431 Commits

Author SHA1 Message Date
Mitchell Hashimoto
0836aa7318 renderer: add comment why we have dead code 2024-05-04 14:50:15 -07:00
Mitchell Hashimoto
c56e016ab3 renderer: remove 10ms delay on repaint 2024-05-04 14:50:15 -07:00
Mitchell Hashimoto
b00e7009d7 renderer/metal: do not update frames if cells don't change 2024-05-04 14:50:13 -07:00
Mitchell Hashimoto
92caea6948 renderer/metal: remove unnecessary logs 2024-05-04 14:49:50 -07:00
Mitchell Hashimoto
ac813c9244 renderer/metal: stop/start display link on occlusion 2024-05-04 14:49:50 -07:00
Mitchell Hashimoto
6ae1784f4b renderer/metal: stop display link when we lose focus 2024-05-04 14:49:49 -07:00
Mitchell Hashimoto
a40ffad218 renderer/metal: setup display link 2024-05-04 14:49:49 -07:00
Mitchell Hashimoto
fe7ff998c9 renderer: move our constant draw timer up to 120fps
Our renderers can now handle it
2024-05-04 14:49:49 -07:00
Mitchell Hashimoto
caaf6a496f renderer: add draw now async wakeup 2024-05-04 14:49:48 -07:00
Mitchell Hashimoto
7c9ce0af73 terminal: Screen selection marks dirty 2024-05-01 20:41:53 -07:00
Mitchell Hashimoto
22702b6941 renderer/metal: re-enable triple buffer 2024-05-01 20:31:49 -07:00
Mitchell Hashimoto
b166ca7e30 renderer/Metal: only rebuild rows that are dirty 2024-05-01 20:31:49 -07:00
Mitchell Hashimoto
4f2ee95ecd renderer/metal: docs 2024-05-01 20:31:49 -07:00
Mitchell Hashimoto
bc0e4c6d8f renderer/metal: don't log 2024-05-01 19:49:50 -07:00
Mitchell Hashimoto
74236d2db6 renderer/metal: log some cache info 2024-05-01 19:49:22 -07:00
Mitchell Hashimoto
406824bcd4 renderer/opengl: use shaper cache 2024-05-01 19:43:48 -07:00
Mitchell Hashimoto
d7de26ef58 renderer/metal: integrate shaping cache 2024-05-01 19:01:08 -07:00
Mitchell Hashimoto
d15b5e3e49 renderer/metal: skip frame update if our cell buffer is too small
See the comment in the diff for when this can happen.
2024-04-29 12:28:17 -07:00
Mitchell Hashimoto
cbc1ec73ed renderer/metal: only delete values from the same array 2024-04-28 14:38:36 -07:00
Mitchell Hashimoto
71b90bb2e0 renderer/metal: font changes needs to reset cell contents 2024-04-28 14:10:54 -07:00
Mitchell Hashimoto
b1f324e87a renderer/metal: frame index must fit up to buffer count 2024-04-28 10:02:07 -07:00
Mitchell Hashimoto
105dbe9e05 renderer/metal: go back to single buffering for now 2024-04-28 09:52:51 -07:00
Mitchell Hashimoto
a54fbe328c renderer/metal: improved comments 2024-04-28 09:52:29 -07:00
Mitchell Hashimoto
a299338099 renderer/metal: remove old functions 2024-04-28 09:41:45 -07:00
Mitchell Hashimoto
f7714a113d renderer/opengl: fix compilation 2024-04-28 09:40:03 -07:00
Mitchell Hashimoto
313eb1176d renderer/metal: preedit works again 2024-04-28 09:37:06 -07:00
Mitchell Hashimoto
06f21a0daa renderer/metal: only invert if block 2024-04-27 22:26:40 -07:00
Mitchell Hashimoto
3a7dc355a0 renderer/metal: invert text under cursor again 2024-04-27 22:13:17 -07:00
Mitchell Hashimoto
c15f4d7258 renderer/metal: render the cursor 2024-04-27 22:01:03 -07:00
Mitchell Hashimoto
fe4fc509e9 renderer/metal: use index() for all cell settings 2024-04-27 21:42:09 -07:00
Mitchell Hashimoto
ef326ad11c renderer/metal: clear cell contents bottom-up 2024-04-26 21:53:29 -07:00
Mitchell Hashimoto
e397abcadd renderer/metal: swap to new cell contents map 2024-04-26 21:24:14 -07:00
Mitchell Hashimoto
3f16234f72 terminal: Coordinate uses CellCountInt 2024-04-26 20:52:08 -07:00
Mitchell Hashimoto
2b67eaa18d renderer/metal: working on cell contents map 2024-04-26 20:35:25 -07:00
Mitchell Hashimoto
ced8776120 renderer/metal: grid pos for bg/text should be ushort2
This saves 50% memory per vertex.
2024-04-25 19:16:40 -07:00
Mitchell Hashimoto
da55da2c96 renderer/metal: prepare cell contents mapping data (not implemented yet) 2024-04-23 21:51:44 -07:00
Mitchell Hashimoto
556f52015b renderer/metal: update comment 2024-04-22 11:06:07 -07:00
Mitchell Hashimoto
e07ae90d49 renderer/metal: rename drawcells 2024-04-22 10:59:36 -07:00
Mitchell Hashimoto
d12e3db599 renderer/metal: dedicated cell fg shader 2024-04-22 10:58:23 -07:00
Mitchell Hashimoto
e8b623e829 renderer/metal: dedicated cell bg shader 2024-04-22 10:43:29 -07:00
Mitchell Hashimoto
7a6a2b0752 renderer/metal: don't draw with zero instances 2024-04-22 10:42:35 -07:00
Mitchell Hashimoto
8093088515 renderer/metal: move more metal objects into GPUState 2024-04-22 10:42:35 -07:00
Mitchell Hashimoto
20bfbd9b2e renderer/metal: implement triple-buffering 2024-04-22 10:42:35 -07:00
Mitchell Hashimoto
2dc8ae2ed7 renderer/metal: move more frame state to the frame 2024-04-22 10:42:35 -07:00
Mitchell Hashimoto
1d41a3ccff renderer/metal: start setting up per-frame state 2024-04-22 10:42:35 -07:00
Mitchell Hashimoto
5f4b33d610 renderer/opengl: remove strikethrough fg mode 2024-04-22 10:40:26 -07:00
Mitchell Hashimoto
4398896905 renderer/opengl: strikethrough as sprite 2024-04-22 10:30:27 -07:00
Mitchell Hashimoto
ad08842e86 renderer/metal: remove strikethrough support from GPU 2024-04-22 10:26:51 -07:00
Mitchell Hashimoto
0f348e809e font: strikethrough uses sprite rendering 2024-04-22 10:25:33 -07:00
Mitchell Hashimoto
06df9b7867 font: remove old files 2024-04-06 20:10:57 -07:00