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os/xdg: Avoid allocations on non-Windows systems.
os/desktop: Add TODO
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@ -40,6 +40,7 @@ pub fn launchedFromDesktop() bool {
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break :linux gio_pid == pid;
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},
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//TODO: maybe find a way to check that
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.windows => false,
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else => @compileError("unsupported platform"),
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@ -20,22 +20,35 @@ pub const Options = struct {
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/// Get the XDG user config directory. The returned value is allocated.
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pub fn config(alloc: Allocator, opts: Options) ![]u8 {
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if (std.process.getEnvVarOwned(alloc, "XDG_CONFIG_HOME")) |env| {
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defer alloc.free(env);
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// If we have a subdir, then we use the env as-is to avoid a copy.
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if (opts.subdir) |subdir| {
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return try std.fs.path.join(alloc, &[_][]const u8{
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env,
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subdir,
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});
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}
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if (builtin.os.tag == .windows) {
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if (std.process.getEnvVarOwned(alloc, "XDG_CONFIG_HOME")) |env| {
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// If we have a subdir, then we use the env as-is to avoid a copy.
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if (opts.subdir) |subdir| {
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defer alloc.free(env);
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return try std.fs.path.join(alloc, &[_][]const u8{
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env,
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subdir,
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});
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}
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return try alloc.dupe(u8, env);
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} else |err| {
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switch (err) {
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// We don't need to dupe since it's already allocated
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return env;
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} else |err| switch (err) {
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error.EnvironmentVariableNotFound => {},
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else => return err,
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}
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} else {
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if (std.os.getenv("XDG_CONFIG_HOME")) |env| {
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// If we have a subdir, then we use the env as-is to avoid a copy.
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if (opts.subdir) |subdir| {
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return try std.fs.path.join(alloc, &[_][]const u8{
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env,
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subdir,
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});
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}
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return try alloc.dupe(u8, env);
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}
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}
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// If we have a cached home dir, use that.
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