28 Commits

Author SHA1 Message Date
Jeffrey C. Ollie
d0677928af font: add sprites for the separated block quadrants
Unicode 16 added "Separated Block Quadrants" from CP 0x0x1CC21 through 0x1CC2F:

𜰡 𜰢 𜰣 𜰤 𜰥 𜰦 𜰧 𜰨 𜰩 𜰪 𜰫 𜰬 𜰭 𜰮 𜰯

To test, use the following command:

```
printf "\U0001CC21\U0001CC22\U0001CC23\U0001CC24\U0001CC25\U0001CC26\U0001CC27\U0001CC28\U0001CC29\U0001CC2A\U0001CC2B\U0001CC2C\U0001CC2D\U0001CC2E\U0001CC2F\n"
```
2024-12-15 14:33:09 -06:00
Qwerasd
13dd4bd897 font/sprite: separate out cursor rendering from Box
(Fixes width handling when hovering wide chars)
2024-12-13 12:16:15 -05:00
Qwerasd
bd18452310 font: unify metrics calculations & separate sprite metrics
Unify grid metrics calculations by relying on shared logic mostly based
on values directly from the font tables, this deduplicates a lot of code
and gives us more control over how we interpret various metrics.

Also separate metrics for underlined, strikethrough, and overline
thickness and position, and box drawing thickness, so that they can
individually be adjusted as the user desires.
2024-12-11 16:55:52 -05:00
Mike Hartington
df4a6f2161 font/sprite: add missing chevron powerline fonts 2024-11-29 14:26:22 -05:00
Qwerasd
4dbf404dc3 font/sprite: cleanup branch drawing character impl, implement fade-out lines 2024-11-06 18:44:12 -05:00
Meili C
0441987346 font feature: add git branch characters
addresses #2561 - adds support for most Git branch drawing characters as
specified in ![kitty/7681](https://github.com/kovidgoyal/kitty/pull/7681)
except for fading vertical and horizontal lines.

Adds git_draw_node function and a new Git node type.
Add this range (0xf5d0...0xf60d) for Git branch characters, to tests.
adds vline_middle_xy and hline_middle_xy for node connections.
add git characters to Face.zig.
2024-11-06 18:26:23 -05:00
Marijn Besseling
4496e7d314 implement overline decoration (SGR 53/55) 2024-10-21 08:36:08 -04:00
Qwerasd
d38d0f30c4 font/sprite: replace pixman with z2d, extend Box coverage
More complete coverage of the Symbols For Legacy Computing block,
including characters from Unicode 16.0.

Pixman and the web canvas impl for Canvas have been removed in favor of
z2d for drawing, since it has a nicer API with more powerful methods,
and is in Zig with no specific platform optimizations so should compile
to wasm no problem.
2024-10-14 17:50:49 -04:00
Mitchell Hashimoto
c9523a6ee0 font/sprite: avoid invalid glyph if unsupported codepoint is attempted 2024-09-05 20:22:51 -07:00
Jack N
346eba3152 sprites: dont thicken via font-thicken, + add cursor thickness adjustment 2024-04-22 20:35:23 -07:00
Mitchell Hashimoto
0f348e809e font: strikethrough uses sprite rendering 2024-04-22 10:25:33 -07:00
Chris Marchesi
dfefe953fc Powerline: add trapezoid rendering
This adds Powerline rendering for the trapezoid characters (E0D2 and
E0D4).

This is the last of the Powerline additions for now. These are the
shapes that 1) render the most egregiously with stock fonts (off-center,
bleeding background, visible gaps), and 2) are simple enough to be
rendered without resorting to more complex measures like embedding SVG.
2023-12-19 11:36:05 -08:00
Mitchell Hashimoto
85b40874cf font/sprite: manually determine which box codepoints are unadjusted
Some box codepoints (the cursor) want to use the original font metrics
height but others (corners) want to use the full grid height. I can't
see a better way to do this than manually maintaining a switch here. We
can add codepoints as needed.
2023-12-13 10:32:16 -08:00
Mitchell Hashimoto
8fc0cdb220 font: cursor size remains original cell height if height adjusted
Fixes #1067
2023-12-12 20:43:11 -08:00
Chris Marchesi
d34b5571d8 Powerline: Add half-circle rendering
This adds in-terminal rendering for the powerline glyphs E0B4 and E0B6,
similar to how we are rendering the triangle shapes currently.

The circle glyphs use a much more complex rendering due to the nuances
of drawing them: we use a midpoint algorithm for drawing on a 4x
supersampled matrix, fill, and then downsample. We use the same
downsampling approach as is done in the arc box drawing code.

The midpoint variant we're using here is described by Dennis Yurichev:
https://yurichev.com/news/20220322_circle/, although there are similar
variants elsewhere (some cited at the bottom of his article).
2023-12-07 22:29:59 -08:00
Chris Marchesi
e0d458004f font/sprite: add Powerline face
This adds the Powerline face to our set of built-in faces, which
represents glyphs that are used to draw Powerline-style shell prompts
and status lines.

Since these are used similar to box-drawing characters, alignment is
important, and this gives us the most control in preventing related
artifacts.

This initial commit is scaffolding and support for the various solid
triangles - additional glyphs will come in other commits.

Fixes #675.
2023-11-23 01:29:12 -08:00
Mitchell Hashimoto
7995d44cfb font: render sprites with a configurable grid cell width
Fixes #666
2023-10-13 14:31:55 -07:00
Kevin Hovsäter
22b8173164 Fix typos 2023-08-08 14:27:34 +02:00
Mitchell Hashimoto
314f9287b1 Update Zig (#164)
* update zig

* pkg/fontconfig: clean up @as

* pkg/freetype,harfbuzz: clean up @as

* pkg/imgui: clean up @as

* pkg/macos: clean up @as

* pkg/pixman,utf8proc: clean up @as

* clean up @as

* lots more @as cleanup

* undo flatpak changes

* clean up @as
2023-06-30 12:15:31 -07:00
Mitchell Hashimoto
56f8e39e5b Update zig, mach, fmt 2023-06-25 11:08:20 -07:00
Mitchell Hashimoto
cf519bcd75 Use procedurally generated sprites for cursors rather than shaders 2023-03-04 15:14:10 -08:00
Mitchell Hashimoto
609ba91cc9 font: clear up some logging 2022-12-14 22:06:40 -08:00
Mitchell Hashimoto
f871630fa4 move Atlas to font 2022-11-28 10:35:46 -08:00
Mitchell Hashimoto
bfc657395a curly underlines 2022-11-27 16:11:15 -08:00
Mitchell Hashimoto
fee681ac78 dashed underlines 2022-11-27 15:44:12 -08:00
Mitchell Hashimoto
6a32a30a16 font: render dotted underlines 2022-11-27 15:39:18 -08:00
Mitchell Hashimoto
278668c953 font: draw single and double underlines as sprites 2022-11-27 15:14:49 -08:00
Mitchell Hashimoto
b34e336c5c rearrange box rendering to prepare for more sprite drawing 2022-11-27 10:17:12 -08:00