24 Commits

Author SHA1 Message Date
ClearAspect
88736a2ddb Fix custom shader cursor uniforms not set for non-block cursors (#7893)
Fixes #7893

Previously, custom shader cursor uniforms were only updated when the
cursor glyph was in the front (block) cursor list. This caused non-block
cursors (such as bar, underline, hollow block, and lock) to be missing
from custom shader effects.

This commit adds a helper to the cell contents struct to retrieve the
current cursor glyph from either the front or back cursor lists, and
updates the renderer to use this helper when setting custom shader
uniforms. As a result, custom shaders now receive correct cursor
information for all supported cursor styles.
2025-07-10 00:21:21 -04:00
Mitchell Hashimoto
b799462745 Better Glyph Constraint Logic (#7809)
This is a big'un.

- **Glyph constraint logic is now done fully on the CPU** at the
rasterization stage, so it only needs to be done once per glyph instead
of every frame. This also lets us eliminate padding between glyphs on
the atlas because we're doing nearest-neighbor sampling instead of
interpolating-- which ever so slightly increases our packing efficiency.
- **Special constraints for nerd font glyphs** are applied based roughly
on the constraints they use in their patcher. It's a simplification of
what they do, the largest difference being that they scale groups of
glyphs based on a shared bounding box so that they maintain relative
size to one another, but that would require loading all glyphs on the
group and I'd want to do that on font load TBH and at that point I'd
basically be re-implementing the nerd fonts patcher in Zig to patch
fonts at load time which is way beyond the scope I want to have. (Fixes
#7069)
- These constraints allow for **perfectly sized and centered emojis**,
this is very nice.
- **Changed the default embedded fonts** from 4 copies (regular, italic,
bold, bold italic) of a patched (and outdated) JetBrains Mono to a
single JetBrains Mono variable font and a single Nerd Fonts Symbols Only
font. This cuts the weight of those down from 9MB to 3MB!
- **FreeType's `renderGlyph` is significantly reworked**, and the new
code is, IMO, much cleaner- although there are probably some edge case
behavior differences I've introduced.

> [!NOTE]
> One breaking change I definitely introduced is changing the
`monochrome` freetype load flag config from its previous completely
backwards meaning to instead the correct one (I also changed the
default, so this won't affect any user who hasn't touched it, but users
who set the `monochrome` flag will find their fonts quite crispy after
this change because they will have no anti-aliasing anymore)

### Future work

Following this change I want to get to work on automatic font size
matching (a la CSS
[`font-size-adjust`](https://developer.mozilla.org/en-US/docs/Web/CSS/font-size-adjust)).
I set the stage for that quite some time ago so it shouldn't be too much
work and it will be a big benefit for users who regularly use multiple
writing systems and so have multiple fonts for them that aren't
necessarily size-compatible.
2025-07-05 14:37:46 -07:00
Daniel
1a4b128af3 replace nested if for readability 2025-07-04 21:36:17 -04:00
Daniel
0b4a1e2154 added test for other cursor style 2025-07-04 18:54:55 -04:00
Daniel
a9fc3b6fa0 enable drawing cursor on top or bottom based on style 2025-07-04 18:50:23 -04:00
Daniel
de3e77570e add second cursor list 2025-07-04 18:26:27 -04:00
Qwerasd
41ff0b440b fix tests 2025-07-04 16:10:36 -06:00
Qwerasd
ec20c455c7 renderer: remove all gpu-side glyph constraint logic
Now that it's done at the rasterization stage, we don't need to handle
it on the GPU. This also means that we can switch to nearest neighbor
interpolation in the Metal shader since we're guaranteed to be pixel
perfect. Accidentally, we were already nearest neighbor in the OpenGL
shaders because I used the Rectangle texture mode in the big renderer
rework, which doesn't support interpolation- anyway, that's no longer
problematic since we won't be scaling glyphs on the GPU anymore.
2025-07-04 15:47:35 -06:00
Qwerasd
95c8747ab5 renderer: apply glyph constraints when rasterizing glyphs 2025-07-04 15:47:28 -06:00
Qwerasd
1fb5e8691a naming: ArrayListPool -> ArrayListCollection
Also remove unnecessary and confusing default value for the lists.
2025-06-23 20:47:19 -06:00
Qwerasd
7eb3e813dd datastruct: move ArrayListPool from renderer/cell.zig 2025-06-23 13:06:41 -06:00
Qwerasd
4b01cc1d88 renderer: unify cell.zig
The code in metal/cell.zig and opengl/cell.zig was virtually identical
aside from the types for the cell data, moved it to renderer/cell.zig
2025-06-23 12:21:30 -06:00
Mitchell Hashimoto
aed51fd0b0 terminal: PageList rename "page" to "node" everywhere
This is more correct: a pagelist is a linked list of nodes, not pages.
The nodes themselves contain pages but we were previously calling the
nodes "pages" which was confusing, especially as I plan some future
changes to the way pages are stored.
2024-11-07 13:44:39 -08:00
Yi Ming
0571c50d63 renderer: generalize the definition of "space" 2024-10-12 17:56:51 +08:00
Mitchell Hashimoto
2ee54879a4 renderer: use fg as extension color for covering glyphs (U+2588)
Fixes #2099

This is another heuristic of sorts to make `window-padding-color=extend`
look better by default. If a fully covering glyph is used then we use
the fg color to extend rather than the background.

This doesn't account for fonts that may do this for whatever codepoints,
but I think that's a special scenario that we should just recommend
disabling this feature.
2024-08-18 11:56:50 -07:00
Mitchell Hashimoto
5be3098963 comment 2024-08-06 10:04:56 -07:00
Leah Amelia Chen
503dfae6ff renderer: exempt Powerline cells from minimum contrast requirements
With a minimum contrast set, the colored glyphs that Powerline uses
would sometimes be set to white or black while the surrounding background
colors remain unchanged, breaking up contiguous colors on segments of
the Powerline.

This no longer happens with this patch as Powerline glyphs are now
special-cased and exempt from the minimum contrast adjustment.
2024-08-06 15:28:50 +08:00
Mitchell Hashimoto
c45747bf1f font: implement many rendering, caching functions for SharedGrid 2024-04-05 20:50:35 -07:00
Mitchell Hashimoto
c61de49082 renderer/metal: port 2024-03-22 20:27:44 -07:00
Mitchell Hashimoto
1907c58972 renderer: consider powerline box glyphs whitespace for PUA scaling
This adds to the heuristics introduced for #1071. Please read that issue
and associated PRs in their entirety to understand this commit.

This extends our concept of "whitespace" to include powerline box
glyphs. We don't want to constrain nerd symbols next to powerline box
glyphs because box glyphs are often used to style and contain nerd
glyphs. For example, its common to see a right-facing semi-circle, then
a nerd font glyph, then a left-facing semi-circle to create a
pill-shaped label.

This allows those nerd font symbols to be rendered full size. Test
script below (copy the bytes):

    printf "󰃰\n"
    printf "󰃰 \n"
    printf "󰃰\n"
2024-01-25 15:35:48 -08:00
Mitchell Hashimoto
f7c558e733 renderer: constrain dingbats category to cell size
Dingbats are generally symbolic glyphs that frequently overflow the
cell. Their defined codepoint width is "1" so they take one cell but
very often overflow to the next.

This extends the previously created logic for Nerd Font symbols such
that when a dingbat is next to whitespace, we allow it to use the full
size, but when a dingbat is next to an occupied cell we constrain it to
the cell size.
2024-01-07 14:54:15 -08:00
Chris Marchesi
fad0b9a49c renderer: don't constrain Powerline glyphs
This adds the Powerline glyphs to the exemptions from the PUA
constraints put in as a part of #1110.

While Powerline is considered to part of the Nerd Font group, the
constraint behavior seems to cause issues with some setups - e.g.
powerlevel10k prompts where characters immediately follow a Powerline
character.

Only the codes given as shapes below are included:
  https://github.com/ryanoasis/powerline-extra-symbols/blob/master/img/fontforge.png

Fixes #1113, where the issue can be seen.
2023-12-16 23:18:49 -08:00
Mitchell Hashimoto
9178fabc5d renderer: also constrain PUA chars if preceded by PUA 2023-12-16 20:18:14 -08:00
Mitchell Hashimoto
0b658c8217 renderer/metal: constrain PUA glyphs if they aren't next to space 2023-12-16 20:07:25 -08:00