Fixes#5328
The dock sits above the level of the quick terminal, and the quick
terminal frame typical includes the dock. Hence, if the dock is visible
and the quick terminal would conflict with it, then part of the terminal
is obscured.
This commit makes the dock autohide if the quick terminal would conflict
with it. The autohide is disabled when the quick terminal is closed.
We can't set our window level above the dock, as this would prevent
things such as input methods from rendering properly in the quick
terminal window.
iTerm2 (the only other macOS terminal I know of that supports a dropdown
mode) frames the terminal around the dock. I think this looks less
aesthetically pleasing and I prefer autohiding the dock instead.
We can introduce a setting to change this behavior if desired later.
Additionally, this commit introduces a mechanism to safely set
app-global presentation options from multiple sources without stepping
on each other.
Two major changes:
1. Hiding uses `NSApp.hide` which hides all windows, preserves tabs, and
yields focus to the next app.
2. Unhiding manually tracks and brings forward only the windows we hid.
Proper focus should be retained.
Adds the missing Bluetooth permission description to ghostty's Xcode
project description, and fixes up existing permissions to be clearer.
Closes#3995 and #4512.
Fixes#4539
AquaSKK is a Japanese IME (Input Method Editor) for macOS. It uses
keyboard inputs to switch between input modes. I don't know any other
IMEs that do this, but it's possible that there are others. Prior to
this change, the keyboard inputs to switch between input modes were
being sent to the terminal, resulting in erroneous characters being
written.
This change adds a check during keyDown events to see if the input
source changed _during the event_. If it did, we assume an IME captured
it and we don't pass the event to the terminal.
This makes AquaSKK functional in Ghostty.
This approach uses Xcode's Info.plist preprocessing to conditionally set
`SUEnableAutomaticChecks=false` for the Debug and Release build schemes.
It is unset for the ReleaseLocal scheme.
When this Info.plist key is explicitly set to false (as it is for these
build schemes), we disable auto-updates at runtime. Otherwise, we apply
the behavior defined by our "auto-update" configuration.
I genuinely don't know what they do, but Xcode recommended it and
cursory docs reading seems to indicate its safe. I don't think it'll
result in any noticeable changes.
Fixes#2462
This sets up a listener for screen parameter changes. This only triggers
when a screen is added, removed, or a parameter such as its resolution
changes. This doesn't trigger when a window is simply moved from one
screen to another.
On parameter change, we ensure that the window is within the bounds of
the screen. As an exception, if the window was previously already
outside the bounds of the screen, we don't move it back in.
macOS 12 is officially EOL by Apple and the project only supports
officially supported versions of macOS. Once publicly released, users on
older macOS versions will have to use older released builds.
This was breaking various other features:
- Popovers stopped working
- Split divider drag gestures stopped working
For now we document the top part of the window is draggable... we
can look into removing that limitation later.
The focus of this commit is to store the dSYM files associated with
official macOS builds. dSYM files allow us to map crash reports to
source.
The dSYM files are primarily uploaded to our official blob storage where
all releases are also stored. We also upload the dSYM files to Sentry
since I'm experimenting with using that for crash reproting (note:
manual crash reporting, no automatic network traffic).
This commit also changes our blob URLs for releases to use the full
Git SHA rather than a build number. This is much easier to trace back.
Previously files would be pasted as only the filename. This commit
introduces an extension to NSPasteboard which provides a method to
consistently get the string contents of a pasteboard so that the
behavior can stay the same anywhere where we need to do that.