65 Commits

Author SHA1 Message Date
Qwerasd
9a87001fa6 font/sprite: correct underline placement calculation 2024-09-25 11:56:01 -06:00
Qwerasd
49a3008919 font/sprite: reduce uneven gaps in dotted underline 2024-09-23 20:08:57 -06:00
Qwerasd
b3a7901b79 font/sprite: rework underline rendering, adjust positioning 2024-09-23 18:22:11 -06:00
Qwerasd
6917bcacad font/sprite: fix 1px gap at right edge of dotted and dashed underlines 2024-09-23 18:13:46 -06:00
Mitchell Hashimoto
c9523a6ee0 font/sprite: avoid invalid glyph if unsupported codepoint is attempted 2024-09-05 20:22:51 -07:00
Qwerasd
10b8ca3c69 spelling: normalize grey -> gray 2024-08-11 18:31:01 -04:00
Łukasz Niemier
f9be02a20f chore: clean up typos 2024-08-05 13:56:57 +02:00
Jack N
346eba3152 sprites: dont thicken via font-thicken, + add cursor thickness adjustment 2024-04-22 20:35:23 -07:00
Mitchell Hashimoto
0f348e809e font: strikethrough uses sprite rendering 2024-04-22 10:25:33 -07:00
Qwerasd
4b33f07b73 font/sprite: Fix U+255D
Double Up and Left '╝' previously had a hole in the bottom, extend line to fill gap.
2024-04-08 23:10:00 -04:00
Mitchell Hashimoto
555f6e159f font/sprite: remove comptime arg for box drawing 2024-04-02 08:38:36 -07:00
Qwerasd
5abc63193e font/sprite: improve rendering of dashed lines
Previous implementation would draw dashes to the edge of the character
cell, which would result in double-wide dashes at the point where they
tiled. This fixes that, and also generally implements it in a cleaner
way than before.
2024-04-01 18:35:34 -04:00
Mitchell Hashimoto
796d1312ff font/sprite: rect must be smaller than canvas dims 2024-02-24 13:19:49 -08:00
Mitchell Hashimoto
759c8cddb4 font/sprite: test for thick underline, assertion on x/y for rect 2024-02-24 09:30:04 -08:00
em-dash
0f19251aa6 fix crash in underline drawing math 2024-02-24 20:49:51 +11:00
Chris Marchesi
dfefe953fc Powerline: add trapezoid rendering
This adds Powerline rendering for the trapezoid characters (E0D2 and
E0D4).

This is the last of the Powerline additions for now. These are the
shapes that 1) render the most egregiously with stock fonts (off-center,
bleeding background, visible gaps), and 2) are simple enough to be
rendered without resorting to more complex measures like embedding SVG.
2023-12-19 11:36:05 -08:00
Mitchell Hashimoto
85b40874cf font/sprite: manually determine which box codepoints are unadjusted
Some box codepoints (the cursor) want to use the original font metrics
height but others (corners) want to use the full grid height. I can't
see a better way to do this than manually maintaining a switch here. We
can add codepoints as needed.
2023-12-13 10:32:16 -08:00
Mitchell Hashimoto
8fc0cdb220 font: cursor size remains original cell height if height adjusted
Fixes #1067
2023-12-12 20:43:11 -08:00
Chris Marchesi
c03ae47a27 Powerline: add references for the ellipse algorithm
Further to the additional comments in #1055, this adds some references
to the comments in the ellipse algorithm (including the original
reference for the circle algorithm).
2023-12-12 00:10:40 -08:00
Chris Marchesi
4aa56ab8dd Powerline: Change half-circle algorithm to ellipse
This changes the half-circle drawing algorithm for glyphs E0B4 and E0B6
to an ellipse algorithm.

This fixes a shortcoming in the circle approach - how do you handle
drawing for a box that is not a typical 2:1 H*W? We were trying to
anticipate this by taking the smaller of the two axes and using that for
the radius. This works when there's some error in the zoom and the x
radius somehow becomes larger than the y radius (in observation, this
happens occasionally in some zoom steps, but only slightly).

However, turns out a more realistic anticipation is for fonts that have
a much *larger* height-to-width ratio. Iosevka, for example, has an
approx. 2.6:1 ratio (observed in the inspector). In this instance, this
approach does nothing except lock the circle to an extremely small
radius. For this instance, we need an ellipse, which will handle all
cases in an expected fashion.

Fixes #1050.
2023-12-11 21:01:11 -08:00
Chris Marchesi
d34b5571d8 Powerline: Add half-circle rendering
This adds in-terminal rendering for the powerline glyphs E0B4 and E0B6,
similar to how we are rendering the triangle shapes currently.

The circle glyphs use a much more complex rendering due to the nuances
of drawing them: we use a midpoint algorithm for drawing on a 4x
supersampled matrix, fill, and then downsample. We use the same
downsampling approach as is done in the arc box drawing code.

The midpoint variant we're using here is described by Dennis Yurichev:
https://yurichev.com/news/20220322_circle/, although there are similar
variants elsewhere (some cited at the bottom of his article).
2023-12-07 22:29:59 -08:00
Krzysztof Wolicki
0750698b62 Update to latest master,
update libxev dependency,
change mach_glfw to an updated fork until upstream updates
2023-11-30 21:41:33 +01:00
Chris Marchesi
e0d458004f font/sprite: add Powerline face
This adds the Powerline face to our set of built-in faces, which
represents glyphs that are used to draw Powerline-style shell prompts
and status lines.

Since these are used similar to box-drawing characters, alignment is
important, and this gives us the most control in preventing related
artifacts.

This initial commit is scaffolding and support for the various solid
triangles - additional glyphs will come in other commits.

Fixes #675.
2023-11-23 01:29:12 -08:00
Krzysztof Wolicki
44a48f62f1 change unmodified vars to consts in anticipation of zig changes 2023-11-17 15:46:46 +01:00
Matthew Winter
a81c7b7bb2 feat: improve variable naming 2023-11-01 19:04:20 +11:00
Matthew Winter
212b30a163 feat: change minimum height to 2 2023-11-01 11:51:32 +11:00
Matthew Winter
d7a16e0245 feat: update undercurl thickness and wave height 2023-10-31 21:53:04 +11:00
Matthew Winter
60b69a32d0 feat: update undercurl thickness and wave height 2023-10-31 21:23:53 +11:00
Mitchell Hashimoto
3a5f12b8ab font: box sprite use saturated subtraction
Fixes #757

The x/y is unsigned (as it should be, since top-left is 0,0). In the
case of a very small grid size and certain thickness settings, its
possible to overflow. In this scenario, the only reasonable thing to do
is just clamp to 0 because some sprites are going to look weird with
small enough grids anyways.
2023-10-30 09:01:14 -07:00
Matthew Winter
58f1653a16 feat: cleanup types and reduce casting 2023-10-29 14:17:46 +11:00
Mitchell Hashimoto
a249e5973d font/underline: some additional type annotations 2023-10-28 10:40:51 -07:00
Matthew Winter
6d971de87a feat: add x_facter comment and remove old code 2023-10-29 03:13:17 +11:00
Matthew Winter
a5eb746cf5 feat: update undercurl with antialiasing 2023-10-29 02:49:31 +11:00
Mitchell Hashimoto
7995d44cfb font: render sprites with a configurable grid cell width
Fixes #666
2023-10-13 14:31:55 -07:00
Mitchell Hashimoto
b98cc3d79f config: add remaining font modifiers 2023-10-04 22:08:19 -07:00
Mitchell Hashimoto
4ed240515c font/sprite: fix horizontal dash drawing math for cells too small
Fixes #143

There were multiple issues with the previous calculation. First, we
expected dash width COULD be negative and protected against it, but our
dash width calculation type was unsigned! With the proper font metrics,
this led to an underflow safey panic.

Second, as part of the dash width calculation, we are tryign to downstep
the size of the gaps so we can try to fit dashes within a cell. But we
were not using those adjusted gap sizes. With the proper font metrics,
this could lead to an assertion failure seen in #143.

This fixes the calculations. They produce the same numbers, but do so in
a more Zig-idiomatic way while fixing the above two issues.
2023-08-29 11:25:49 -07:00
Kevin Hovsäter
22b8173164 Fix typos 2023-08-08 14:27:34 +02:00
Mitchell Hashimoto
9300404603 font: block cursor was not taking full cell width 2023-07-10 11:45:35 -07:00
Mitchell Hashimoto
853f15ef19 bar cursor was short by a couple pixels 2023-07-04 13:12:21 -07:00
Mitchell Hashimoto
3c5be0726f sprite: all rasterized sprites should have a 1px padding 2023-07-01 09:23:40 -07:00
Mitchell Hashimoto
314f9287b1 Update Zig (#164)
* update zig

* pkg/fontconfig: clean up @as

* pkg/freetype,harfbuzz: clean up @as

* pkg/imgui: clean up @as

* pkg/macos: clean up @as

* pkg/pixman,utf8proc: clean up @as

* clean up @as

* lots more @as cleanup

* undo flatpak changes

* clean up @as
2023-06-30 12:15:31 -07:00
Mitchell Hashimoto
56f8e39e5b Update zig, mach, fmt 2023-06-25 11:08:20 -07:00
Mitchell Hashimoto
1d45df17e4 font: underline sprites should never go out of bounds for canvas 2023-06-22 20:11:57 -07:00
Mitchell Hashimoto
43554c1b64 font: remove old logging 2023-06-22 16:07:43 -07:00
Mitchell Hashimoto
e810a7bf91 font: fix double underline drawing with very low underline positions 2023-06-22 16:07:10 -07:00
Mitchell Hashimoto
cfb8108279 font: curly underline has a minimum wave height
This fixes rendering issues with some fonts where the underline position
is too close to the bottom of the cell causing a very shallow curl.
2023-06-22 16:01:00 -07:00
Mitchell Hashimoto
97d9157d22 update zig version 2023-05-07 20:50:51 -07:00
Mitchell Hashimoto
cf519bcd75 Use procedurally generated sprites for cursors rather than shaders 2023-03-04 15:14:10 -08:00
Mitchell Hashimoto
609ba91cc9 font: clear up some logging 2022-12-14 22:06:40 -08:00
Mitchell Hashimoto
05a5cfddb5 font: web canvas sprite trapezoid 2022-12-13 22:22:00 -08:00