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https://github.com/ghostty-org/ghostty.git
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Merge pull request #1494 from mitchellh/grapheme-break
Optimized grapheme break detection (6x speedup)
This commit is contained in:
33
src/bench/grapheme-break.sh
Executable file
33
src/bench/grapheme-break.sh
Executable file
@ -0,0 +1,33 @@
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#!/usr/bin/env bash
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#
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# This is a trivial helper script to help run the grapheme-break benchmark.
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# You probably want to tweak this script depending on what you're
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# trying to measure.
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# Options:
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# - "ascii", uniform random ASCII bytes
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# - "utf8", uniform random unicode characters, encoded as utf8
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# - "rand", pure random data, will contain many invalid code sequences.
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DATA="utf8"
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SIZE="25000000"
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# Add additional arguments
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ARGS=""
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# Generate the benchmark input ahead of time so it's not included in the time.
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./zig-out/bin/bench-stream --mode=gen-$DATA | head -c $SIZE > /tmp/ghostty_bench_data
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#cat ~/Downloads/JAPANESEBIBLE.txt > /tmp/ghostty_bench_data
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# Uncomment to instead use the contents of `stream.txt` as input.
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# yes $(cat ./stream.txt) | head -c $SIZE > /tmp/ghostty_bench_data
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hyperfine \
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--warmup 10 \
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-n noop \
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"./zig-out/bin/bench-grapheme-break --mode=noop${ARGS} </tmp/ghostty_bench_data" \
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-n ziglyph \
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"./zig-out/bin/bench-grapheme-break --mode=ziglyph${ARGS} </tmp/ghostty_bench_data" \
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-n table \
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"./zig-out/bin/bench-grapheme-break --mode=table${ARGS} </tmp/ghostty_bench_data"
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144
src/bench/grapheme-break.zig
Normal file
144
src/bench/grapheme-break.zig
Normal file
@ -0,0 +1,144 @@
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//! This benchmark tests the throughput of grapheme break calculation.
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//! This is a common operation in terminal character printing for terminals
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//! that support grapheme clustering.
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//!
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//! This will consume all of the available stdin, so you should run it
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//! with `head` in a pipe to restrict. For example, to test ASCII input:
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//!
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//! bench-stream --mode=gen-ascii | head -c 50M | bench-grapheme-break --mode=ziglyph
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//!
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const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const ArenaAllocator = std.heap.ArenaAllocator;
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const ziglyph = @import("ziglyph");
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const cli = @import("../cli.zig");
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const simd = @import("../simd/main.zig");
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const unicode = @import("../unicode/main.zig");
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const UTF8Decoder = @import("../terminal/UTF8Decoder.zig");
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const Args = struct {
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mode: Mode = .noop,
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/// The size for read buffers. Doesn't usually need to be changed. The
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/// main point is to make this runtime known so we can avoid compiler
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/// optimizations.
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@"buffer-size": usize = 4096,
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/// This is set by the CLI parser for deinit.
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_arena: ?ArenaAllocator = null,
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pub fn deinit(self: *Args) void {
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if (self._arena) |arena| arena.deinit();
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self.* = undefined;
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}
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};
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const Mode = enum {
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/// The baseline mode copies the data from the fd into a buffer. This
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/// is used to show the minimal overhead of reading the fd into memory
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/// and establishes a baseline for the other modes.
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noop,
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/// Use ziglyph library to calculate the display width of each codepoint.
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ziglyph,
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/// Ghostty's table-based approach.
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table,
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};
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pub const std_options = struct {
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pub const log_level: std.log.Level = .debug;
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};
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pub fn main() !void {
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// We want to use the c allocator because it is much faster than GPA.
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const alloc = std.heap.c_allocator;
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// Parse our args
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var args: Args = .{};
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defer args.deinit();
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{
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var iter = try std.process.argsWithAllocator(alloc);
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defer iter.deinit();
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try cli.args.parse(Args, alloc, &args, &iter);
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}
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const reader = std.io.getStdIn().reader();
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const buf = try alloc.alloc(u8, args.@"buffer-size");
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// Handle the modes that do not depend on terminal state first.
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switch (args.mode) {
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.noop => try benchNoop(reader, buf),
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.ziglyph => try benchZiglyph(reader, buf),
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.table => try benchTable(reader, buf),
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}
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}
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noinline fn benchNoop(
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reader: anytype,
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buf: []u8,
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) !void {
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var d: UTF8Decoder = .{};
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while (true) {
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const n = try reader.read(buf);
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if (n == 0) break;
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// Using stream.next directly with a for loop applies a naive
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// scalar approach.
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for (buf[0..n]) |c| {
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_ = d.next(c);
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}
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}
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}
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noinline fn benchTable(
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reader: anytype,
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buf: []u8,
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) !void {
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var d: UTF8Decoder = .{};
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var state: unicode.GraphemeBreakState = .{};
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var cp1: u21 = 0;
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while (true) {
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const n = try reader.read(buf);
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if (n == 0) break;
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// Using stream.next directly with a for loop applies a naive
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// scalar approach.
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for (buf[0..n]) |c| {
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const cp_, const consumed = d.next(c);
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assert(consumed);
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if (cp_) |cp2| {
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const v = unicode.graphemeBreak(cp1, @intCast(cp2), &state);
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buf[0] = @intCast(@intFromBool(v));
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cp1 = cp2;
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}
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}
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}
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}
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noinline fn benchZiglyph(
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reader: anytype,
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buf: []u8,
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) !void {
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var d: UTF8Decoder = .{};
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var state: u3 = 0;
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var cp1: u21 = 0;
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while (true) {
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const n = try reader.read(buf);
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if (n == 0) break;
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// Using stream.next directly with a for loop applies a naive
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// scalar approach.
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for (buf[0..n]) |c| {
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const cp_, const consumed = d.next(c);
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assert(consumed);
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if (cp_) |cp2| {
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const v = ziglyph.graphemeBreak(cp1, @intCast(cp2), &state);
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buf[0] = @intCast(@intFromBool(v));
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cp1 = cp2;
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}
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}
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}
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}
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@ -141,4 +141,5 @@ pub const ExeEntrypoint = enum {
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bench_parser,
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bench_stream,
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bench_codepoint_width,
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bench_grapheme_break,
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};
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@ -9,4 +9,5 @@ pub usingnamespace switch (build_config.exe_entrypoint) {
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.bench_parser => @import("bench/parser.zig"),
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.bench_stream => @import("bench/stream.zig"),
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.bench_codepoint_width => @import("bench/codepoint-width.zig"),
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.bench_grapheme_break => @import("bench/grapheme-break.zig"),
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};
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@ -6,7 +6,6 @@ const Terminal = @This();
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const std = @import("std");
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const builtin = @import("builtin");
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const ziglyph = @import("ziglyph");
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const testing = std.testing;
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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@ -786,24 +785,19 @@ pub fn print(self: *Terminal, c: u21) !void {
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if (prev.cell.char == 0) break :grapheme;
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const grapheme_break = brk: {
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var state: u3 = 0;
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var state: unicode.GraphemeBreakState = .{};
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var cp1: u21 = @intCast(prev.cell.char);
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if (prev.cell.attrs.grapheme) {
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var it = row.codepointIterator(prev.x);
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while (it.next()) |cp2| {
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// log.debug("cp1={x} cp2={x}", .{ cp1, cp2 });
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assert(!ziglyph.graphemeBreak(
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cp1,
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cp2,
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&state,
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));
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assert(!unicode.graphemeBreak(cp1, cp2, &state));
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cp1 = cp2;
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}
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}
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// log.debug("cp1={x} cp2={x} end", .{ cp1, c });
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break :brk ziglyph.graphemeBreak(cp1, c, &state);
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break :brk unicode.graphemeBreak(cp1, c, &state);
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};
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// If we can NOT break, this means that "c" is part of a grapheme
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|
183
src/unicode/grapheme.zig
Normal file
183
src/unicode/grapheme.zig
Normal file
@ -0,0 +1,183 @@
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const std = @import("std");
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const props = @import("props.zig");
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const GraphemeBoundaryClass = props.GraphemeBoundaryClass;
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const table = props.table;
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/// Determines if there is a grapheme break between two codepoints. This
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/// must be called sequentially maintaining the state between calls.
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///
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/// This function does NOT work with control characters. Control characters,
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/// line feeds, and carriage returns are expected to be filtered out before
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/// calling this function. This is because this function is tuned for
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/// Ghostty.
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pub fn graphemeBreak(cp1: u21, cp2: u21, state: *BreakState) bool {
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const value = Precompute.data[
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(Precompute.Key{
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.gbc1 = table.get(cp1).grapheme_boundary_class,
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.gbc2 = table.get(cp2).grapheme_boundary_class,
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.state = state.*,
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}).index()
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];
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state.* = value.state;
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return value.result;
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}
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/// The state that must be maintained between calls to `graphemeBreak`.
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pub const BreakState = packed struct(u2) {
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extended_pictographic: bool = false,
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regional_indicator: bool = false,
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};
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/// This is all the structures and data for the precomputed lookup table
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/// for all possible permutations of state and grapheme boundary classes.
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/// Precomputation only requires 2^10 keys of 3 bit values so the whole
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/// table is less than 1KB.
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const Precompute = struct {
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const Key = packed struct(u10) {
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state: BreakState,
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gbc1: GraphemeBoundaryClass,
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gbc2: GraphemeBoundaryClass,
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fn index(self: Key) usize {
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return @intCast(@as(u10, @bitCast(self)));
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}
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};
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const Value = packed struct(u3) {
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result: bool,
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state: BreakState,
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};
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const data = precompute: {
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var result: [std.math.maxInt(u10)]Value = undefined;
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@setEvalBranchQuota(2_000);
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const info = @typeInfo(GraphemeBoundaryClass).Enum;
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for (0..std.math.maxInt(u2) + 1) |state_init| {
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for (info.fields) |field1| {
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for (info.fields) |field2| {
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var state: BreakState = @bitCast(@as(u2, @intCast(state_init)));
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const key: Key = .{
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.gbc1 = @field(GraphemeBoundaryClass, field1.name),
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.gbc2 = @field(GraphemeBoundaryClass, field2.name),
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.state = state,
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};
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const v = graphemeBreakClass(key.gbc1, key.gbc2, &state);
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result[key.index()] = .{ .result = v, .state = state };
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}
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}
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}
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break :precompute result;
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};
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};
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/// This is the algorithm from utf8proc. We only use this offline for
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/// precomputing the lookup table.
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fn graphemeBreakClass(
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gbc1: GraphemeBoundaryClass,
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gbc2: GraphemeBoundaryClass,
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state: *BreakState,
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) bool {
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// GB11: Emoji Extend* ZWJ x Emoji
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if (!state.extended_pictographic and gbc1 == .extended_pictographic) {
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state.extended_pictographic = true;
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}
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// These two properties are ignored because they're not relevant to
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// Ghostty -- they're filtered out before checking grapheme boundaries.
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// GB3: CR x LF
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// GB4: Control
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// GB6: Hangul L x (L|V|LV|VT)
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if (gbc1 == .L) {
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if (gbc2 == .L or
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gbc2 == .V or
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gbc2 == .LV or
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gbc2 == .LVT) return false;
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}
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// GB7: Hangul (LV | V) x (V | T)
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if (gbc1 == .LV or gbc1 == .V) {
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if (gbc2 == .V or
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gbc2 == .T) return false;
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}
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// GB8: Hangul (LVT | T) x T
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if (gbc1 == .LVT or gbc1 == .T) {
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if (gbc2 == .T) return false;
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}
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// GB9b: x (Extend | ZWJ)
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if (gbc2 == .extend or gbc2 == .zwj) return false;
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// GB9a: x Spacing
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if (gbc2 == .spacing_mark) return false;
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|
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// GB9b: Prepend x
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if (gbc1 == .prepend) return false;
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// GB12, GB13: RI x RI
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if (gbc1 == .regional_indicator and gbc2 == .regional_indicator) {
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if (state.regional_indicator) {
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state.regional_indicator = false;
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return true;
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} else {
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state.regional_indicator = true;
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return false;
|
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}
|
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}
|
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|
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// GB11: Emoji Extend* ZWJ x Emoji
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if (state.extended_pictographic and
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gbc1 == .zwj and
|
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gbc2 == .extended_pictographic)
|
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{
|
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state.extended_pictographic = false;
|
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return false;
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}
|
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|
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return true;
|
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}
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|
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/// If you build this file as a binary, we will verify the grapheme break
|
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/// implementation. This iterates over billions of codepoints so it is
|
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/// SLOW. It's not meant to be run in CI, but it's useful for debugging.
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pub fn main() !void {
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const ziglyph = @import("ziglyph");
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// Set the min and max to control the test range.
|
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const min = 0;
|
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const max = std.math.maxInt(u21) + 1;
|
||||
|
||||
var state: BreakState = .{};
|
||||
var zg_state: u3 = 0;
|
||||
for (min..max) |cp1| {
|
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if (cp1 % 1000 == 0) std.log.warn("progress cp1={}", .{cp1});
|
||||
|
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if (cp1 == '\r' or cp1 == '\n' or
|
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ziglyph.grapheme_break.isControl(@intCast(cp1))) continue;
|
||||
|
||||
for (min..max) |cp2| {
|
||||
if (cp2 == '\r' or cp2 == '\n' or
|
||||
ziglyph.grapheme_break.isControl(@intCast(cp2))) continue;
|
||||
|
||||
const gb = graphemeBreak(@intCast(cp1), @intCast(cp2), &state);
|
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const zg_gb = ziglyph.graphemeBreak(@intCast(cp1), @intCast(cp2), &zg_state);
|
||||
if (gb != zg_gb) {
|
||||
std.log.warn("cp1={x} cp2={x} gb={} state={} zg_gb={} zg_state={}", .{
|
||||
cp1,
|
||||
cp2,
|
||||
gb,
|
||||
state,
|
||||
zg_gb,
|
||||
zg_state,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub const std_options = struct {
|
||||
pub const log_level: std.log.Level = .info;
|
||||
};
|
@ -1,8 +1,11 @@
|
||||
pub const lut = @import("lut.zig");
|
||||
|
||||
const grapheme = @import("grapheme.zig");
|
||||
const props = @import("props.zig");
|
||||
pub const table = props.table;
|
||||
pub const Properties = props.Properties;
|
||||
pub const graphemeBreak = grapheme.graphemeBreak;
|
||||
pub const GraphemeBreakState = grapheme.BreakState;
|
||||
|
||||
test {
|
||||
@import("std").testing.refAllDecls(@This());
|
||||
|
@ -27,9 +27,13 @@ pub const Properties = struct {
|
||||
/// becomes a 2-em dash).
|
||||
width: u2 = 0,
|
||||
|
||||
/// Grapheme boundary class.
|
||||
grapheme_boundary_class: GraphemeBoundaryClass = .invalid,
|
||||
|
||||
// Needed for lut.Generator
|
||||
pub fn eql(a: Properties, b: Properties) bool {
|
||||
return a.width == b.width;
|
||||
return a.width == b.width and
|
||||
a.grapheme_boundary_class == b.grapheme_boundary_class;
|
||||
}
|
||||
|
||||
// Needed for lut.Generator
|
||||
@ -41,17 +45,64 @@ pub const Properties = struct {
|
||||
) !void {
|
||||
_ = layout;
|
||||
_ = opts;
|
||||
try std.fmt.format(writer, ".{{ .width= {}, }}", .{
|
||||
try std.fmt.format(writer,
|
||||
\\.{{
|
||||
\\ .width= {},
|
||||
\\ .grapheme_boundary_class= .{s},
|
||||
\\}}
|
||||
, .{
|
||||
self.width,
|
||||
@tagName(self.grapheme_boundary_class),
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
/// Possible grapheme boundary classes. This isn't an exhaustive list:
|
||||
/// we omit control, CR, LF, etc. because in Ghostty's usage that are
|
||||
/// impossible because they're handled by the terminal.
|
||||
pub const GraphemeBoundaryClass = enum(u4) {
|
||||
invalid,
|
||||
L,
|
||||
V,
|
||||
T,
|
||||
LV,
|
||||
LVT,
|
||||
prepend,
|
||||
extend,
|
||||
zwj,
|
||||
spacing_mark,
|
||||
regional_indicator,
|
||||
extended_pictographic,
|
||||
|
||||
/// Gets the grapheme boundary class for a codepoint. This is VERY
|
||||
/// SLOW. The use case for this is only in generating lookup tables.
|
||||
pub fn init(cp: u21) GraphemeBoundaryClass {
|
||||
if (ziglyph.emoji.isExtendedPictographic(cp)) return .extended_pictographic;
|
||||
if (ziglyph.emoji.isEmojiModifier(cp)) return .extend;
|
||||
if (ziglyph.grapheme_break.isL(cp)) return .L;
|
||||
if (ziglyph.grapheme_break.isV(cp)) return .V;
|
||||
if (ziglyph.grapheme_break.isT(cp)) return .T;
|
||||
if (ziglyph.grapheme_break.isLv(cp)) return .LV;
|
||||
if (ziglyph.grapheme_break.isLvt(cp)) return .LVT;
|
||||
if (ziglyph.grapheme_break.isPrepend(cp)) return .prepend;
|
||||
if (ziglyph.grapheme_break.isExtend(cp)) return .extend;
|
||||
if (ziglyph.grapheme_break.isZwj(cp)) return .zwj;
|
||||
if (ziglyph.grapheme_break.isSpacingmark(cp)) return .spacing_mark;
|
||||
if (ziglyph.grapheme_break.isRegionalIndicator(cp)) return .regional_indicator;
|
||||
|
||||
// This is obviously not INVALID invalid, there is SOME grapheme
|
||||
// boundary class for every codepoint. But we don't care about
|
||||
// anything that doesn't fit into the above categories.
|
||||
return .invalid;
|
||||
}
|
||||
};
|
||||
|
||||
pub fn get(cp: u21) Properties {
|
||||
const zg_width = ziglyph.display_width.codePointWidth(cp, .half);
|
||||
|
||||
return .{
|
||||
.width = @intCast(@min(2, @max(0, zg_width))),
|
||||
.grapheme_boundary_class = GraphemeBoundaryClass.init(cp),
|
||||
};
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user