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27 lines
1.0 KiB
Zig
27 lines
1.0 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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pub usingnamespace @import("input/mouse.zig");
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pub usingnamespace @import("input/key.zig");
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pub const function_keys = @import("input/function_keys.zig");
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pub const keycodes = @import("input/keycodes.zig");
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pub const kitty = @import("input/kitty.zig");
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pub const Binding = @import("input/Binding.zig");
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pub const Link = @import("input/Link.zig");
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pub const KeyEncoder = @import("input/KeyEncoder.zig");
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pub const InspectorMode = Binding.Action.InspectorMode;
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pub const SplitDirection = Binding.Action.SplitDirection;
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pub const SplitFocusDirection = Binding.Action.SplitFocusDirection;
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pub const SplitResizeDirection = Binding.Action.SplitResizeDirection;
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// Keymap is only available on macOS right now. We could implement it
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// in theory for XKB too on Linux but we don't need it right now.
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pub const Keymap = switch (builtin.os.tag) {
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.macos => @import("input/KeymapDarwin.zig"),
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else => struct {},
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};
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test {
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std.testing.refAllDecls(@This());
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}
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