78 Commits

Author SHA1 Message Date
Mitchell Hashimoto
88db80b7b0 font: CodepointResolver test box glyph 2024-04-05 09:29:41 -07:00
Mitchell Hashimoto
89b3e3ae4e font: a mess 2024-04-05 09:29:41 -07:00
Mitchell Hashimoto
72d59956d5 font: [broken] working on extracting Collection from Group 2024-04-05 09:29:40 -07:00
Mitchell Hashimoto
7fef1aa294 font: descritor can hash using a hasher 2024-04-05 09:29:40 -07:00
Mitchell Hashimoto
ab606c6cfd font: autoitalic should only apply to text presentation
Fixes #1256
2024-01-08 07:57:42 -08:00
Mitchell Hashimoto
89fe07271e font: fallback fonts need to deinit their unused deferred faces
Fixes #885

Interestingly, this isn't that big of a leak for whatever reason on
macOS. But on Linux with fontconfig this is a MASSIVE memory leak.
2023-11-20 21:05:01 -08:00
Krzysztof Wolicki
44a48f62f1 change unmodified vars to consts in anticipation of zig changes 2023-11-17 15:46:46 +01:00
Mitchell Hashimoto
a4ca581219 font: load valid union field for loaded deferred fonts 2023-11-09 11:06:58 -08:00
Mitchell Hashimoto
3d8dd0783a font: if VS15/16 not specified, prefer any presentation in explicit font
Fixes #845

Quick background: Emoji codepoints are either default text or default
graphical ("Emoji") presentation. An example of a default text emoji
is ❤. You have to add VS16 to this emoji to get: ❤️. Some font are
default graphical and require VS15 to force text.

A font face can only advertise text vs emoji presentation for the entire
font face. Some font faces (i.e. Cozette) include both text glyphs and
emoji glyphs, but since they can only advertise as one, advertise as
"text".

As a result, if a user types an emoji such as 👽, it will fallback to
another font to try to find a font that satisfies the "graphical"
presentation requirement. But Cozette supports 👽, its just advertised
as "text"!

Normally, this behavior is what you want. However, if a user explicitly
requests their font-family to be a font that contains a mix of test and
emoji, they _probably_ want those emoji to be used regardless of default
presentation. This is similar to a rich text editor (like TextEdit on
Mac): if you explicitly select "Cozette" as your font, the alien emoji
shows up using the text-based Cozette glyph.

This commit changes our presentation handling behavior to do the
following:

  * If no explicit variation selector (VS15/VS16) is specified,
    any matching codepoint in an explicitly loaded font (i.e. via
    `font-family`) will be used.

  * If an explicit variation selector is specified or our explicitly
    loaded fonts don't contain the codepoint, fallback fonts will be
    searched but require an exact match on presentation.

  * If no fallback is found with an exact match, any font with any
    presentation can match the codepoint.

This commit should generally not change the behavior of Emoji or VS15/16
handling for almost all users. The only users impacted by this commit
are specifically users who are using fonts with a mix of emoji and text.
2023-11-08 21:55:20 -08:00
Mitchell Hashimoto
7995d44cfb font: render sprites with a configurable grid cell width
Fixes #666
2023-10-13 14:31:55 -07:00
Mitchell Hashimoto
1411015038 font: fallback search should search full discovery chain
Fixes #668

We were previously only checking the first font result in the search.
This also fixes our CoreText scoring algorithm to prioritize faces that
have the codepoint we're searching for.
2023-10-13 12:25:27 -07:00
Mitchell Hashimoto
2563a195a1 font: wire up all the metric modifiers 2023-10-04 21:42:03 -07:00
Mitchell Hashimoto
54b9b45a7f font: rework font init to use a struct with modifiersets everywhere 2023-10-04 17:23:57 -07:00
Mitchell Hashimoto
15e6c07bd9 font/fontconfig: adhere to correct function signature 2023-10-03 09:26:14 -07:00
Mitchell Hashimoto
1127330b3a font/coretext: score discovered fonts 2023-10-03 09:17:41 -07:00
Mitchell Hashimoto
b1389cbbfe renderer: support font style changing at runtime 2023-09-26 08:51:04 -07:00
Mitchell Hashimoto
6b913bc6bb font: Group can enable/disable styles 2023-09-26 08:37:07 -07:00
Mitchell Hashimoto
6ac4cc9671 font: debug log for overide 2023-09-24 20:40:36 -07:00
Mitchell Hashimoto
abd3e16ebd font: Group will use the codepoint map for codepoint overrides 2023-09-24 19:44:06 -07:00
Mitchell Hashimoto
5c1c090f39 font: change FontIndex to a u16 since we can expect more fonts with maps 2023-09-24 15:53:39 -07:00
Mitchell Hashimoto
9e2e3acecf font: add codepoint map and descriptor cache to Group, not used yet 2023-09-24 11:50:03 -07:00
Mitchell Hashimoto
4e54c5389e font: CodepointMap 2023-09-24 11:10:20 -07:00
Mitchell Hashimoto
16cecc082a font: fallback should not restrict to only monospace 2023-09-24 09:05:40 -07:00
Mitchell Hashimoto
3c7ba634d2 font: remove excess debugging code 2023-09-13 14:41:43 -07:00
Mitchell Hashimoto
a2236d1ceb font: fallback search must verify presentation 2023-09-13 14:27:04 -07:00
Mitchell Hashimoto
3bd77259bf font: don't use intCast on index
This is a weird one. By using intCast on the `idx` I am periodically
getting a panic on index out of bounds where the index is larger than
FontIndex can possibly be. Very strange!

I tried to just remove intCasts and believe it or not that worked.
Previously, `cat /dev/urandom` would trigger the issue in seconds and
now I've had it running 20+ minutes without the issue.

The additional `if` check is just a safety mechanism
2023-08-31 21:16:56 -07:00
Mitchell Hashimoto
e6edf3105e font: grapheme clusters need to find a single font for all codepoints
When font shaping grapheme clusters, we erroneously used the font index
of a font that only matches the first codepoint in the cell. This led to the
combining characters being [usually] unknown and rendering as boxes.

For a grapheme, we must find a font face that has a glyph for _all codepoints_
in the grapheme.

This also fixes an issue where we now properly render the unicode replacement
character if we can't find a font satisfying a codepoint.
2023-08-26 09:35:56 -07:00
Mitchell Hashimoto
c15cf6d9f1 font: fontconfig adaptations to new api 2023-08-25 14:57:05 -07:00
Mitchell Hashimoto
b51ef704f4 font: DeferredFace.name takes a buffer 2023-08-25 14:40:59 -07:00
Mitchell Hashimoto
167bf6f098 font: DeferredFace can no longer represent a loaded face 2023-08-25 13:28:46 -07:00
Mitchell Hashimoto
ad6c2b6cc8 font: move auto-italicization to Group 2023-08-25 13:16:42 -07:00
Mitchell Hashimoto
1dcf921ed9 font: Group maintains face ownership 2023-08-25 13:00:04 -07:00
Mitchell Hashimoto
0af6edc25b only the app should own the font discovery instance 2023-08-13 11:51:24 -07:00
Kevin Hovsäter
22b8173164 Fix typos 2023-08-08 14:27:34 +02:00
Mitchell Hashimoto
c90a52ee50 font: don't fallback styles when searching for a codepoint
see comment
2023-07-03 15:55:01 -07:00
Mitchell Hashimoto
4bf8a0d149 font: support skew transform for auto-italics 2023-07-03 15:54:50 -07:00
Mitchell Hashimoto
0faf6097d0 Change font metrics to all be integers, not floats.
Font metrics realistically should be integral. Cell widths, cell
heights, etc. do not make sense to be floats, since our grid is
integral. There is no such thing as a "half cell" (or any point).

The reason we historically had these all as f32 is simplicity mixed
with history. OpenGL APIs and shaders all use f32 for their values, we
originally only supported OpenGL, and all the font rendering used to be
directly in the renderer code (like... a year+ ago).

When we refactored the font metrics calculation to its own system and
also added additional renderers like Metal (which use f64, not f32), we
never updated anything. We just kept metrics as f32 and casted
everywhere.

With CoreText and #177 this finally reared its ugly head. By forgetting
a simple rounding on cell metric calculation, our integral renderers
(sprite fonts) were off by 1 pixel compared to the GPU renderers.
Insidious.

Let's represent font metrics with the types that actually make sense: a
cell width/height, etc. is _integral_. When we get to the GPU, we now
cast to floats. We also cast to floats whenever we're doing more precise
math (i.e. mouse offset calculation). In this case, we're only
converting to floats from a integral type which is going to be much
safer and less prone to uncertain rounding than converting to an int
from a float type.

Fixes #177
2023-07-03 11:23:20 -07:00
Mitchell Hashimoto
9968128da9 fix failing test on non-Mac 2023-07-01 15:17:50 -07:00
Mitchell Hashimoto
1d1b868958 font: do not use Noto on macOS for tests, it doesn't work 2023-07-01 13:51:31 -07:00
Mitchell Hashimoto
3795cd6c2d font: turn rasterization options into a struct, add thicken 2023-07-01 09:55:19 -07:00
Mitchell Hashimoto
d39e3f5428 coretext: improved baseline calculation 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
314f9287b1 Update Zig (#164)
* update zig

* pkg/fontconfig: clean up @as

* pkg/freetype,harfbuzz: clean up @as

* pkg/imgui: clean up @as

* pkg/macos: clean up @as

* pkg/pixman,utf8proc: clean up @as

* clean up @as

* lots more @as cleanup

* undo flatpak changes

* clean up @as
2023-06-30 12:15:31 -07:00
Mitchell Hashimoto
56f8e39e5b Update zig, mach, fmt 2023-06-25 11:08:20 -07:00
Mitchell Hashimoto
ce86c64b42 update zig, src for loops 2023-02-27 21:46:42 -08:00
Mitchell Hashimoto
bf054e5b44 font: web canvas sprite font can write to atlas 2022-12-13 22:01:13 -08:00
Mitchell Hashimoto
c9755f5fd1 font: mostly empty web canvas sprite renderer, but compiles 2022-12-13 21:19:40 -08:00
Mitchell Hashimoto
a1dda2c37f font: faceFromIndex returns a pointer to the face 2022-12-12 21:34:34 -08:00
Mitchell Hashimoto
62990bb33e font: Group is now wasm-compatible 2022-12-05 20:52:03 -08:00
Mitchell Hashimoto
2a74330911 font: begin making Group work with wasm 2022-12-05 16:08:20 -08:00
Mitchell Hashimoto
f871630fa4 move Atlas to font 2022-11-28 10:35:46 -08:00