//! Native access functions const std = @import("std"); const Window = @import("Window.zig"); const Monitor = @import("Monitor.zig"); const internal_debug = @import("internal_debug.zig"); pub const BackendOptions = struct { win32: bool = false, wgl: bool = false, cocoa: bool = false, nsgl: bool = false, x11: bool = false, glx: bool = false, wayland: bool = false, egl: bool = false, osmesa: bool = false, }; /// This function returns a type which allows provides an interface to access /// the native handles based on backends selected. /// /// The available window API options are: /// * win32 /// * cocoa /// * x11 /// * wayland /// /// The available context API options are: /// /// * wgl /// * nsgl /// * glx /// * egl /// * osmesa /// /// The chosen backends must match those the library was compiled for. Failure to do so /// will cause a link-time error. pub fn Native(comptime options: BackendOptions) type { const native = @cImport({ // @cDefine("GLFW_INCLUDE_VULKAN", "1"); @cDefine("GLFW_INCLUDE_NONE", "1"); if (options.win32) @cDefine("GLFW_EXPOSE_NATIVE_WIN32", "1"); if (options.wgl) @cDefine("GLFW_EXPOSE_NATIVE_WGL", "1"); if (options.cocoa) @cDefine("GLFW_EXPOSE_NATIVE_COCOA", "1"); if (options.nsgl) @cDefine("GLFW_EXPOSE_NATIVE_NGSL", "1"); if (options.x11) @cDefine("GLFW_EXPOSE_NATIVE_X11", "1"); if (options.glx) @cDefine("GLFW_EXPOSE_NATIVE_GLX", "1"); if (options.wayland) @cDefine("GLFW_EXPOSE_NATIVE_WAYLAND", "1"); if (options.egl) @cDefine("GLFW_EXPOSE_NATIVE_EGL", "1"); if (options.osmesa) @cDefine("GLFW_EXPOSE_NATIVE_OSMESA", "1"); @cDefine("__kernel_ptr_semantics", ""); @cInclude("GLFW/glfw3.h"); @cInclude("GLFW/glfw3native.h"); }); return struct { /// Returns the adapter device name of the specified monitor. /// /// return: The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`) of the /// specified monitor. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getWin32Adapter(monitor: Monitor) [*:0]const u8 { internal_debug.assertInitialized(); if (native.glfwGetWin32Adapter(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |adapter| return adapter; // `glfwGetWin32Adapter` returns `null` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the display device name of the specified monitor. /// /// return: The UTF-8 encoded display device name (for example `\\.\DISPLAY1\Monitor0`) /// of the specified monitor. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getWin32Monitor(monitor: Monitor) [*:0]const u8 { internal_debug.assertInitialized(); if (native.glfwGetWin32Monitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |mon| return mon; // `glfwGetWin32Monitor` returns `null` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `HWND` of the specified window. /// /// The `HDC` associated with the window can be queried with the /// [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) /// function. /// ``` /// const dc = std.os.windows.user32.GetDC(native.getWin32Window(window)); /// ``` /// This DC is private and does not need to be released. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getWin32Window(window: Window) std.os.windows.HWND { internal_debug.assertInitialized(); if (native.glfwGetWin32Window(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |win| return @as(std.os.windows.HWND, @ptrCast(win)); // `glfwGetWin32Window` returns `null` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `HGLRC` of the specified window. /// /// The `HDC` associated with the window can be queried with the /// [GetDC](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getdc) /// function. /// ``` /// const dc = std.os.windows.user32.GetDC(native.getWin32Window(window)); /// ``` /// This DC is private and does not need to be released. /// /// Possible errors include glfw.ErrorCode.NoWindowContext /// null is returned in the event of an error. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getWGLContext(window: Window) ?std.os.windows.HGLRC { internal_debug.assertInitialized(); if (native.glfwGetWGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return context; return null; } /// Returns the `CGDirectDisplayID` of the specified monitor. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getCocoaMonitor(monitor: Monitor) u32 { internal_debug.assertInitialized(); const mon = native.glfwGetCocoaMonitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle))); if (mon != native.kCGNullDirectDisplay) return mon; // `glfwGetCocoaMonitor` returns `kCGNullDirectDisplay` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `NSWindow` of the specified window. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getCocoaWindow(window: Window) ?*anyopaque { internal_debug.assertInitialized(); return native.glfwGetCocoaWindow(@as(*native.GLFWwindow, @ptrCast(window.handle))); } /// Returns the `NSWindow` of the specified window. /// /// Possible errors include glfw.ErrorCode.NoWindowContext. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getNSGLContext(window: Window) u32 { internal_debug.assertInitialized(); return native.glfwGetNSGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle))); } /// Returns the `Display` used by GLFW. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getX11Display() *anyopaque { internal_debug.assertInitialized(); if (native.glfwGetX11Display()) |display| return @as(*anyopaque, @ptrCast(display)); // `glfwGetX11Display` returns `null` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `RRCrtc` of the specified monitor. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getX11Adapter(monitor: Monitor) u32 { internal_debug.assertInitialized(); const adapter = native.glfwGetX11Adapter(@as(*native.GLFWMonitor, @ptrCast(monitor.handle))); if (adapter != 0) return adapter; // `glfwGetX11Adapter` returns `0` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `RROutput` of the specified monitor. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getX11Monitor(monitor: Monitor) u32 { internal_debug.assertInitialized(); const mon = native.glfwGetX11Monitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle))); if (mon != 0) return mon; // `glfwGetX11Monitor` returns `0` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `Window` of the specified window. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getX11Window(window: Window) u32 { internal_debug.assertInitialized(); const win = native.glfwGetX11Window(@as(*native.GLFWwindow, @ptrCast(window.handle))); if (win != 0) return @as(u32, @intCast(win)); // `glfwGetX11Window` returns `0` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Sets the current primary selection to the specified string. /// /// Possible errors include glfw.ErrorCode.PlatformError. /// /// The specified string is copied before this function returns. /// /// thread_safety: This function must only be called from the main thread. pub fn setX11SelectionString(string: [*:0]const u8) void { internal_debug.assertInitialized(); native.glfwSetX11SelectionString(string); } /// Returns the contents of the current primary selection as a string. /// /// Possible errors include glfw.ErrorCode.PlatformError. /// Returns null in the event of an error. /// /// The returned string is allocated and freed by GLFW. You should not free it /// yourself. It is valid until the next call to getX11SelectionString or /// setX11SelectionString, or until the library is terminated. /// /// thread_safety: This function must only be called from the main thread. pub fn getX11SelectionString() ?[*:0]const u8 { internal_debug.assertInitialized(); if (native.glfwGetX11SelectionString()) |str| return str; return null; } /// Returns the `GLXContext` of the specified window. /// /// Possible errors include glfw.ErrorCode.NoWindowContext. /// Returns null in the event of an error. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getGLXContext(window: Window) ?*anyopaque { internal_debug.assertInitialized(); if (native.glfwGetGLXContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return @as(*anyopaque, @ptrCast(context)); return null; } /// Returns the `GLXWindow` of the specified window. /// /// Possible errors include glfw.ErrorCode.NoWindowContext. /// Returns null in the event of an error. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getGLXWindow(window: Window) ?*anyopaque { internal_debug.assertInitialized(); const win = native.glfwGetGLXWindow(@as(*native.GLFWwindow, @ptrCast(window.handle))); if (win != 0) return @as(*anyopaque, @ptrCast(win)); return null; } /// Returns the `*wl_display` used by GLFW. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getWaylandDisplay() *anyopaque { internal_debug.assertInitialized(); if (native.glfwGetWaylandDisplay()) |display| return @as(*anyopaque, @ptrCast(display)); // `glfwGetWaylandDisplay` returns `null` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `*wl_output` of the specified monitor. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getWaylandMonitor(monitor: Monitor) *anyopaque { internal_debug.assertInitialized(); if (native.glfwGetWaylandMonitor(@as(*native.GLFWmonitor, @ptrCast(monitor.handle)))) |mon| return @as(*anyopaque, @ptrCast(mon)); // `glfwGetWaylandMonitor` returns `null` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `*wl_surface` of the specified window. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getWaylandWindow(window: Window) *anyopaque { internal_debug.assertInitialized(); if (native.glfwGetWaylandWindow(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |win| return @as(*anyopaque, @ptrCast(win)); // `glfwGetWaylandWindow` returns `null` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `EGLDisplay` used by GLFW. /// /// remark: Because EGL is initialized on demand, this function will return `EGL_NO_DISPLAY` /// until the first context has been created via EGL. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getEGLDisplay() *anyopaque { internal_debug.assertInitialized(); const display = native.glfwGetEGLDisplay(); if (display != native.EGL_NO_DISPLAY) return @as(*anyopaque, @ptrCast(display)); // `glfwGetEGLDisplay` returns `EGL_NO_DISPLAY` only for errors // but the only potential error is unreachable (NotInitialized) unreachable; } /// Returns the `EGLContext` of the specified window. /// /// Possible errors include glfw.ErrorCode.NoWindowContext. /// Returns null in the event of an error. /// /// thread_safety This function may be called from any thread. Access is not synchronized. pub fn getEGLContext(window: Window) ?*anyopaque { internal_debug.assertInitialized(); const context = native.glfwGetEGLContext(@as(*native.GLFWwindow, @ptrCast(window.handle))); if (context != native.EGL_NO_CONTEXT) return @as(*anyopaque, @ptrCast(context)); return null; } /// Returns the `EGLSurface` of the specified window. /// /// Possible errors include glfw.ErrorCode.NotInitalized and glfw.ErrorCode.NoWindowContext. /// /// thread_safety This function may be called from any thread. Access is not synchronized. pub fn getEGLSurface(window: Window) ?*anyopaque { internal_debug.assertInitialized(); const surface = native.glfwGetEGLSurface(@as(*native.GLFWwindow, @ptrCast(window.handle))); if (surface != native.EGL_NO_SURFACE) return @as(*anyopaque, @ptrCast(surface)); return null; } pub const OSMesaColorBuffer = struct { width: c_int, height: c_int, format: c_int, buffer: *anyopaque, }; /// Retrieves the color buffer associated with the specified window. /// /// Possible errors include glfw.ErrorCode.NoWindowContext and glfw.ErrorCode.PlatformError. /// Returns null in the event of an error. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getOSMesaColorBuffer(window: Window) ?OSMesaColorBuffer { internal_debug.assertInitialized(); var buf: OSMesaColorBuffer = undefined; if (native.glfwGetOSMesaColorBuffer( @as(*native.GLFWwindow, @ptrCast(window.handle)), &buf.width, &buf.height, &buf.format, &buf.buffer, ) == native.GLFW_TRUE) return buf; return null; } pub const OSMesaDepthBuffer = struct { width: c_int, height: c_int, bytes_per_value: c_int, buffer: *anyopaque, }; /// Retrieves the depth buffer associated with the specified window. /// /// Possible errors include glfw.ErrorCode.NoWindowContext and glfw.ErrorCode.PlatformError. /// Returns null in the event of an error. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getOSMesaDepthBuffer(window: Window) ?OSMesaDepthBuffer { internal_debug.assertInitialized(); var buf: OSMesaDepthBuffer = undefined; if (native.glfwGetOSMesaDepthBuffer( @as(*native.GLFWwindow, @ptrCast(window.handle)), &buf.width, &buf.height, &buf.bytes_per_value, &buf.buffer, ) == native.GLFW_TRUE) return buf; return null; } /// Returns the 'OSMesaContext' of the specified window. /// /// Possible errors include glfw.ErrorCode.NoWindowContext. /// /// thread_safety: This function may be called from any thread. Access is not synchronized. pub fn getOSMesaContext(window: Window) ?*anyopaque { internal_debug.assertInitialized(); if (native.glfwGetOSMesaContext(@as(*native.GLFWwindow, @ptrCast(window.handle)))) |context| return @as(*anyopaque, @ptrCast(context)); return null; } }; }