import SwiftUI import GhosttyKit extension Ghostty { enum AppReadiness { case loading, error, ready } /// The AppState is the global state that is associated with the Swift app. This handles initially /// initializing Ghostty, loading the configuration, etc. class AppState: ObservableObject { /// The readiness value of the state. @Published var readiness: AppReadiness = .loading /// The ghostty global configuration. var config: ghostty_config_t? = nil /// The ghostty app instance. We only have one of these for the entire app, although I guess /// in theory you can have multiple... I don't know why you would... var app: ghostty_app_t? = nil /// Cached clipboard string for `read_clipboard` callback. private var cached_clipboard_string: String? = nil init() { // Initialize ghostty global state. This happens once per process. guard ghostty_init() == GHOSTTY_SUCCESS else { GhosttyApp.logger.critical("ghostty_init failed") readiness = .error return } // Initialize the global configuration. guard let cfg = ghostty_config_new() else { GhosttyApp.logger.critical("ghostty_config_new failed") readiness = .error return } self.config = cfg; // Load our configuration files from the home directory. ghostty_config_load_default_files(cfg); ghostty_config_load_recursive_files(cfg); // TODO: we'd probably do some config loading here... for now we'd // have to do this synchronously. When we support config updating we can do // this async and update later. // Finalize will make our defaults available. ghostty_config_finalize(cfg) // Create our "runtime" config. The "runtime" is the configuration that ghostty // uses to interface with the application runtime environment. var runtime_cfg = ghostty_runtime_config_s( userdata: Unmanaged.passUnretained(self).toOpaque(), wakeup_cb: { userdata in AppState.wakeup(userdata) }, set_title_cb: { userdata, title in AppState.setTitle(userdata, title: title) }, read_clipboard_cb: { userdata in AppState.readClipboard(userdata) }, write_clipboard_cb: { userdata, str in AppState.writeClipboard(userdata, string: str) }, new_split_cb: { userdata, direction in AppState.newSplit(userdata, direction: ghostty_split_direction_e(UInt32(direction))) }, close_surface_cb: { userdata in AppState.closeSurface(userdata) }, focus_split_cb: { userdata, direction in AppState.focusSplit(userdata, direction: ghostty_split_focus_direction_e(UInt32(direction))) } ) // Create the ghostty app. guard let app = ghostty_app_new(&runtime_cfg, cfg) else { GhosttyApp.logger.critical("ghostty_app_new failed") readiness = .error return } self.app = app self.readiness = .ready } deinit { ghostty_app_free(app) ghostty_config_free(config) } func appTick() { guard let app = self.app else { return } ghostty_app_tick(app) } /// Request that the given surface is closed. This will trigger the full normal surface close event /// cycle which will call our close surface callback. func requestClose(surface: ghostty_surface_t) { ghostty_surface_request_close(surface) } func split(surface: ghostty_surface_t, direction: ghostty_split_direction_e) { ghostty_surface_split(surface, direction) } func splitMoveFocus(surface: ghostty_surface_t, direction: SplitFocusDirection) { ghostty_surface_split_focus(surface, direction.toNative()) } // MARK: Ghostty Callbacks static func newSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_direction_e) { guard let surface = self.surfaceUserdata(from: userdata) else { return } NotificationCenter.default.post(name: Notification.ghosttyNewSplit, object: surface, userInfo: [ "direction": direction, ]) } static func closeSurface(_ userdata: UnsafeMutableRawPointer?) { guard let surface = self.surfaceUserdata(from: userdata) else { return } NotificationCenter.default.post(name: Notification.ghosttyCloseSurface, object: surface) } static func focusSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_focus_direction_e) { guard let surface = self.surfaceUserdata(from: userdata) else { return } guard let splitDirection = SplitFocusDirection.from(direction: direction) else { return } NotificationCenter.default.post( name: Notification.ghosttyFocusSplit, object: surface, userInfo: [ Notification.SplitDirectionKey: splitDirection, ] ) } static func readClipboard(_ userdata: UnsafeMutableRawPointer?) -> UnsafePointer? { guard let appState = self.appState(fromSurface: userdata) else { return nil } guard let str = NSPasteboard.general.string(forType: .string) else { return nil } // Ghostty requires we cache the string because the pointer we return has to remain // stable until the next call to readClipboard. appState.cached_clipboard_string = str return (str as NSString).utf8String } static func writeClipboard(_ userdata: UnsafeMutableRawPointer?, string: UnsafePointer?) { guard let valueStr = String(cString: string!, encoding: .utf8) else { return } let pb = NSPasteboard.general pb.declareTypes([.string], owner: nil) pb.setString(valueStr, forType: .string) } static func wakeup(_ userdata: UnsafeMutableRawPointer?) { let state = Unmanaged.fromOpaque(userdata!).takeUnretainedValue() // Wakeup can be called from any thread so we schedule the app tick // from the main thread. There is probably some improvements we can make // to coalesce multiple ticks but I don't think it matters from a performance // standpoint since we don't do this much. DispatchQueue.main.async { state.appTick() } } static func setTitle(_ userdata: UnsafeMutableRawPointer?, title: UnsafePointer?) { let surfaceView = Unmanaged.fromOpaque(userdata!).takeUnretainedValue() guard let titleStr = String(cString: title!, encoding: .utf8) else { return } DispatchQueue.main.async { surfaceView.title = titleStr } } /// Returns the GhosttyState from the given userdata value. static private func appState(fromSurface userdata: UnsafeMutableRawPointer?) -> AppState? { let surfaceView = Unmanaged.fromOpaque(userdata!).takeUnretainedValue() guard let surface = surfaceView.surface else { return nil } guard let app = ghostty_surface_app(surface) else { return nil } guard let app_ud = ghostty_app_userdata(app) else { return nil } return Unmanaged.fromOpaque(app_ud).takeUnretainedValue() } /// Returns the surface view from the userdata. static private func surfaceUserdata(from userdata: UnsafeMutableRawPointer?) -> SurfaceView? { return Unmanaged.fromOpaque(userdata!).takeUnretainedValue() } } } // MARK: AppState Environment Keys private struct GhosttyAppKey: EnvironmentKey { static let defaultValue: ghostty_app_t? = nil } extension EnvironmentValues { var ghosttyApp: ghostty_app_t? { get { self[GhosttyAppKey.self] } set { self[GhosttyAppKey.self] = newValue } } } extension View { func ghosttyApp(_ app: ghostty_app_t?) -> some View { environment(\.ghosttyApp, app) } }