mirror of
https://github.com/ghostty-org/ghostty.git
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232 lines
7.1 KiB
Zig
232 lines
7.1 KiB
Zig
//! Face represents a single font face. A single font face has a single set
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//! of properties associated with it such as style, weight, etc.
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//!
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//! A Face isn't typically meant to be used directly. It is usually used
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//! via a Family in order to store it in an Atlas.
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const Face = @This();
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const std = @import("std");
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const builtin = @import("builtin");
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const freetype = @import("freetype");
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const assert = std.debug.assert;
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const testing = std.testing;
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const Allocator = std.mem.Allocator;
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const Atlas = @import("../Atlas.zig");
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const Glyph = @import("main.zig").Glyph;
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const Library = @import("main.zig").Library;
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const log = std.log.scoped(.font_face);
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/// The core library
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library: Library,
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/// Our font face.
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face: ?freetype.Face = null,
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/// If a DPI can't be calculated, this DPI is used. This is probably
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/// wrong on modern devices so it is highly recommended you get the DPI
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/// using whatever platform method you can.
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pub const default_dpi = if (builtin.os.tag == .macos) 72 else 96;
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pub fn init(lib: Library) !Face {
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return Face{
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.library = lib,
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};
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}
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pub fn deinit(self: *Face) void {
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if (self.face) |face| face.deinit();
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self.* = undefined;
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}
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/// The desired size for loading a font.
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pub const DesiredSize = struct {
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// Desired size in points
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points: u16,
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// The DPI of the screen so we can convert points to pixels.
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xdpi: u16 = default_dpi,
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ydpi: u16 = default_dpi,
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// Converts points to pixels
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pub fn pixels(self: DesiredSize) u16 {
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// 1 point = 1/72 inch
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return (self.points * self.ydpi) / 72;
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}
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};
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/// Loads a font to use. This can only be called if a font is not already loaded.
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pub fn loadFaceFromMemory(
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self: *Face,
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source: [:0]const u8,
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size: DesiredSize,
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) !void {
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assert(self.face == null);
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const face = try self.library.lib.initMemoryFace(source, 0);
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errdefer face.deinit();
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try face.selectCharmap(.unicode);
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// If we have fixed sizes, we just have to try to pick the one closest
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// to what the user requested. Otherwise, we can choose an arbitrary
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// pixel size.
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if (!face.hasFixedSizes()) {
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const size_26dot6 = @intCast(i32, size.points << 6); // mult by 64
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try face.setCharSize(0, size_26dot6, size.xdpi, size.ydpi);
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} else try selectSizeNearest(face, size.pixels());
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// Success, persist
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self.face = face;
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}
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/// Selects the fixed size in the loaded face that is closest to the
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/// requested pixel size.
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fn selectSizeNearest(face: freetype.Face, size: u32) !void {
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var i: i32 = 0;
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var best_i: i32 = 0;
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var best_diff: i32 = 0;
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while (i < face.handle.*.num_fixed_sizes) : (i += 1) {
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const width = face.handle.*.available_sizes[@intCast(usize, i)].width;
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const diff = @intCast(i32, size) - @intCast(i32, width);
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if (i == 0 or diff < best_diff) {
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best_diff = diff;
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best_i = i;
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}
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}
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try face.selectSize(best_i);
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}
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/// Load a glyph for this face. The codepoint can be either a u8 or
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/// []const u8 depending on if you know it is ASCII or must be UTF-8 decoded.
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pub fn loadGlyph(self: Face, alloc: Allocator, atlas: *Atlas, cp: u32) !Glyph {
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const face = self.face.?;
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// We need a UTF32 codepoint for freetype
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const glyph_index = face.getCharIndex(cp) orelse return error.GlyphNotFound;
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//log.warn("glyph index: {}", .{glyph_index});
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// If our glyph has color, we want to render the color
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try face.loadGlyph(glyph_index, .{
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.render = true,
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.color = face.hasColor(),
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});
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const glyph = face.handle.*.glyph;
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const bitmap = glyph.*.bitmap;
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// Ensure we know how to work with the font format. And assure that
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// or color depth is as expected on the texture atlas.
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const format: Atlas.Format = switch (bitmap.pixel_mode) {
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freetype.c.FT_PIXEL_MODE_GRAY => .greyscale,
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freetype.c.FT_PIXEL_MODE_BGRA => .rgba,
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else => {
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log.warn("pixel mode={}", .{bitmap.pixel_mode});
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@panic("unsupported pixel mode");
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},
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};
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assert(atlas.format == format);
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const src_w = bitmap.width;
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const src_h = bitmap.rows;
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const tgt_w = src_w;
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const tgt_h = src_h;
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const region = try atlas.reserve(alloc, tgt_w, tgt_h);
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// If we have data, copy it into the atlas
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if (region.width > 0 and region.height > 0) {
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const depth = @enumToInt(format);
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// We can avoid a buffer copy if our atlas width and bitmap
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// width match and the bitmap pitch is just the width (meaning
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// the data is tightly packed).
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const needs_copy = !(tgt_w == bitmap.width and (bitmap.width * depth) == bitmap.pitch);
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// If we need to copy the data, we copy it into a temporary buffer.
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const buffer = if (needs_copy) buffer: {
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var temp = try alloc.alloc(u8, tgt_w * tgt_h * depth);
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var dst_ptr = temp;
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var src_ptr = bitmap.buffer;
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var i: usize = 0;
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while (i < src_h) : (i += 1) {
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std.mem.copy(u8, dst_ptr, src_ptr[0 .. bitmap.width * depth]);
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dst_ptr = dst_ptr[tgt_w * depth ..];
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src_ptr += @intCast(usize, bitmap.pitch);
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}
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break :buffer temp;
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} else bitmap.buffer[0..(tgt_w * tgt_h * depth)];
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defer if (buffer.ptr != bitmap.buffer) alloc.free(buffer);
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// Write the glyph information into the atlas
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assert(region.width == tgt_w);
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assert(region.height == tgt_h);
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atlas.set(region, buffer);
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}
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// Store glyph metadata
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return Glyph{
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.width = tgt_w,
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.height = tgt_h,
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.offset_x = glyph.*.bitmap_left,
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.offset_y = glyph.*.bitmap_top,
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.atlas_x = region.x,
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.atlas_y = region.y,
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.advance_x = f26dot6ToFloat(glyph.*.advance.x),
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};
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}
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/// Convert 16.6 pixel format to pixels based on the scale factor of the
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/// current font size.
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pub fn unitsToPxY(self: Face, units: i32) i32 {
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return @intCast(i32, freetype.mulFix(
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units,
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@intCast(i32, self.face.?.handle.*.size.*.metrics.y_scale),
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) >> 6);
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}
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/// Convert 26.6 pixel format to f32
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fn f26dot6ToFloat(v: freetype.c.FT_F26Dot6) f32 {
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return @intToFloat(f32, v >> 6);
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}
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test {
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const testFont = @import("test.zig").fontRegular;
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const alloc = testing.allocator;
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var lib = try Library.init();
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defer lib.deinit();
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var atlas = try Atlas.init(alloc, 512, .greyscale);
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defer atlas.deinit(alloc);
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var font = try init(lib);
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defer font.deinit();
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try font.loadFaceFromMemory(testFont, .{ .points = 12 });
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// Generate all visible ASCII
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var i: u8 = 32;
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while (i < 127) : (i += 1) {
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_ = try font.loadGlyph(alloc, &atlas, i);
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}
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}
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test "color emoji" {
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const alloc = testing.allocator;
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const testFont = @import("test.zig").fontEmoji;
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var lib = try Library.init();
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defer lib.deinit();
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var atlas = try Atlas.init(alloc, 512, .rgba);
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defer atlas.deinit(alloc);
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var font = try init(lib);
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defer font.deinit();
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try font.loadFaceFromMemory(testFont, .{ .points = 12 });
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_ = try font.loadGlyph(alloc, &atlas, '🥸');
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}
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