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renderer/opengl: fix compilation
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@ -939,8 +939,8 @@ pub fn rebuildCells(
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// Determine our x/y range for preedit. We don't want to render anything
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// Determine our x/y range for preedit. We don't want to render anything
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// here because we will render the preedit separately.
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// here because we will render the preedit separately.
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const preedit_range: ?struct {
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const preedit_range: ?struct {
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y: usize,
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y: terminal.size.CellCountInt,
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x: [2]usize,
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x: [2]terminal.size.CellCountInt,
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cp_offset: usize,
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cp_offset: usize,
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} = if (preedit) |preedit_v| preedit: {
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} = if (preedit) |preedit_v| preedit: {
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const range = preedit_v.range(screen.cursor.x, screen.pages.cols - 1);
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const range = preedit_v.range(screen.cursor.x, screen.pages.cols - 1);
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@ -958,7 +958,7 @@ pub fn rebuildCells(
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// Build each cell
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// Build each cell
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var row_it = screen.pages.rowIterator(.right_down, .{ .viewport = .{} }, null);
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var row_it = screen.pages.rowIterator(.right_down, .{ .viewport = .{} }, null);
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var y: usize = 0;
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var y: terminal.size.CellCountInt = 0;
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while (row_it.next()) |row| {
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while (row_it.next()) |row| {
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defer y += 1;
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defer y += 1;
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