//! Face represents a single font face. A single font face has a single set //! of properties associated with it such as style, weight, etc. //! //! A Face isn't typically meant to be used directly. It is usually used //! via a Family in order to store it in an Atlas. const Face = @This(); const std = @import("std"); const builtin = @import("builtin"); const freetype = @import("freetype"); const assert = std.debug.assert; const testing = std.testing; const Allocator = std.mem.Allocator; const Atlas = @import("../Atlas.zig"); const Glyph = @import("main.zig").Glyph; const Library = @import("main.zig").Library; const log = std.log.scoped(.font_face); /// The core library library: Library, /// Our font face. face: ?freetype.Face = null, /// If a DPI can't be calculated, this DPI is used. This is probably /// wrong on modern devices so it is highly recommended you get the DPI /// using whatever platform method you can. pub const default_dpi = if (builtin.os.tag == .macos) 72 else 96; pub fn init(lib: Library) !Face { return Face{ .library = lib, }; } pub fn deinit(self: *Face) void { if (self.face) |face| face.deinit(); self.* = undefined; } /// The desired size for loading a font. pub const DesiredSize = struct { // Desired size in points points: u16, // The DPI of the screen so we can convert points to pixels. xdpi: u16 = default_dpi, ydpi: u16 = default_dpi, // Converts points to pixels pub fn pixels(self: DesiredSize) u16 { // 1 point = 1/72 inch return (self.points * self.ydpi) / 72; } }; /// Loads a font to use. This can only be called if a font is not already loaded. pub fn loadFaceFromMemory( self: *Face, source: [:0]const u8, size: DesiredSize, ) !void { assert(self.face == null); const face = try self.library.lib.initMemoryFace(source, 0); errdefer face.deinit(); try face.selectCharmap(.unicode); // If we have fixed sizes, we just have to try to pick the one closest // to what the user requested. Otherwise, we can choose an arbitrary // pixel size. if (!face.hasFixedSizes()) { const size_26dot6 = @intCast(i32, size.points << 6); // mult by 64 try face.setCharSize(0, size_26dot6, size.xdpi, size.ydpi); } else try selectSizeNearest(face, size.pixels()); // Success, persist self.face = face; } /// Selects the fixed size in the loaded face that is closest to the /// requested pixel size. fn selectSizeNearest(face: freetype.Face, size: u32) !void { var i: i32 = 0; var best_i: i32 = 0; var best_diff: i32 = 0; while (i < face.handle.*.num_fixed_sizes) : (i += 1) { const width = face.handle.*.available_sizes[@intCast(usize, i)].width; const diff = @intCast(i32, size) - @intCast(i32, width); if (i == 0 or diff < best_diff) { best_diff = diff; best_i = i; } } try face.selectSize(best_i); } /// Load a glyph for this face. The codepoint can be either a u8 or /// []const u8 depending on if you know it is ASCII or must be UTF-8 decoded. pub fn loadGlyph(self: Face, alloc: Allocator, atlas: *Atlas, cp: u32) !Glyph { const face = self.face.?; // We need a UTF32 codepoint for freetype const glyph_index = face.getCharIndex(cp) orelse return error.GlyphNotFound; //log.warn("glyph index: {}", .{glyph_index}); // If our glyph has color, we want to render the color try face.loadGlyph(glyph_index, .{ .render = true, .color = face.hasColor(), }); const glyph = face.handle.*.glyph; const bitmap = glyph.*.bitmap; // Ensure we know how to work with the font format. And assure that // or color depth is as expected on the texture atlas. const format: Atlas.Format = switch (bitmap.pixel_mode) { freetype.c.FT_PIXEL_MODE_GRAY => .greyscale, freetype.c.FT_PIXEL_MODE_BGRA => .rgba, else => { log.warn("pixel mode={}", .{bitmap.pixel_mode}); @panic("unsupported pixel mode"); }, }; assert(atlas.format == format); const src_w = bitmap.width; const src_h = bitmap.rows; const tgt_w = src_w; const tgt_h = src_h; const region = try atlas.reserve(alloc, tgt_w, tgt_h); // If we have data, copy it into the atlas if (region.width > 0 and region.height > 0) { const depth = @enumToInt(format); // We can avoid a buffer copy if our atlas width and bitmap // width match and the bitmap pitch is just the width (meaning // the data is tightly packed). const needs_copy = !(tgt_w == bitmap.width and (bitmap.width * depth) == bitmap.pitch); // If we need to copy the data, we copy it into a temporary buffer. const buffer = if (needs_copy) buffer: { var temp = try alloc.alloc(u8, tgt_w * tgt_h * depth); var dst_ptr = temp; var src_ptr = bitmap.buffer; var i: usize = 0; while (i < src_h) : (i += 1) { std.mem.copy(u8, dst_ptr, src_ptr[0 .. bitmap.width * depth]); dst_ptr = dst_ptr[tgt_w * depth ..]; src_ptr += @intCast(usize, bitmap.pitch); } break :buffer temp; } else bitmap.buffer[0..(tgt_w * tgt_h * depth)]; defer if (buffer.ptr != bitmap.buffer) alloc.free(buffer); // Write the glyph information into the atlas assert(region.width == tgt_w); assert(region.height == tgt_h); atlas.set(region, buffer); } // Store glyph metadata return Glyph{ .width = tgt_w, .height = tgt_h, .offset_x = glyph.*.bitmap_left, .offset_y = glyph.*.bitmap_top, .atlas_x = region.x, .atlas_y = region.y, .advance_x = f26dot6ToFloat(glyph.*.advance.x), }; } /// Convert 16.6 pixel format to pixels based on the scale factor of the /// current font size. pub fn unitsToPxY(self: Face, units: i32) i32 { return @intCast(i32, freetype.mulFix( units, @intCast(i32, self.face.?.handle.*.size.*.metrics.y_scale), ) >> 6); } /// Convert 26.6 pixel format to f32 fn f26dot6ToFloat(v: freetype.c.FT_F26Dot6) f32 { return @intToFloat(f32, v >> 6); } test { const testFont = @import("test.zig").fontRegular; const alloc = testing.allocator; var lib = try Library.init(); defer lib.deinit(); var atlas = try Atlas.init(alloc, 512, .greyscale); defer atlas.deinit(alloc); var font = try init(lib); defer font.deinit(); try font.loadFaceFromMemory(testFont, .{ .points = 12 }); // Generate all visible ASCII var i: u8 = 32; while (i < 127) : (i += 1) { _ = try font.loadGlyph(alloc, &atlas, i); } } test "color emoji" { const alloc = testing.allocator; const testFont = @import("test.zig").fontEmoji; var lib = try Library.init(); defer lib.deinit(); var atlas = try Atlas.init(alloc, 512, .rgba); defer atlas.deinit(alloc); var font = try init(lib); defer font.deinit(); try font.loadFaceFromMemory(testFont, .{ .points = 12 }); _ = try font.loadGlyph(alloc, &atlas, '🥸'); }