const std = @import("std"); const builtin = @import("builtin"); pub usingnamespace @import("input/mouse.zig"); pub usingnamespace @import("input/key.zig"); pub const function_keys = @import("input/function_keys.zig"); pub const keycodes = @import("input/keycodes.zig"); pub const kitty = @import("input/kitty.zig"); pub const Binding = @import("input/Binding.zig"); pub const Link = @import("input/Link.zig"); pub const KeyEncoder = @import("input/KeyEncoder.zig"); pub const InspectorMode = Binding.Action.InspectorMode; pub const SplitDirection = Binding.Action.SplitDirection; pub const SplitFocusDirection = Binding.Action.SplitFocusDirection; pub const SplitResizeDirection = Binding.Action.SplitResizeDirection; // Keymap is only available on macOS right now. We could implement it // in theory for XKB too on Linux but we don't need it right now. pub const Keymap = switch (builtin.os.tag) { .macos => @import("input/KeymapDarwin.zig"), else => struct {}, }; test { std.testing.refAllDecls(@This()); }