2500, .regular, null).?; try testing.expectEqual(Style.regular, idx.style); try testing.expectEqual(@enumToInt(FontIndex.Special.sprite), idx.idx); // Should render it const glyph = try group.renderGlyph( alloc, &atlas_greyscale, idx, 0x2500, null, ); try testing.expectEqual(@as(u32, 36), glyph.height); } test "resize" { const testing = std.testing; const alloc = testing.allocator; const testFont = @import("test.zig").fontRegular; var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale); defer atlas_greyscale.deinit(alloc); var lib = try Library.init(); defer lib.deinit(); var group = try init(alloc, lib, .{ .points = 12, .xdpi = 96, .ydpi = 96 }); defer group.deinit(); try group.addFace(alloc, .regular, DeferredFace.initLoaded(try Face.init(lib, testFont, .{ .points = 12, .xdpi = 96, .ydpi = 96 }))); // Load a letter { const idx = group.indexForCodepoint('A', .regular, null).?; const face = try group.faceFromIndex(idx); const glyph_index = face.glyphIndex('A').?; const glyph = try group.renderGlyph( alloc, &atlas_greyscale, idx, glyph_index, null, ); try testing.expectEqual(@as(u32, 11), glyph.height); } // Resize try group.setSize(.{ .points = 24, .xdpi = 96, .ydpi = 96 }); { const idx = group.indexForCodepoint('A', .regular, null).?; const face = try group.faceFromIndex(idx); const glyph_index = face.glyphIndex('A').?; const glyph = try group.renderGlyph( alloc, &atlas_greyscale, idx, glyph_index, null, ); try testing.expectEqual(@as(u32, 21), glyph.height); } } test "discover monospace with fontconfig and freetype" { if (options.backend != .fontconfig_freetype) return error.SkipZigTest; const testing = std.testing; const alloc = testing.allocator; const Discover = @import("main.zig").Discover; // Search for fonts var fc = Discover.init(); var it = try fc.discover(.{ .family = "monospace", .size = 12 }); defer it.deinit(); // Initialize the group with the deferred face var lib = try Library.init(); defer lib.deinit(); var group = try init(alloc, lib, .{ .points = 12 }); defer group.deinit(); try group.addFace(alloc, .regular, (try it.next()).?); // Should find all visible ASCII var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale); defer atlas_greyscale.deinit(alloc); var i: u32 = 32; while (i < 127) : (i += 1) { const idx = group.indexForCodepoint(i, .regular, null).?; try testing.expectEqual(Style.regular, idx.style); try testing.expectEqual(@as(FontIndex.IndexInt, 0), idx.idx); // Render it const face = try group.faceFromIndex(idx); const glyph_index = face.glyphIndex(i).?; _ = try group.renderGlyph( alloc, &atlas_greyscale, idx, glyph_index, null, ); } }