Mitchell Hashimoto
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92caea6948
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renderer/metal: remove unnecessary logs
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2024-05-04 14:49:50 -07:00 |
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Mitchell Hashimoto
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ac813c9244
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renderer/metal: stop/start display link on occlusion
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2024-05-04 14:49:50 -07:00 |
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Mitchell Hashimoto
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6ae1784f4b
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renderer/metal: stop display link when we lose focus
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2024-05-04 14:49:49 -07:00 |
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Mitchell Hashimoto
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a40ffad218
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renderer/metal: setup display link
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2024-05-04 14:49:49 -07:00 |
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Mitchell Hashimoto
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fe7ff998c9
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renderer: move our constant draw timer up to 120fps
Our renderers can now handle it
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2024-05-04 14:49:49 -07:00 |
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Mitchell Hashimoto
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caaf6a496f
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renderer: add draw now async wakeup
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2024-05-04 14:49:48 -07:00 |
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Mitchell Hashimoto
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7c9ce0af73
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terminal: Screen selection marks dirty
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2024-05-01 20:41:53 -07:00 |
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Mitchell Hashimoto
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22702b6941
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renderer/metal: re-enable triple buffer
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2024-05-01 20:31:49 -07:00 |
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Mitchell Hashimoto
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b166ca7e30
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renderer/Metal: only rebuild rows that are dirty
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2024-05-01 20:31:49 -07:00 |
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Mitchell Hashimoto
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4f2ee95ecd
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renderer/metal: docs
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2024-05-01 20:31:49 -07:00 |
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Mitchell Hashimoto
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bc0e4c6d8f
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renderer/metal: don't log
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2024-05-01 19:49:50 -07:00 |
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Mitchell Hashimoto
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74236d2db6
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renderer/metal: log some cache info
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2024-05-01 19:49:22 -07:00 |
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Mitchell Hashimoto
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406824bcd4
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renderer/opengl: use shaper cache
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2024-05-01 19:43:48 -07:00 |
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Mitchell Hashimoto
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d7de26ef58
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renderer/metal: integrate shaping cache
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2024-05-01 19:01:08 -07:00 |
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Mitchell Hashimoto
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d15b5e3e49
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renderer/metal: skip frame update if our cell buffer is too small
See the comment in the diff for when this can happen.
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2024-04-29 12:28:17 -07:00 |
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Mitchell Hashimoto
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cbc1ec73ed
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renderer/metal: only delete values from the same array
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2024-04-28 14:38:36 -07:00 |
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Mitchell Hashimoto
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71b90bb2e0
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renderer/metal: font changes needs to reset cell contents
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2024-04-28 14:10:54 -07:00 |
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Mitchell Hashimoto
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b1f324e87a
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renderer/metal: frame index must fit up to buffer count
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2024-04-28 10:02:07 -07:00 |
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Mitchell Hashimoto
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105dbe9e05
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renderer/metal: go back to single buffering for now
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2024-04-28 09:52:51 -07:00 |
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Mitchell Hashimoto
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a54fbe328c
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renderer/metal: improved comments
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2024-04-28 09:52:29 -07:00 |
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Mitchell Hashimoto
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a299338099
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renderer/metal: remove old functions
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2024-04-28 09:41:45 -07:00 |
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Mitchell Hashimoto
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f7714a113d
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renderer/opengl: fix compilation
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2024-04-28 09:40:03 -07:00 |
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Mitchell Hashimoto
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313eb1176d
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renderer/metal: preedit works again
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2024-04-28 09:37:06 -07:00 |
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Mitchell Hashimoto
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06f21a0daa
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renderer/metal: only invert if block
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2024-04-27 22:26:40 -07:00 |
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Mitchell Hashimoto
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3a7dc355a0
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renderer/metal: invert text under cursor again
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2024-04-27 22:13:17 -07:00 |
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Mitchell Hashimoto
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c15f4d7258
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renderer/metal: render the cursor
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2024-04-27 22:01:03 -07:00 |
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Mitchell Hashimoto
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fe4fc509e9
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renderer/metal: use index() for all cell settings
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2024-04-27 21:42:09 -07:00 |
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Mitchell Hashimoto
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ef326ad11c
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renderer/metal: clear cell contents bottom-up
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2024-04-26 21:53:29 -07:00 |
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Mitchell Hashimoto
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e397abcadd
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renderer/metal: swap to new cell contents map
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2024-04-26 21:24:14 -07:00 |
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Mitchell Hashimoto
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3f16234f72
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terminal: Coordinate uses CellCountInt
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2024-04-26 20:52:08 -07:00 |
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Mitchell Hashimoto
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2b67eaa18d
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renderer/metal: working on cell contents map
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2024-04-26 20:35:25 -07:00 |
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Mitchell Hashimoto
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ced8776120
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renderer/metal: grid pos for bg/text should be ushort2
This saves 50% memory per vertex.
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2024-04-25 19:16:40 -07:00 |
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Mitchell Hashimoto
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da55da2c96
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renderer/metal: prepare cell contents mapping data (not implemented yet)
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2024-04-23 21:51:44 -07:00 |
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Mitchell Hashimoto
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556f52015b
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renderer/metal: update comment
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2024-04-22 11:06:07 -07:00 |
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Mitchell Hashimoto
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e07ae90d49
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renderer/metal: rename drawcells
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2024-04-22 10:59:36 -07:00 |
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Mitchell Hashimoto
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d12e3db599
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renderer/metal: dedicated cell fg shader
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2024-04-22 10:58:23 -07:00 |
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Mitchell Hashimoto
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e8b623e829
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renderer/metal: dedicated cell bg shader
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2024-04-22 10:43:29 -07:00 |
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Mitchell Hashimoto
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7a6a2b0752
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renderer/metal: don't draw with zero instances
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2024-04-22 10:42:35 -07:00 |
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Mitchell Hashimoto
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8093088515
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renderer/metal: move more metal objects into GPUState
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2024-04-22 10:42:35 -07:00 |
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Mitchell Hashimoto
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20bfbd9b2e
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renderer/metal: implement triple-buffering
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2024-04-22 10:42:35 -07:00 |
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Mitchell Hashimoto
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2dc8ae2ed7
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renderer/metal: move more frame state to the frame
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2024-04-22 10:42:35 -07:00 |
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Mitchell Hashimoto
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1d41a3ccff
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renderer/metal: start setting up per-frame state
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2024-04-22 10:42:35 -07:00 |
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Mitchell Hashimoto
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5f4b33d610
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renderer/opengl: remove strikethrough fg mode
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2024-04-22 10:40:26 -07:00 |
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Mitchell Hashimoto
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4398896905
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renderer/opengl: strikethrough as sprite
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2024-04-22 10:30:27 -07:00 |
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Mitchell Hashimoto
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ad08842e86
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renderer/metal: remove strikethrough support from GPU
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2024-04-22 10:26:51 -07:00 |
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Mitchell Hashimoto
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0f348e809e
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font: strikethrough uses sprite rendering
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2024-04-22 10:25:33 -07:00 |
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Mitchell Hashimoto
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06df9b7867
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font: remove old files
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2024-04-06 20:10:57 -07:00 |
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Mitchell Hashimoto
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e3402cef4d
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address many fontmem todos
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2024-04-06 20:00:22 -07:00 |
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Mitchell Hashimoto
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3b0b9c2cfd
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renderer/opengl: set the font grid
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2024-04-06 19:55:00 -07:00 |
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Mitchell Hashimoto
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3afeac99e9
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renderer/opengl: support font size change
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2024-04-06 19:35:56 -07:00 |
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