mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-04-25 02:48:42 +03:00
196 lines
8.5 KiB
Swift
196 lines
8.5 KiB
Swift
import SwiftUI
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import GhosttyKit
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extension Ghostty {
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enum AppReadiness {
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case loading, error, ready
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}
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/// The AppState is the global state that is associated with the Swift app. This handles initially
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/// initializing Ghostty, loading the configuration, etc.
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class AppState: ObservableObject {
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/// The readiness value of the state.
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@Published var readiness: AppReadiness = .loading
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/// The ghostty global configuration.
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var config: ghostty_config_t? = nil
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/// The ghostty app instance. We only have one of these for the entire app, although I guess
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/// in theory you can have multiple... I don't know why you would...
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var app: ghostty_app_t? = nil
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/// Cached clipboard string for `read_clipboard` callback.
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private var cached_clipboard_string: String? = nil
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init() {
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// Initialize ghostty global state. This happens once per process.
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guard ghostty_init() == GHOSTTY_SUCCESS else {
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GhosttyApp.logger.critical("ghostty_init failed")
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readiness = .error
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return
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}
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// Initialize the global configuration.
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guard let cfg = ghostty_config_new() else {
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GhosttyApp.logger.critical("ghostty_config_new failed")
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readiness = .error
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return
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}
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self.config = cfg;
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// Load our configuration files from the home directory.
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ghostty_config_load_default_files(cfg);
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ghostty_config_load_recursive_files(cfg);
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// TODO: we'd probably do some config loading here... for now we'd
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// have to do this synchronously. When we support config updating we can do
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// this async and update later.
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// Finalize will make our defaults available.
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ghostty_config_finalize(cfg)
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// Create our "runtime" config. The "runtime" is the configuration that ghostty
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// uses to interface with the application runtime environment.
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var runtime_cfg = ghostty_runtime_config_s(
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userdata: Unmanaged.passUnretained(self).toOpaque(),
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wakeup_cb: { userdata in AppState.wakeup(userdata) },
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set_title_cb: { userdata, title in AppState.setTitle(userdata, title: title) },
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read_clipboard_cb: { userdata in AppState.readClipboard(userdata) },
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write_clipboard_cb: { userdata, str in AppState.writeClipboard(userdata, string: str) },
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new_split_cb: { userdata, direction in AppState.newSplit(userdata, direction: ghostty_split_direction_e(UInt32(direction))) },
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close_surface_cb: { userdata in AppState.closeSurface(userdata) },
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focus_split_cb: { userdata, direction in
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AppState.focusSplit(userdata, direction: ghostty_split_focus_direction_e(UInt32(direction))) }
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)
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// Create the ghostty app.
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guard let app = ghostty_app_new(&runtime_cfg, cfg) else {
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GhosttyApp.logger.critical("ghostty_app_new failed")
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readiness = .error
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return
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}
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self.app = app
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self.readiness = .ready
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}
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deinit {
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ghostty_app_free(app)
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ghostty_config_free(config)
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}
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func appTick() {
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guard let app = self.app else { return }
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ghostty_app_tick(app)
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}
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/// Request that the given surface is closed. This will trigger the full normal surface close event
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/// cycle which will call our close surface callback.
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func requestClose(surface: ghostty_surface_t) {
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ghostty_surface_request_close(surface)
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}
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func split(surface: ghostty_surface_t, direction: ghostty_split_direction_e) {
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ghostty_surface_split(surface, direction)
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}
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func splitMoveFocus(surface: ghostty_surface_t, direction: SplitFocusDirection) {
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ghostty_surface_split_focus(surface, direction.toNative())
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}
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// MARK: Ghostty Callbacks
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static func newSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_direction_e) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(name: Notification.ghosttyNewSplit, object: surface, userInfo: [
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"direction": direction,
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])
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}
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static func closeSurface(_ userdata: UnsafeMutableRawPointer?) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(name: Notification.ghosttyCloseSurface, object: surface)
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}
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static func focusSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_focus_direction_e) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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guard let splitDirection = SplitFocusDirection.from(direction: direction) else { return }
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NotificationCenter.default.post(
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name: Notification.ghosttyFocusSplit,
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object: surface,
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userInfo: [
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Notification.SplitDirectionKey: splitDirection,
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]
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)
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}
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static func readClipboard(_ userdata: UnsafeMutableRawPointer?) -> UnsafePointer<CChar>? {
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guard let appState = self.appState(fromSurface: userdata) else { return nil }
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guard let str = NSPasteboard.general.string(forType: .string) else { return nil }
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// Ghostty requires we cache the string because the pointer we return has to remain
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// stable until the next call to readClipboard.
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appState.cached_clipboard_string = str
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return (str as NSString).utf8String
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}
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static func writeClipboard(_ userdata: UnsafeMutableRawPointer?, string: UnsafePointer<CChar>?) {
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guard let valueStr = String(cString: string!, encoding: .utf8) else { return }
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let pb = NSPasteboard.general
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pb.declareTypes([.string], owner: nil)
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pb.setString(valueStr, forType: .string)
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}
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static func wakeup(_ userdata: UnsafeMutableRawPointer?) {
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let state = Unmanaged<AppState>.fromOpaque(userdata!).takeUnretainedValue()
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// Wakeup can be called from any thread so we schedule the app tick
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// from the main thread. There is probably some improvements we can make
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// to coalesce multiple ticks but I don't think it matters from a performance
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// standpoint since we don't do this much.
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DispatchQueue.main.async { state.appTick() }
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}
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static func setTitle(_ userdata: UnsafeMutableRawPointer?, title: UnsafePointer<CChar>?) {
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let surfaceView = Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
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guard let titleStr = String(cString: title!, encoding: .utf8) else { return }
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DispatchQueue.main.async {
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surfaceView.title = titleStr
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}
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}
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/// Returns the GhosttyState from the given userdata value.
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static private func appState(fromSurface userdata: UnsafeMutableRawPointer?) -> AppState? {
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let surfaceView = Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
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guard let surface = surfaceView.surface else { return nil }
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guard let app = ghostty_surface_app(surface) else { return nil }
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guard let app_ud = ghostty_app_userdata(app) else { return nil }
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return Unmanaged<AppState>.fromOpaque(app_ud).takeUnretainedValue()
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}
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/// Returns the surface view from the userdata.
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static private func surfaceUserdata(from userdata: UnsafeMutableRawPointer?) -> SurfaceView? {
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return Unmanaged<SurfaceView>.fromOpaque(userdata!).takeUnretainedValue()
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}
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}
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}
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// MARK: AppState Environment Keys
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private struct GhosttyAppKey: EnvironmentKey {
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static let defaultValue: ghostty_app_t? = nil
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}
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extension EnvironmentValues {
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var ghosttyApp: ghostty_app_t? {
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get { self[GhosttyAppKey.self] }
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set { self[GhosttyAppKey.self] = newValue }
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}
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}
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extension View {
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func ghosttyApp(_ app: ghostty_app_t?) -> some View {
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environment(\.ghosttyApp, app)
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}
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}
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