ghostty/pkg/glfw/native.zig
Mitchell Hashimoto 221f905a1c pkg/glfw
Closes #6702

This removes our mach-glfw dependency and replaces it with an in-tree
pkg/glfw that includes both the source for compiling glfw as well as the
Zig bindings. This matches the pattern from our other packages.

This is based on the upstream mach-glfw work and therefore includes the
original license and copyright information.

The reasoning is stated in the issue but to summarize for the commit:

  - mach-glfw is no longer maintained, so we have to take ownership
  - mach-glfw depended on some large blobs of header files to enable
    cross-compilation but this isn't something we actually care about,
    so we can (and do) drop the blobs
  - mach-glfw blobs were hosted on mach hosts. given mach-glfw is
    unmaintained, we can't rely on this hosting
  - mach-glfw relied on a "glfw" package which was owned by another
    person to be Zig 0.14 compatible, but we no longer need to rely on
    this
  - mach-glfw builds were outdated based on latest Zig practices
2025-03-13 20:52:33 -07:00

394 lines
18 KiB
Zig

//! Native access functions
const std = @import("std");
const Window = @import("Window.zig");
const Monitor = @import("Monitor.zig");
const internal_debug = @import("internal_debug.zig");
pub const BackendOptions = struct {
win32: bool = false,
wgl: bool = false,
cocoa: bool = false,
nsgl: bool = false,
x11: bool = false,
glx: bool = false,
wayland: bool = false,
egl: bool = false,
osmesa: bool = false,
};
/// This function returns a type which allows provides an interface to access
/// the native handles based on backends selected.
///
/// The available window API options are:
/// * win32
/// * cocoa
/// * x11
/// * wayland
///
/// The available context API options are:
///
/// * wgl
/// * nsgl
/// * glx
/// * egl
/// * osmesa
///
/// The chosen backends must match those the library was compiled for. Failure to do so
/// will cause a link-time error.
pub fn Native(comptime options: BackendOptions) type {
const native = @cImport({
// @cDefine("GLFW_INCLUDE_VULKAN", "1");
@cDefine("GLFW_INCLUDE_NONE", "1");
if (options.win32) @cDefine("GLFW_EXPOSE_NATIVE_WIN32", "1");
if (options.wgl) @cDefine("GLFW_EXPOSE_NATIVE_WGL", "1");
if (options.cocoa) @cDefine("GLFW_EXPOSE_NATIVE_COCOA", "1");
if (options.nsgl) @cDefine("GLFW_EXPOSE_NATIVE_NGSL", "1");
if (options.x11) @cDefine("GLFW_EXPOSE_NATIVE_X11", "1");
if (options.glx) @cDefine("GLFW_EXPOSE_NATIVE_GLX", "1");
if (options.wayland) @cDefine("GLFW_EXPOSE_NATIVE_WAYLAND", "1");
if (options.egl) @cDefine("GLFW_EXPOSE_NATIVE_EGL", "1");
if (options.osmesa) @cDefine("GLFW_EXPOSE_NATIVE_OSMESA", "1");
@cDefine("__kernel_ptr_semantics", "");
@cInclude("GLFW/glfw3.h");
@cInclude("GLFW/glfw3native.h");
});
return struct {
/// Returns the adapter device name of the specified monitor.
///
/// return: The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) of the
/// specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWin32Adapter(monitor: Monitor) [*:0]const u8 {
internal_debug.assertInitialized();
if (native.glfwGetWin32Adapter(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |adapter| return adapter;
// `glfwGetWin32Adapter` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the display device name of the specified monitor.
///
/// return: The UTF-8 encoded display device name (for example `\\.\DISPLAY1\Monitor0`)
/// of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWin32Monitor(monitor: Monitor) [*:0]const u8 {
internal_debug.assertInitialized();
if (native.glfwGetWin32Monitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |mon| return mon;
// `glfwGetWin32Monitor` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `HWND` of the specified window.
///
/// The `HDC` associated with the window can be queried with the
/// [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
/// function.
/// ```
/// const dc = std.os.windows.user32.GetDC(native.getWin32Window(window));
/// ```
/// This DC is private and does not need to be released.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWin32Window(window: Window) std.os.windows.HWND {
internal_debug.assertInitialized();
if (native.glfwGetWin32Window(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |win|
return @as(std.os.windows.HWND, @ptrCast(win));
// `glfwGetWin32Window` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `HGLRC` of the specified window.
///
/// The `HDC` associated with the window can be queried with the
/// [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc)
/// function.
/// ```
/// const dc = std.os.windows.user32.GetDC(native.getWin32Window(window));
/// ```
/// This DC is private and does not need to be released.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext
/// null is returned in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWGLContext(window: Window) ?std.os.windows.HGLRC {
internal_debug.assertInitialized();
if (native.glfwGetWGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return context;
return null;
}
/// Returns the `CGDirectDisplayID` of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getCocoaMonitor(monitor: Monitor) u32 {
internal_debug.assertInitialized();
const mon = native.glfwGetCocoaMonitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)));
if (mon != native.kCGNullDirectDisplay) return mon;
// `glfwGetCocoaMonitor` returns `kCGNullDirectDisplay` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `NSWindow` of the specified window.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getCocoaWindow(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
return native.glfwGetCocoaWindow(@as(*native.GLFWwindow, @ptrCast(window.handle)));
}
/// Returns the `NSWindow` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getNSGLContext(window: Window) u32 {
internal_debug.assertInitialized();
return native.glfwGetNSGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle)));
}
/// Returns the `Display` used by GLFW.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getX11Display() *anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetX11Display()) |display| return @as(*anyopaque, @ptrCast(display));
// `glfwGetX11Display` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `RRCrtc` of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getX11Adapter(monitor: Monitor) u32 {
internal_debug.assertInitialized();
const adapter = native.glfwGetX11Adapter(@as(*native.GLFWMonitor, @ptrCast(monitor.handle)));
if (adapter != 0) return adapter;
// `glfwGetX11Adapter` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `RROutput` of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getX11Monitor(monitor: Monitor) u32 {
internal_debug.assertInitialized();
const mon = native.glfwGetX11Monitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)));
if (mon != 0) return mon;
// `glfwGetX11Monitor` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `Window` of the specified window.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getX11Window(window: Window) u32 {
internal_debug.assertInitialized();
const win = native.glfwGetX11Window(@as(*native.GLFWwindow, @ptrCast(window.handle)));
if (win != 0) return @as(u32, @intCast(win));
// `glfwGetX11Window` returns `0` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Sets the current primary selection to the specified string.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
///
/// The specified string is copied before this function returns.
///
/// thread_safety: This function must only be called from the main thread.
pub fn setX11SelectionString(string: [*:0]const u8) void {
internal_debug.assertInitialized();
native.glfwSetX11SelectionString(string);
}
/// Returns the contents of the current primary selection as a string.
///
/// Possible errors include glfw.ErrorCode.PlatformError.
/// Returns null in the event of an error.
///
/// The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is valid until the next call to getX11SelectionString or
/// setX11SelectionString, or until the library is terminated.
///
/// thread_safety: This function must only be called from the main thread.
pub fn getX11SelectionString() ?[*:0]const u8 {
internal_debug.assertInitialized();
if (native.glfwGetX11SelectionString()) |str| return str;
return null;
}
/// Returns the `GLXContext` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
/// Returns null in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getGLXContext(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetGLXContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return @as(*anyopaque, @ptrCast(context));
return null;
}
/// Returns the `GLXWindow` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
/// Returns null in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getGLXWindow(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
const win = native.glfwGetGLXWindow(@as(*native.GLFWwindow, @ptrCast(window.handle)));
if (win != 0) return @as(*anyopaque, @ptrCast(win));
return null;
}
/// Returns the `*wl_display` used by GLFW.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWaylandDisplay() *anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetWaylandDisplay()) |display| return @as(*anyopaque, @ptrCast(display));
// `glfwGetWaylandDisplay` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `*wl_output` of the specified monitor.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWaylandMonitor(monitor: Monitor) *anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetWaylandMonitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |mon| return @as(*anyopaque, @ptrCast(mon));
// `glfwGetWaylandMonitor` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `*wl_surface` of the specified window.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getWaylandWindow(window: Window) *anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetWaylandWindow(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |win| return @as(*anyopaque, @ptrCast(win));
// `glfwGetWaylandWindow` returns `null` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `EGLDisplay` used by GLFW.
///
/// remark: Because EGL is initialized on demand, this function will return `EGL_NO_DISPLAY`
/// until the first context has been created via EGL.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getEGLDisplay() *anyopaque {
internal_debug.assertInitialized();
const display = native.glfwGetEGLDisplay();
if (display != native.EGL_NO_DISPLAY) return @as(*anyopaque, @ptrCast(display));
// `glfwGetEGLDisplay` returns `EGL_NO_DISPLAY` only for errors
// but the only potential error is unreachable (NotInitialized)
unreachable;
}
/// Returns the `EGLContext` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
/// Returns null in the event of an error.
///
/// thread_safety This function may be called from any thread. Access is not synchronized.
pub fn getEGLContext(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
const context = native.glfwGetEGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle)));
if (context != native.EGL_NO_CONTEXT) return @as(*anyopaque, @ptrCast(context));
return null;
}
/// Returns the `EGLSurface` of the specified window.
///
/// Possible errors include glfw.ErrorCode.NotInitalized and glfw.ErrorCode.NoWindowContext.
///
/// thread_safety This function may be called from any thread. Access is not synchronized.
pub fn getEGLSurface(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
const surface = native.glfwGetEGLSurface(@as(*native.GLFWwindow, @ptrCast(window.handle)));
if (surface != native.EGL_NO_SURFACE) return @as(*anyopaque, @ptrCast(surface));
return null;
}
pub const OSMesaColorBuffer = struct {
width: c_int,
height: c_int,
format: c_int,
buffer: *anyopaque,
};
/// Retrieves the color buffer associated with the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext and glfw.ErrorCode.PlatformError.
/// Returns null in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getOSMesaColorBuffer(window: Window) ?OSMesaColorBuffer {
internal_debug.assertInitialized();
var buf: OSMesaColorBuffer = undefined;
if (native.glfwGetOSMesaColorBuffer(
@as(*native.GLFWwindow, @ptrCast(window.handle)),
&buf.width,
&buf.height,
&buf.format,
&buf.buffer,
) == native.GLFW_TRUE) return buf;
return null;
}
pub const OSMesaDepthBuffer = struct {
width: c_int,
height: c_int,
bytes_per_value: c_int,
buffer: *anyopaque,
};
/// Retrieves the depth buffer associated with the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext and glfw.ErrorCode.PlatformError.
/// Returns null in the event of an error.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getOSMesaDepthBuffer(window: Window) ?OSMesaDepthBuffer {
internal_debug.assertInitialized();
var buf: OSMesaDepthBuffer = undefined;
if (native.glfwGetOSMesaDepthBuffer(
@as(*native.GLFWwindow, @ptrCast(window.handle)),
&buf.width,
&buf.height,
&buf.bytes_per_value,
&buf.buffer,
) == native.GLFW_TRUE) return buf;
return null;
}
/// Returns the 'OSMesaContext' of the specified window.
///
/// Possible errors include glfw.ErrorCode.NoWindowContext.
///
/// thread_safety: This function may be called from any thread. Access is not synchronized.
pub fn getOSMesaContext(window: Window) ?*anyopaque {
internal_debug.assertInitialized();
if (native.glfwGetOSMesaContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return @as(*anyopaque, @ptrCast(context));
return null;
}
};
}