Fixes#1037
Renderers must convert the internal Kitty graphics state to a GPU
texture for rendering. For performance reasons, renderers cache the GPU
state by image ID. Unfortunately, this meant that if an image was
replaced with the same ID and was already cached, it would never be
updated on the GPU.
This PR adds the transmission time to the cache. If the transmission
time differs, we assume the image changed and replace the image.
Fixes#1014
There were a couple overlapping issues here:
1. To determine the "unshifted" key, we were using `keyval_to_lower`.
This only works if the key is uppercase and not all layouts are
uppercase for the unshifted value.
2. If we couldn't case the unicode value of a key or unshifted key to
ASCII, we'd say the key was the same as the physical key. This is
incorrect because the physical key is always the layout of the
physical keyboard so for example with the Turkish layout on a US
keyboard, you'd get US letters when a key may only correspond to
non-US letters.
To fix the first issue, we are using map_keycode to map the hardware
keycode to all possible keyvals from it. We then use the currently
active layout to find the unshifted value.
To fix the scond issue, we no longer fallback to the physical key if
there was IM text or non-ASCII unicode values for the key.
I tested Turkish with #1014 and I tested Dvorak to make sure those
basics still work.
This fixes an issue where selections from the bottom-right to the
top-left (or top-left to bottom-right), in addition to some single-line
rectangle selections, were not working.
This works by handling situations where only one of the x or y
axes in the start or end points may need to be flipped to get the
correct top-left or bottom-right of a selection. We call these kinds of
orientations "mirrored", like you were looking in a mirror.
This also adds a small bit of logic that keeps these kinds of motions in
rectangle selection from selecting the character before or after it.
This has the current side-effect of anchoring a rectangle selection to
the original characters if you change directions during the selection,
something I will look at in a later commit.
Finally, this also removes rectangle select on double-click. I thought
this might be a good idea, but word select in rectangle mode really
does not work (the effect seems pretty erratic), and it's not
implemented in Kitty either.
Fixes#1008.
This adds in-terminal rendering for the powerline glyphs E0B4 and E0B6,
similar to how we are rendering the triangle shapes currently.
The circle glyphs use a much more complex rendering due to the nuances
of drawing them: we use a midpoint algorithm for drawing on a 4x
supersampled matrix, fill, and then downsample. We use the same
downsampling approach as is done in the arc box drawing code.
The midpoint variant we're using here is described by Dennis Yurichev:
https://yurichev.com/news/20220322_circle/, although there are similar
variants elsewhere (some cited at the bottom of his article).
Fixes#965
When processing keybindings that closed the surface (`close_surface`,
`close_window`), the surface and associated runtime structures would be
freed so we could segfault.
This PR introduces a new enum result for input events (only key for now)
that returns whether an event resulted in a close. In this case, callers
can properly return immediately and avoid writing to deallocated memory.
Fixes#991
This changes the default embedded font from Fira to JetBrains Mono. This
only affects users who don't specify or font AND Ghostty can't find
another default font to use on their system.
This is one part an aesthetic choice: I've grown to personally like
JetBrains Mono more than Fira, and I think I have the right to change
the defaults ;)
But this is also partly because of #991: FiraCode contains glyphs for
symbolic ranges. This may not be Fira official... I think I may have
used a Nerd font patched one and that may be the issue. So I don't want
to blame the Fira font project. BUT, we have to replace the ttf in our
project and since I've been meaning to switch to JB Mono I just did that
now.
This adds support for resizing splits via keybinds to the GTK runtime.
Code is straightforward. I couldn't see a way to do it without keeping
track of the orientation of the splits, but I think that's fine.
Implement handling of mode 1047, which enters the alternate screen. This
is not used often, typically applications will favor 1049 (enter alt
screen, save cursor, clear alt screen).
Fixes#882
We previously had a hardcoded limit of 16 codepoints. In #882, a user
pointed out that in Chinese, is reasonable for a preedit input to be
longer than this.
To avoid any future issues, this commit moves to a heap-allocated
variant. Preedits aren't that common, they aren't high throughput, and
they're generally pretty small, so using a heap allocation is fine. The
memory is owned by the person who set it.
Fixes#895
Every loaded font face calculates metrics for itself. One of the
important metrics is the baseline to "sit" the glyph on top of. Prior to
this commit, each rasterized glyph would sit on its own calculated
baseline. However, this leads to off-center rendering when the font
being rasterized isn't the font that defines the terminal grid.
This commit passes in the font metrics for the font defining the
terminal grid to all font rasterization requests. This can then be used
by non-primary fonts to sit the glyph according to the primary grid.
This uses WCAG2 algorithms with a minimum ratio hardcoded of 3:1. This
is not shippable in its current state because we want the ratio to be
configurable and I'm not happy with the way data is being sent to the
shader.
If mouse events are active and the cursor is hovered over a link,
pressing Shift does not change the cursor to a pointer, but to the text
selection shape, until the cursor is moved again. The pointer shape
should have higher priority over the text selection shape when the
cursor is hovered over a pointer.