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https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
renderer/metal: port
This commit is contained in:
@ -623,7 +623,6 @@ pub fn updateFrame(
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// Data we extract out of the critical area.
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const Critical = struct {
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bg: terminal.color.RGB,
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selection: ?terminal.Selection,
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screen: terminal.Screen,
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mouse: renderer.State.Mouse,
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preedit: ?renderer.State.Preedit,
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@ -657,25 +656,13 @@ pub fn updateFrame(
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// We used to share terminal state, but we've since learned through
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// analysis that it is faster to copy the terminal state than to
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// hold the lock while rebuilding GPU cells.
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const viewport_bottom = state.terminal.screen.viewportIsBottom();
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var screen_copy = if (viewport_bottom) try state.terminal.screen.clone(
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var screen_copy = try state.terminal.screen.clone(
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self.alloc,
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.{ .active = 0 },
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.{ .active = state.terminal.rows - 1 },
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) else try state.terminal.screen.clone(
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self.alloc,
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.{ .viewport = 0 },
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.{ .viewport = state.terminal.rows - 1 },
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.{ .viewport = .{} },
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null,
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);
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errdefer screen_copy.deinit();
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// Convert our selection to viewport points because we copy only
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// the viewport above.
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const selection: ?terminal.Selection = if (state.terminal.screen.selection) |sel|
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sel.toViewport(&state.terminal.screen)
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else
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null;
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// Whether to draw our cursor or not.
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const cursor_style = renderer.cursorStyle(
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state,
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@ -694,13 +681,15 @@ pub fn updateFrame(
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// If we have Kitty graphics data, we enter a SLOW SLOW SLOW path.
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// We only do this if the Kitty image state is dirty meaning only if
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// it changes.
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if (state.terminal.screen.kitty_images.dirty) {
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try self.prepKittyGraphics(state.terminal);
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// TODO(paged-terminal)
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if (false) {
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if (state.terminal.screen.kitty_images.dirty) {
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try self.prepKittyGraphics(state.terminal);
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}
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}
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break :critical .{
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.bg = self.background_color,
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.selection = selection,
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.screen = screen_copy,
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.mouse = state.mouse,
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.preedit = preedit,
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@ -715,7 +704,6 @@ pub fn updateFrame(
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// Build our GPU cells
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try self.rebuildCells(
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critical.selection,
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&critical.screen,
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critical.mouse,
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critical.preedit,
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@ -1536,16 +1524,21 @@ pub fn setScreenSize(
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/// down to the GPU yet.
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fn rebuildCells(
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self: *Metal,
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term_selection: ?terminal.Selection,
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screen: *terminal.Screen,
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mouse: renderer.State.Mouse,
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preedit: ?renderer.State.Preedit,
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cursor_style_: ?renderer.CursorStyle,
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color_palette: *const terminal.color.Palette,
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) !void {
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const rows_usize: usize = @intCast(screen.pages.rows);
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const cols_usize: usize = @intCast(screen.pages.cols);
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// Bg cells at most will need space for the visible screen size
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self.cells_bg.clearRetainingCapacity();
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try self.cells_bg.ensureTotalCapacity(self.alloc, screen.rows * screen.cols);
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try self.cells_bg.ensureTotalCapacity(
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self.alloc,
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rows_usize * cols_usize,
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);
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// Over-allocate just to ensure we don't allocate again during loops.
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self.cells.clearRetainingCapacity();
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@ -1554,21 +1547,24 @@ fn rebuildCells(
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// * 3 for glyph + underline + strikethrough for each cell
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// + 1 for cursor
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(screen.rows * screen.cols * 3) + 1,
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(rows_usize * cols_usize * 3) + 1,
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);
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// Create an arena for all our temporary allocations while rebuilding
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var arena = ArenaAllocator.init(self.alloc);
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defer arena.deinit();
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const arena_alloc = arena.allocator();
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_ = arena_alloc;
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_ = mouse;
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// Create our match set for the links.
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var link_match_set: link.MatchSet = if (mouse.point) |mouse_pt| try self.config.links.matchSet(
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arena_alloc,
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screen,
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mouse_pt,
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mouse.mods,
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) else .{};
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// TODO(paged-terminal)
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// var link_match_set: link.MatchSet = if (mouse.point) |mouse_pt| try self.config.links.matchSet(
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// arena_alloc,
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// screen,
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// mouse_pt,
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// mouse.mods,
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// ) else .{};
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// Determine our x/y range for preedit. We don't want to render anything
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// here because we will render the preedit separately.
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@ -1577,7 +1573,7 @@ fn rebuildCells(
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x: [2]usize,
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cp_offset: usize,
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} = if (preedit) |preedit_v| preedit: {
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const range = preedit_v.range(screen.cursor.x, screen.cols - 1);
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const range = preedit_v.range(screen.cursor.x, screen.pages.cols - 1);
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break :preedit .{
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.y = screen.cursor.y,
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.x = .{ range.start, range.end },
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@ -1591,9 +1587,9 @@ fn rebuildCells(
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var cursor_cell: ?mtl_shaders.Cell = null;
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// Build each cell
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var rowIter = screen.rowIterator(.viewport);
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var row_it = screen.pages.rowIterator(.right_down, .{ .viewport = .{} }, null);
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var y: usize = 0;
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while (rowIter.next()) |row| {
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while (row_it.next()) |row| {
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defer y += 1;
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// True if this is the row with our cursor. There are a lot of conditions
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@ -1628,8 +1624,8 @@ fn rebuildCells(
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defer if (cursor_row) {
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// If we're on a wide spacer tail, then we want to look for
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// the previous cell.
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const screen_cell = row.getCell(screen.cursor.x);
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const x = screen.cursor.x - @intFromBool(screen_cell.attrs.wide_spacer_tail);
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const screen_cell = row.cells(.all)[screen.cursor.x];
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const x = screen.cursor.x - @intFromBool(screen_cell.wide == .spacer_tail);
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for (self.cells.items[start_i..]) |cell| {
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if (cell.grid_pos[0] == @as(f32, @floatFromInt(x)) and
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(cell.mode == .fg or cell.mode == .fg_color))
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@ -1643,15 +1639,16 @@ fn rebuildCells(
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// We need to get this row's selection if there is one for proper
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// run splitting.
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const row_selection = sel: {
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if (term_selection) |sel| {
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const screen_point = (terminal.point.Viewport{
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.x = 0,
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.y = y,
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}).toScreen(screen);
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if (sel.containedRow(screen, screen_point)) |row_sel| {
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break :sel row_sel;
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}
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}
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// TODO(paged-terminal)
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// if (screen.selection) |sel| {
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// const screen_point = (terminal.point.Viewport{
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// .x = 0,
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// .y = y,
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// }).toScreen(screen);
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// if (sel.containedRow(screen, screen_point)) |row_sel| {
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// break :sel row_sel;
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// }
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// }
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break :sel null;
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};
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@ -1659,6 +1656,7 @@ fn rebuildCells(
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// Split our row into runs and shape each one.
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var iter = self.font_shaper.runIterator(
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self.font_group,
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screen,
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row,
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row_selection,
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if (shape_cursor) screen.cursor.x else null,
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@ -1679,24 +1677,23 @@ fn rebuildCells(
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// It this cell is within our hint range then we need to
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// underline it.
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const cell: terminal.Screen.Cell = cell: {
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var cell = row.getCell(shaper_cell.x);
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const cell: terminal.Pin = cell: {
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var copy = row;
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copy.x = shaper_cell.x;
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break :cell copy;
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// If our links contain this cell then we want to
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// underline it.
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if (link_match_set.orderedContains(.{
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.x = shaper_cell.x,
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.y = y,
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})) {
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cell.attrs.underline = .single;
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}
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break :cell cell;
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// TODO(paged-terminal)
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// // If our links contain this cell then we want to
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// // underline it.
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// if (link_match_set.orderedContains(.{
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// .x = shaper_cell.x,
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// .y = y,
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// })) {
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// cell.attrs.underline = .single;
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// }
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};
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if (self.updateCell(
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term_selection,
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screen,
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cell,
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color_palette,
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shaper_cell,
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@ -1714,9 +1711,6 @@ fn rebuildCells(
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}
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}
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}
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// Set row is not dirty anymore
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row.setDirty(false);
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}
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// Add the cursor at the end so that it overlays everything. If we have
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@ -1744,7 +1738,8 @@ fn rebuildCells(
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break :cursor_style;
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}
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_ = self.addCursor(screen, cursor_style);
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_ = cursor_style;
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//_ = self.addCursor(screen, cursor_style);
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if (cursor_cell) |*cell| {
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if (cell.mode == .fg) {
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cell.color = if (self.config.cursor_text) |txt|
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@ -1766,9 +1761,7 @@ fn rebuildCells(
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fn updateCell(
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self: *Metal,
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selection: ?terminal.Selection,
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screen: *terminal.Screen,
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cell: terminal.Screen.Cell,
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cell_pin: terminal.Pin,
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palette: *const terminal.color.Palette,
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shaper_cell: font.shape.Cell,
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shaper_run: font.shape.TextRun,
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@ -1790,45 +1783,35 @@ fn updateCell(
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// True if this cell is selected
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// TODO(perf): we can check in advance if selection is in
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// our viewport at all and not run this on every point.
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const selected: bool = if (selection) |sel| selected: {
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const screen_point = (terminal.point.Viewport{
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.x = x,
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.y = y,
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}).toScreen(screen);
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const selected = false;
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// TODO(paged-terminal)
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// const selected: bool = if (screen.selection) |sel| selected: {
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// const screen_point = (terminal.point.Viewport{
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// .x = x,
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// .y = y,
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// }).toScreen(screen);
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//
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// break :selected sel.contains(screen_point);
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// } else false;
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break :selected sel.contains(screen_point);
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} else false;
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const rac = cell_pin.rowAndCell();
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const cell = rac.cell;
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const style = cell_pin.style(cell);
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// The colors for the cell.
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const colors: BgFg = colors: {
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// The normal cell result
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const cell_res: BgFg = if (!cell.attrs.inverse) .{
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const cell_res: BgFg = if (!style.flags.inverse) .{
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// In normal mode, background and fg match the cell. We
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// un-optionalize the fg by defaulting to our fg color.
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.bg = switch (cell.bg) {
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.none => null,
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.indexed => |i| palette[i],
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.rgb => |rgb| rgb,
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},
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.fg = switch (cell.fg) {
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.none => self.foreground_color,
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.indexed => |i| palette[i],
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.rgb => |rgb| rgb,
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},
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.bg = style.bg(cell, palette),
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.fg = style.fg(palette) orelse self.foreground_color,
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} else .{
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// In inverted mode, the background MUST be set to something
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// (is never null) so it is either the fg or default fg. The
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// fg is either the bg or default background.
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.bg = switch (cell.fg) {
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.none => self.foreground_color,
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.indexed => |i| palette[i],
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.rgb => |rgb| rgb,
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},
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.fg = switch (cell.bg) {
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.none => self.background_color,
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.indexed => |i| palette[i],
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.rgb => |rgb| rgb,
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},
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.bg = style.fg(palette) orelse self.foreground_color,
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.fg = style.bg(cell, palette) orelse self.background_color,
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};
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// If we are selected, we our colors are just inverted fg/bg
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@ -1846,7 +1829,7 @@ fn updateCell(
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// If the cell is "invisible" then we just make fg = bg so that
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// the cell is transparent but still copy-able.
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const res: BgFg = selection_res orelse cell_res;
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if (cell.attrs.invisible) {
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if (style.flags.invisible) {
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break :colors BgFg{
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.bg = res.bg,
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.fg = res.bg orelse self.background_color,
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@ -1857,7 +1840,7 @@ fn updateCell(
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};
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// Alpha multiplier
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const alpha: u8 = if (cell.attrs.faint) 175 else 255;
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const alpha: u8 = if (style.flags.faint) 175 else 255;
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// If the cell has a background, we always draw it.
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const bg: [4]u8 = if (colors.bg) |rgb| bg: {
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@ -1874,11 +1857,11 @@ fn updateCell(
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if (selected) break :bg_alpha default;
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// If we're reversed, do not apply background opacity
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if (cell.attrs.inverse) break :bg_alpha default;
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if (style.flags.inverse) break :bg_alpha default;
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// If we have a background and its not the default background
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// then we apply background opacity
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if (cell.bg != .none and !rgb.eql(self.background_color)) {
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if (style.bg(cell, palette) != null and !rgb.eql(self.background_color)) {
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break :bg_alpha default;
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}
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@ -1892,7 +1875,7 @@ fn updateCell(
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self.cells_bg.appendAssumeCapacity(.{
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.mode = .bg,
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
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.cell_width = cell.widthLegacy(),
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.cell_width = cell.gridWidth(),
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.color = .{ rgb.r, rgb.g, rgb.b, bg_alpha },
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.bg_color = .{ 0, 0, 0, 0 },
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});
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@ -1906,7 +1889,7 @@ fn updateCell(
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};
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// If the cell has a character, draw it
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if (cell.char > 0) fg: {
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if (cell.hasText()) fg: {
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// Render
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const glyph = try self.font_group.renderGlyph(
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self.alloc,
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@ -1920,11 +1903,8 @@ fn updateCell(
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const mode: mtl_shaders.Cell.Mode = switch (try fgMode(
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&self.font_group.group,
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screen,
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cell,
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cell_pin,
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shaper_run,
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x,
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y,
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)) {
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.normal => .fg,
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.color => .fg_color,
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@ -1934,7 +1914,7 @@ fn updateCell(
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self.cells.appendAssumeCapacity(.{
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.mode = mode,
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
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.cell_width = cell.widthLegacy(),
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.cell_width = cell.gridWidth(),
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.color = .{ colors.fg.r, colors.fg.g, colors.fg.b, alpha },
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.bg_color = bg,
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.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y },
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@ -1946,8 +1926,8 @@ fn updateCell(
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});
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}
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|
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if (cell.attrs.underline != .none) {
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const sprite: font.Sprite = switch (cell.attrs.underline) {
|
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if (style.flags.underline != .none) {
|
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const sprite: font.Sprite = switch (style.flags.underline) {
|
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.none => unreachable,
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.single => .underline,
|
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.double => .underline_double,
|
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@ -1961,17 +1941,17 @@ fn updateCell(
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font.sprite_index,
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@intFromEnum(sprite),
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.{
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.cell_width = if (cell.attrs.wide) 2 else 1,
|
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.cell_width = if (cell.wide == .wide) 2 else 1,
|
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.grid_metrics = self.grid_metrics,
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},
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);
|
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const color = if (cell.attrs.underline_color) cell.underline_fg else colors.fg;
|
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const color = style.underlineColor(palette) orelse colors.fg;
|
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self.cells.appendAssumeCapacity(.{
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.mode = .fg,
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
|
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.cell_width = cell.widthLegacy(),
|
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.cell_width = cell.gridWidth(),
|
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.color = .{ color.r, color.g, color.b, alpha },
|
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.bg_color = bg,
|
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.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y },
|
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@ -1980,11 +1960,11 @@ fn updateCell(
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});
|
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}
|
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|
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if (cell.attrs.strikethrough) {
|
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if (style.flags.strikethrough) {
|
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self.cells.appendAssumeCapacity(.{
|
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.mode = .strikethrough,
|
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
|
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.cell_width = cell.widthLegacy(),
|
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.cell_width = cell.gridWidth(),
|
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.color = .{ colors.fg.r, colors.fg.g, colors.fg.b, alpha },
|
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.bg_color = bg,
|
||||
});
|
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@ -2002,21 +1982,14 @@ fn addCursor(
|
||||
// we're on the wide characer tail.
|
||||
const wide, const x = cell: {
|
||||
// The cursor goes over the screen cursor position.
|
||||
const cell = screen.getCell(
|
||||
.active,
|
||||
screen.cursor.y,
|
||||
screen.cursor.x,
|
||||
);
|
||||
if (!cell.attrs.wide_spacer_tail or screen.cursor.x == 0)
|
||||
break :cell .{ cell.attrs.wide, screen.cursor.x };
|
||||
const cell = screen.cursor.page_cell;
|
||||
if (cell.wide != .spacer_tail or screen.cursor.x == 0)
|
||||
break :cell .{ cell.wide == .wide, screen.cursor.x };
|
||||
|
||||
// If we're part of a wide character, we move the cursor back to
|
||||
// the actual character.
|
||||
break :cell .{ screen.getCell(
|
||||
.active,
|
||||
screen.cursor.y,
|
||||
screen.cursor.x - 1,
|
||||
).attrs.wide, screen.cursor.x - 1 };
|
||||
const prev_cell = screen.cursorCellLeft(1);
|
||||
break :cell .{ prev_cell.wide == .wide, screen.cursor.x - 1 };
|
||||
};
|
||||
|
||||
const color = self.cursor_color orelse self.foreground_color;
|
||||
|
@ -21,11 +21,8 @@ pub const FgMode = enum {
|
||||
/// renderer.
|
||||
pub fn fgMode(
|
||||
group: *font.Group,
|
||||
screen: *terminal.Screen,
|
||||
cell: terminal.Screen.Cell,
|
||||
cell_pin: terminal.Pin,
|
||||
shaper_run: font.shape.TextRun,
|
||||
x: usize,
|
||||
y: usize,
|
||||
) !FgMode {
|
||||
const presentation = try group.presentationFromIndex(shaper_run.font_index);
|
||||
return switch (presentation) {
|
||||
@ -41,42 +38,55 @@ pub fn fgMode(
|
||||
// the subsequent character is empty, then we allow it to use
|
||||
// the full glyph size. See #1071.
|
||||
.text => text: {
|
||||
if (!ziglyph.general_category.isPrivateUse(@intCast(cell.char)) and
|
||||
!ziglyph.blocks.isDingbats(@intCast(cell.char)))
|
||||
const cell = cell_pin.rowAndCell().cell;
|
||||
const cp = cell.codepoint();
|
||||
|
||||
if (!ziglyph.general_category.isPrivateUse(cp) and
|
||||
!ziglyph.blocks.isDingbats(cp))
|
||||
{
|
||||
break :text .normal;
|
||||
}
|
||||
|
||||
// We exempt the Powerline range from this since they exhibit
|
||||
// box-drawing behavior and should not be constrained.
|
||||
if (isPowerline(cell.char)) {
|
||||
if (isPowerline(cp)) {
|
||||
break :text .normal;
|
||||
}
|
||||
|
||||
// If we are at the end of the screen its definitely constrained
|
||||
if (x == screen.cols - 1) break :text .constrained;
|
||||
if (cell_pin.x == cell_pin.page.data.size.cols - 1) break :text .constrained;
|
||||
|
||||
// If we have a previous cell and it was PUA then we need to
|
||||
// also constrain. This is so that multiple PUA glyphs align.
|
||||
// As an exception, we ignore powerline glyphs since they are
|
||||
// used for box drawing and we consider them whitespace.
|
||||
if (x > 0) prev: {
|
||||
const prev_cell = screen.getCell(.active, y, x - 1);
|
||||
if (cell_pin.x > 0) prev: {
|
||||
const prev_cp = prev_cp: {
|
||||
var copy = cell_pin;
|
||||
copy.x -= 1;
|
||||
const prev_cell = copy.rowAndCell().cell;
|
||||
break :prev_cp prev_cell.codepoint();
|
||||
};
|
||||
|
||||
// Powerline is whitespace
|
||||
if (isPowerline(prev_cell.char)) break :prev;
|
||||
if (isPowerline(prev_cp)) break :prev;
|
||||
|
||||
if (ziglyph.general_category.isPrivateUse(@intCast(prev_cell.char))) {
|
||||
if (ziglyph.general_category.isPrivateUse(prev_cp)) {
|
||||
break :text .constrained;
|
||||
}
|
||||
}
|
||||
|
||||
// If the next cell is empty, then we allow it to use the
|
||||
// full glyph size.
|
||||
const next_cell = screen.getCell(.active, y, x + 1);
|
||||
if (next_cell.char == 0 or
|
||||
next_cell.char == ' ' or
|
||||
isPowerline(next_cell.char))
|
||||
const next_cp = next_cp: {
|
||||
var copy = cell_pin;
|
||||
copy.x += 1;
|
||||
const next_cell = copy.rowAndCell().cell;
|
||||
break :next_cp next_cell.codepoint();
|
||||
};
|
||||
if (next_cp == 0 or
|
||||
next_cp == ' ' or
|
||||
isPowerline(next_cp))
|
||||
{
|
||||
break :text .normal;
|
||||
}
|
||||
@ -88,7 +98,7 @@ pub fn fgMode(
|
||||
}
|
||||
|
||||
// Returns true if the codepoint is a part of the Powerline range.
|
||||
fn isPowerline(char: u32) bool {
|
||||
fn isPowerline(char: u21) bool {
|
||||
return switch (char) {
|
||||
0xE0B0...0xE0C8, 0xE0CA, 0xE0CC...0xE0D2, 0xE0D4 => true,
|
||||
else => false,
|
||||
|
@ -227,6 +227,7 @@ pub fn clonePool(
|
||||
.pages = pages,
|
||||
.no_scrollback = self.no_scrollback,
|
||||
|
||||
// TODO: selection
|
||||
// TODO: let's make this reasonble
|
||||
.cursor = undefined,
|
||||
};
|
||||
|
@ -779,6 +779,14 @@ pub const Cell = packed struct(u64) {
|
||||
};
|
||||
}
|
||||
|
||||
/// The width in grid cells that this cell takes up.
|
||||
pub fn gridWidth(self: Cell) u2 {
|
||||
return switch (self.wide) {
|
||||
.narrow, .spacer_head, .spacer_tail => 1,
|
||||
.wide => 2,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn hasStyling(self: Cell) bool {
|
||||
return self.style_id != style.default_id;
|
||||
}
|
||||
|
@ -51,6 +51,56 @@ pub const Style = struct {
|
||||
return std.mem.eql(u8, std.mem.asBytes(&self), def);
|
||||
}
|
||||
|
||||
/// Returns the bg color for a cell with this style given the cell
|
||||
/// that has this style and the palette to use.
|
||||
///
|
||||
/// Note that generally if a cell is a color-only cell, it SHOULD
|
||||
/// only have the default style, but this is meant to work with the
|
||||
/// default style as well.
|
||||
pub fn bg(
|
||||
self: Style,
|
||||
cell: *const page.Cell,
|
||||
palette: *const color.Palette,
|
||||
) ?color.RGB {
|
||||
return switch (cell.content_tag) {
|
||||
.bg_color_palette => palette[cell.content.color_palette],
|
||||
.bg_color_rgb => rgb: {
|
||||
const rgb = cell.content.color_rgb;
|
||||
break :rgb .{ .r = rgb.r, .g = rgb.g, .b = rgb.b };
|
||||
},
|
||||
|
||||
else => switch (self.bg_color) {
|
||||
.none => null,
|
||||
.palette => |idx| palette[idx],
|
||||
.rgb => |rgb| rgb,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
/// Returns the fg color for a cell with this style given the palette.
|
||||
pub fn fg(
|
||||
self: Style,
|
||||
palette: *const color.Palette,
|
||||
) ?color.RGB {
|
||||
return switch (self.fg_color) {
|
||||
.none => null,
|
||||
.palette => |idx| palette[idx],
|
||||
.rgb => |rgb| rgb,
|
||||
};
|
||||
}
|
||||
|
||||
/// Returns the underline color for this style.
|
||||
pub fn underlineColor(
|
||||
self: Style,
|
||||
palette: *const color.Palette,
|
||||
) ?color.RGB {
|
||||
return switch (self.underline_color) {
|
||||
.none => null,
|
||||
.palette => |idx| palette[idx],
|
||||
.rgb => |rgb| rgb,
|
||||
};
|
||||
}
|
||||
|
||||
/// Returns a bg-color only cell from this style, if it exists.
|
||||
pub fn bgCell(self: Style) ?page.Cell {
|
||||
return switch (self.bg_color) {
|
||||
|
Reference in New Issue
Block a user