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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 08:46:08 +03:00
font: strikethrough uses sprite rendering
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@ -129,6 +129,7 @@ fn reloadMetrics(self: *SharedGrid, thicken: bool) !void {
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.thickness = self.metrics.underline_thickness *
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@as(u32, if (thicken) 2 else 1),
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.underline_position = self.metrics.underline_position,
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.strikethrough_position = self.metrics.strikethrough_position,
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};
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}
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@ -20,6 +20,8 @@ pub const Sprite = enum(u32) {
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underline_dashed,
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underline_curly,
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strikethrough,
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cursor_rect,
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cursor_hollow_rect,
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cursor_bar,
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@ -30,11 +30,17 @@ height: u32,
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/// Base thickness value for lines of sprites. This is in pixels. If you
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/// want to do any DPI scaling, it is expected to be done earlier.
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thickness: u32,
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thickness: u32 = 1,
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/// The position of the underline.
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underline_position: u32 = 0,
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/// The position of the strikethrough.
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// NOTE(mitchellh): We don't use a dedicated strikethrough thickness
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// setting yet but fonts can in theory set this. If this becomes an
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// issue in practice we can add it here.
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strikethrough_position: u32 = 0,
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/// Returns true if the codepoint exists in our sprite font.
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pub fn hasCodepoint(self: Face, cp: u32, p: ?font.Presentation) bool {
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// We ignore presentation. No matter what presentation is requested
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@ -113,6 +119,16 @@ pub fn renderGlyph(
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self.thickness,
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),
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.strikethrough => try underline.renderGlyph(
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alloc,
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atlas,
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@enumFromInt(cp),
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width,
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self.height,
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self.strikethrough_position,
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self.thickness,
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),
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.powerline => powerline: {
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const f: Powerline = .{
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.width = width,
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@ -129,6 +145,7 @@ pub fn renderGlyph(
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const Kind = enum {
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box,
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underline,
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strikethrough,
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powerline,
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pub fn init(cp: u32) ?Kind {
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@ -141,6 +158,9 @@ const Kind = enum {
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.underline_curly,
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=> .underline,
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.strikethrough,
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=> .strikethrough,
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.cursor_rect,
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.cursor_hollow_rect,
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.cursor_bar,
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@ -189,3 +209,7 @@ const Kind = enum {
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};
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}
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};
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test {
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@import("std").testing.refAllDecls(@This());
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}
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@ -7,6 +7,9 @@
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//! to maintain and debug another set of shaders for each renderer instead of
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//! just relying on the glyph system we already need to support for text
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//! anyways.
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//!
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//! This also renders strikethrough, so its really more generally a
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//! "horizontal line" renderer.
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const std = @import("std");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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@ -71,6 +74,7 @@ const Draw = struct {
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.underline_dotted => self.drawDotted(canvas),
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.underline_dashed => self.drawDashed(canvas),
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.underline_curly => self.drawCurly(canvas),
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.strikethrough => self.drawSingle(canvas),
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else => unreachable,
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}
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}
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@ -225,6 +229,24 @@ test "single" {
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);
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}
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test "strikethrough" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var atlas_greyscale = try font.Atlas.init(alloc, 512, .greyscale);
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defer atlas_greyscale.deinit(alloc);
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_ = try renderGlyph(
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alloc,
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&atlas_greyscale,
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.strikethrough,
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36,
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18,
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9,
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2,
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);
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}
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test "single large thickness" {
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const testing = std.testing;
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const alloc = testing.allocator;
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@ -1914,13 +1914,36 @@ fn updateCell(
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}
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if (style.flags.strikethrough) {
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const render = try self.font_grid.renderGlyph(
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self.alloc,
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font.sprite_index,
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@intFromEnum(font.Sprite.strikethrough),
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.{
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.cell_width = if (cell.wide == .wide) 2 else 1,
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.grid_metrics = self.grid_metrics,
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},
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);
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const color = style.underlineColor(palette) orelse colors.fg;
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self.cells.appendAssumeCapacity(.{
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.mode = .strikethrough,
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.mode = .fg,
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
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.cell_width = cell.gridWidth(),
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.color = .{ colors.fg.r, colors.fg.g, colors.fg.b, alpha },
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.color = .{ color.r, color.g, color.b, alpha },
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.bg_color = bg,
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.glyph_pos = .{ render.glyph.atlas_x, render.glyph.atlas_y },
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.glyph_size = .{ render.glyph.width, render.glyph.height },
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.glyph_offset = .{ render.glyph.offset_x, render.glyph.offset_y },
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});
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// self.cells.appendAssumeCapacity(.{
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// .mode = .strikethrough,
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// .grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
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// .cell_width = cell.gridWidth(),
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// .color = .{ colors.fg.r, colors.fg.g, colors.fg.b, alpha },
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// .bg_color = bg,
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// });
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}
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return true;
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